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43 lines
1.6 KiB
43 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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//----------------------------------------------------------------------------- |
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// FILE: TRISTRIP.H |
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// |
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// Desc: tristrip header file |
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// |
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// Copyright (c) 1999-2000 Microsoft Corporation. All rights reserved. |
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//----------------------------------------------------------------------------- |
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typedef unsigned short WORD; |
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// |
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// Main Stripify routine. Returns number of strip indices contained |
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// in ppstripindices. Caller must delete [] ppstripindices. |
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// |
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int Stripify( |
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int numtris, // Number of triangles |
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WORD *ptriangles, // triangle indices pointer |
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int *pnumindices, // number of indices in ppstripindices (out) |
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WORD **ppstripindices // triangle strip indices |
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); |
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// |
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// Re-arrange vertices so that they occur in the order that they are first |
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// used. This function doesn't actually move vertex data around, it returns |
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// an array that specifies where in the new vertex array each old vertex |
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// should go. It also re-maps the strip indices to use the new vertex |
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// locations. Caller must delete [] pVertexPermutation. |
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// |
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void ComputeVertexPermutation |
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( |
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int numstripindices, // Number of strip indices |
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WORD *pstripindices, // Strip indices |
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int *pnumverts, // Number of verts (in and out) |
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WORD **ppvertexpermutation // Map from orignal index to remapped index |
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); |
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