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133 lines
5.1 KiB
133 lines
5.1 KiB
# Microsoft Developer Studio Project File - Name="build_res_list" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
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# TARGTYPE "Win32 (x86) Console Application" 0x0103 |
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CFG=build_res_list - Win32 Debug |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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!MESSAGE use the Export Makefile command and run |
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!MESSAGE |
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!MESSAGE NMAKE /f "build_res_list.mak". |
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!MESSAGE |
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!MESSAGE You can specify a configuration when running NMAKE |
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!MESSAGE by defining the macro CFG on the command line. For example: |
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!MESSAGE |
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!MESSAGE NMAKE /f "build_res_list.mak" CFG="build_res_list - Win32 Debug" |
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!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
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!MESSAGE |
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!MESSAGE "build_res_list - Win32 Release" (based on "Win32 (x86) Console Application") |
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!MESSAGE "build_res_list - Win32 Debug" (based on "Win32 (x86) Console Application") |
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!MESSAGE |
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# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_ProjName "" |
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# PROP Scc_LocalPath "" |
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CPP=cl.exe |
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RSC=rc.exe |
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!IF "$(CFG)" == "build_res_list - Win32 Release" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir "Release" |
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# PROP BASE Intermediate_Dir "Release" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 0 |
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# PROP Output_Dir "Release" |
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# PROP Intermediate_Dir "Release" |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c |
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c |
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# ADD BASE RSC /l 0x409 /d "NDEBUG" |
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# ADD RSC /l 0x409 /d "NDEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 |
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 |
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# Begin Custom Build |
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TargetPath=.\Release\build_res_list.exe |
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InputPath=.\Release\build_res_list.exe |
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SOURCE="$(InputPath)" |
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"..\..\..\game\bin\build_res_list.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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if exist ..\..\..\game\bin\build_res_list.exe del /f ..\..\..\game\bin\build_res_list.exe |
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copy $(TargetPath) ..\..\..\game\bin |
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# End Custom Build |
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!ELSEIF "$(CFG)" == "build_res_list - Win32 Debug" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 1 |
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# PROP BASE Output_Dir "Debug" |
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# PROP BASE Intermediate_Dir "Debug" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 1 |
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# PROP Output_Dir "Debug" |
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# PROP Intermediate_Dir "Debug" |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c |
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c |
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# ADD BASE RSC /l 0x409 /d "_DEBUG" |
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# ADD RSC /l 0x409 /d "_DEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept |
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept |
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# Begin Custom Build |
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TargetPath=.\Debug\build_res_list.exe |
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InputPath=.\Debug\build_res_list.exe |
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SOURCE="$(InputPath)" |
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"..\..\..\game\bin\build_res_list.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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if exist ..\..\..\game\bin\build_res_list.exe del /f ..\..\..\game\bin\build_res_list.exe |
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copy $(TargetPath) ..\..\..\game\bin |
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# End Custom Build |
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!ENDIF |
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# Begin Target |
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# Name "build_res_list - Win32 Release" |
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# Name "build_res_list - Win32 Debug" |
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# Begin Group "Source Files" |
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" |
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# Begin Source File |
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SOURCE=.\build_res_list.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\StdAfx.cpp |
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# ADD CPP /Yc"stdafx.h" |
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# End Source File |
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# End Group |
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# Begin Group "Header Files" |
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# PROP Default_Filter "h;hpp;hxx;hm;inl" |
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# Begin Source File |
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SOURCE=.\StdAfx.h |
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# End Source File |
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# End Group |
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# Begin Group "Resource Files" |
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" |
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# End Group |
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# Begin Source File |
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SOURCE=.\ReadMe.txt |
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# End Source File |
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# End Target |
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# End Project
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