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216 lines
5.3 KiB
216 lines
5.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "stdafx.h" |
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#include <stdio.h> |
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#include <windows.h> |
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#include "classcheck_util.h" |
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#include "icodeprocessor.h" |
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#include "tier1/strtools.h" |
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#include "tier0/dbg.h" |
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SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg ) |
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{ |
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printf( "%s", pMsg ); |
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OutputDebugString( pMsg ); |
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if ( type == SPEW_ERROR ) |
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{ |
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printf( "\n" ); |
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OutputDebugString( "\n" ); |
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} |
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return SPEW_CONTINUE; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void printusage( void ) |
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{ |
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vprint( 0, "usage: classcheck -q -h -m -t <root source directory> <game: hl2 | tf2>\n\ |
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\t-q = quiet\n\ |
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\t-h = print class hierarchy\n\ |
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\t-m = don't print member functions/variables of class\n\ |
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\t-t = don't print type description errors\n\ |
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\t-p = don't print prediction description errors\n\ |
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\t-c = create missing save descriptions\n\ |
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\t-x = create missing prediction descriptions\n\ |
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\t-i = specify specific input file to parse\n\ |
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\t-b = similar to -i, allows specifying files outside client\\server directories\n\ |
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\t-j = check for Crazy Jay Stelly's mismatched Hungarian notation errors\n\ |
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\t-l = log to file log.txt\n" ); |
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// Exit app |
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exit( 1 ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *sourcetreebase - |
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// *subdir - |
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// *baseentityclass - |
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//----------------------------------------------------------------------------- |
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void ProcessDirectory( const char *game, const char *sourcetreebase, const char *subdir, const char *baseentityclass ) |
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{ |
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char rootdirectory[ 256 ]; |
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sprintf( rootdirectory, "%s\\%s", sourcetreebase, subdir ); |
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// check for existence |
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if ( COM_DirectoryExists( rootdirectory ) ) |
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{ |
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processor->Process( baseentityclass, game, sourcetreebase, subdir ); |
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} |
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else |
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{ |
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vprint( 0, "Couldn't find directory %s, check path %s\n", rootdirectory, sourcetreebase ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *sourcetreebase - |
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// *subdir - |
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// *baseentityclass - |
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//----------------------------------------------------------------------------- |
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void ProcessFile( const char *game, const char *sourcetreebase, const char *subdir, const char *baseentityclass, const char *pFileName ) |
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{ |
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char rootdirectory[ 256 ]; |
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sprintf( rootdirectory, "%s\\%s", sourcetreebase, subdir ); |
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// check for existence |
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if ( COM_DirectoryExists( rootdirectory ) ) |
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{ |
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processor->Process( baseentityclass, game, sourcetreebase, subdir, pFileName ); |
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} |
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else |
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{ |
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vprint( 0, "Couldn't find directory %s, check path %s\n", rootdirectory, sourcetreebase ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CheckLogFile( void ) |
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{ |
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if ( processor->GetLogFile() ) |
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{ |
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_unlink( "log.txt" ); |
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vprint( 0, " Outputting to log.txt\n" ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : argc - |
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// argv[] - |
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// Output : int |
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//----------------------------------------------------------------------------- |
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int main( int argc, char* argv[] ) |
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{ |
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SpewOutputFunc( SpewFunc ); |
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vprint( 0, "Valve Software - classcheck.exe (%s)\n", __DATE__ ); |
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vprint( 0, "--- Game Code Static Analysis ---\n" ); |
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char *pSpecificFile = NULL; |
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bool bOutsideGamedir = false; |
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int i = 1; |
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for ( i ; i<argc ; i++) |
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{ |
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if ( argv[ i ][ 0 ] == '-' ) |
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{ |
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switch( argv[ i ][ 1 ] ) |
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{ |
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case 'q': |
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processor->SetQuiet( true ); |
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break; |
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case 'h': |
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processor->SetPrintHierarchy( true ); |
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break; |
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case 'm': |
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processor->SetPrintMembers( false ); |
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break; |
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case 't': |
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processor->SetPrintTDs( false ); |
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break; |
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case 'p': |
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processor->SetPrintPredTDs( false ); |
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break; |
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case 'c': |
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processor->SetPrintCreateMissingTDs( true ); |
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break; |
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case 'x': |
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processor->SetPrintCreateMissingPredTDs( true ); |
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break; |
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case 'i': |
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if (i < argc-1) |
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{ |
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pSpecificFile = argv[i+1]; |
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++i; |
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} |
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break; |
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case 'b': |
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if (i < argc-1) |
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{ |
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pSpecificFile = argv[i+1]; |
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bOutsideGamedir = true; |
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++i; |
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} |
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break; |
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case 'l': |
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processor->SetLogFile( true ); |
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break; |
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case 'j': |
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processor->SetCheckHungarian( true ); |
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break; |
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default: |
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printusage(); |
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break; |
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} |
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} |
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} |
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if ( argc < 3 || ( i != argc ) ) |
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{ |
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printusage(); |
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} |
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CheckLogFile(); |
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vprint( 0, " Looking for obvious screwups and boneheaded mistakes...\n" ); |
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char sourcetreebase[ 256 ]; |
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strcpy( sourcetreebase, argv[i-2] ); |
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Q_StripTrailingSlash( sourcetreebase ); |
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if ( !pSpecificFile ) |
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{ |
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ProcessDirectory( argv[ i-1 ], sourcetreebase, "server", "CBaseEntity" ); |
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ProcessDirectory( argv[ i-1 ], sourcetreebase, "client", "C_BaseEntity" ); |
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} |
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else |
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{ |
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if ( bOutsideGamedir ) |
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{ |
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ProcessFile( argv[ i-1 ], sourcetreebase, "", "", pSpecificFile ); |
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} |
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else |
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{ |
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ProcessFile( argv[ i-1 ], sourcetreebase, "server", "CBaseEntity", pSpecificFile ); |
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ProcessFile( argv[ i-1 ], sourcetreebase, "client", "C_BaseEntity", pSpecificFile ); |
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} |
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} |
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return 0; |
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}
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