You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
45 lines
1.1 KiB
45 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef CONSOLEWND_H |
|
#define CONSOLEWND_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
|
|
class IConsoleWnd |
|
{ |
|
public: |
|
virtual void Release() = 0; |
|
|
|
// Print a message to the console. |
|
virtual void PrintToConsole( const char *pMsg ) = 0; |
|
|
|
// Set the window title. |
|
virtual void SetTitle( const char *pTitle ) = 0; |
|
|
|
// Show and hide the console window. |
|
virtual void SetVisible( bool bVisible ) = 0; |
|
virtual bool IsVisible() const = 0; |
|
|
|
// Normally, the window just hides itself when closed. You can use this to make the window |
|
// automatically go away when they close it. |
|
virtual void SetDeleteOnClose( bool bDelete ) = 0; |
|
}; |
|
|
|
|
|
// Utility functions. |
|
|
|
// This converts adds \r's where necessary and sends the text to the edit control. |
|
void FormatAndSendToEditControl( void *hWnd, const char *pText ); |
|
|
|
|
|
IConsoleWnd* CreateConsoleWnd( void *hInstance, int dialogResourceID, int editControlID, bool bVisible ); |
|
|
|
|
|
#endif // CONSOLEWND_H
|
|
|