Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#define PROTECTED_THINGS_DISABLE
#undef PROTECT_FILEIO_FUNCTIONS
#undef fopen
#include <windows.h>
#include "basetypes.h"
#include "utlvector.h"
#include "utlsymbol.h"
#include "utldict.h"
#include "utlbuffer.h"
#include "bugreporter/bugreporter.h"
#include "filesystem_tools.h"
#include "KeyValues.h"
IFileSystem *g_filesystem = NULL;
class CBug
{
public:
CBug()
{
Clear();
}
void Clear()
{
Q_memset( title, 0, sizeof( title ) );
Q_memset( desc, 0, sizeof( desc ) );
Q_memset( submitter, 0, sizeof( submitter ) );
Q_memset( owner, 0, sizeof( owner ) );
Q_memset( severity, 0, sizeof( severity ) );
Q_memset( priority, 0, sizeof( priority ) );
Q_memset( area, 0, sizeof( area ) );
Q_memset( mapnumber, 0, sizeof( mapnumber) );
Q_memset( reporttype, 0, sizeof( reporttype ) );
Q_memset( level, 0, sizeof( level ) );
Q_memset( build, 0, sizeof( build ) );
Q_memset( position, 0, sizeof( position ) );
Q_memset( orientation, 0, sizeof( orientation ) );
Q_memset( screenshot_unc, 0, sizeof( screenshot_unc ) );
Q_memset( savegame_unc, 0, sizeof( savegame_unc ) );
Q_memset( bsp_unc, 0, sizeof( bsp_unc ) );
Q_memset( vmf_unc, 0, sizeof( vmf_unc ) );
Q_memset( driverinfo, 0, sizeof( driverinfo ) );
Q_memset( misc, 0, sizeof( misc ) );
includedfiles.Purge();
}
char title[ 256 ];
char desc[ 8192 ];
char owner[ 256 ];
char submitter[ 256 ];
char severity[ 256 ];
char priority[ 256 ];
char area[ 256 ];
char mapnumber[ 256 ];
char reporttype[ 256 ];
char level[ 256 ];
char build[ 256 ];
char position[ 256 ];
char orientation[ 256 ];
char screenshot_unc[ 256 ];
char savegame_unc[ 256 ];
char bsp_unc[ 256 ];
char vmf_unc[ 256 ];
char driverinfo[ 2048 ];
char misc[ 1024 ];
struct incfile
{
char name[ 256 ];
};
CUtlVector< incfile > includedfiles;
};
class CBugReporter : public IBugReporter
{
public:
CBugReporter();
virtual ~CBugReporter();
// Initialize and login with default username/password for this computer (from resource/bugreporter.res)
virtual bool Init( CreateInterfaceFn engineFactory );
virtual void Shutdown();
virtual bool IsPublicUI() { return false; }
virtual char const *GetUserName();
virtual char const *GetUserName_Display();
virtual int GetNameCount();
virtual char const *GetName( int index );
virtual int GetDisplayNameCount();
virtual char const *GetDisplayName( int index );
virtual char const *GetDisplayNameForUserName( char const *username );
virtual char const *GetUserNameForDisplayName( char const *display );
virtual int GetSeverityCount();
virtual char const *GetSeverity( int index );
virtual int GetPriorityCount();
virtual char const *GetPriority( int index );
virtual int GetAreaCount();
virtual char const *GetArea( int index );
virtual int GetAreaMapCount();
virtual char const *GetAreaMap( int index );
virtual int GetMapNumberCount();
virtual char const *GetMapNumber( int index );
virtual int GetReportTypeCount();
virtual char const *GetReportType( int index );
virtual char const *GetRepositoryURL( void );
virtual char const *GetSubmissionURL( void );
virtual int GetLevelCount(int area) { return 0; }
virtual char const *GetLevel(int area, int index ) { return ""; }
// Submission API
virtual void StartNewBugReport();
virtual void CancelNewBugReport();
virtual bool CommitBugReport( int& bugSubmissionId );
virtual void SetTitle( char const *title );
virtual void SetDescription( char const *description );
// NULL for current user
virtual void SetSubmitter( char const *username = 0 );
virtual void SetOwner( char const *username );
virtual void SetSeverity( char const *severity );
virtual void SetPriority( char const *priority );
virtual void SetArea( char const *area );
virtual void SetMapNumber ( char const *mapnumber );
virtual void SetReportType( char const *reporttype );
virtual void SetLevel( char const *levelnamne );
virtual void SetPosition( char const *position );
virtual void SetOrientation( char const *pitch_yaw_roll );
virtual void SetBuildNumber( char const *build_num );
virtual void SetScreenShot( char const *screenshot_unc_address );
virtual void SetSaveGame( char const *savegame_unc_address );
virtual void SetBSPName( char const *bsp_unc_address );
virtual void SetVMFName( char const *vmf_unc_address );
virtual void AddIncludedFile( char const *filename );
virtual void ResetIncludedFiles();
virtual void SetZipAttachmentName( char const *zipfilename ) {} // only used by public bug reporter
virtual void SetDriverInfo( char const *info );
virtual void SetMiscInfo( char const *info );
// These are stubbed here, but are used by the public version...
virtual void SetCSERAddress( const struct netadr_s& adr ) {}
virtual void SetExeName( char const *exename ) {}
virtual void SetGameDirectory( char const *pchGamedir ) {}
virtual void SetRAM( int ram ) {}
virtual void SetCPU( int cpu ) {}
virtual void SetProcessor( char const *processor ) {}
virtual void SetDXVersion( unsigned int high, unsigned int low, unsigned int vendor, unsigned int device ) {}
virtual void SetOSVersion( char const *osversion ) {}
virtual void SetSteamUserID( void *steamid, int idsize ) {};
private:
bool PopulateLists();
bool PopulateChoiceList( char const *listname, CUtlVector< CUtlSymbol >& list );
void SubstituteBugId( int bugid, char *out, int outlen, CUtlBuffer& src );
CUtlSymbolTable m_BugStrings;
CUtlVector< CUtlSymbol > m_Severity;
CUtlVector< CUtlSymbol > m_SortedDisplayNames;
CUtlVector< CUtlSymbol > m_Priority;
CUtlVector< CUtlSymbol > m_Area;
CUtlVector< CUtlSymbol > m_AreaMap;
CUtlVector< CUtlSymbol > m_MapNumber;
CUtlVector< CUtlSymbol > m_ReportType;
CUtlSymbol m_UserName;
CBug *m_pBug;
char m_BugRootDirectory[512];
KeyValues *m_OptionsFile;
int m_CurrentBugID;
char m_CurrentBugDirectory[512];
};
CBugReporter::CBugReporter()
{
m_pBug = NULL;
m_CurrentBugID = 0;
}
CBugReporter::~CBugReporter()
{
m_BugStrings.RemoveAll();
m_Severity.Purge();
m_SortedDisplayNames.Purge();
m_Priority.Purge();
m_Area.Purge();
m_MapNumber.Purge();
m_ReportType.Purge();
delete m_pBug;
}
//-----------------------------------------------------------------------------
// Purpose: Initialize and login with default username/password for this computer (from resource/bugreporter.res)
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CBugReporter::Init( CreateInterfaceFn engineFactory )
{
if ( engineFactory )
{
g_filesystem = (IFileSystem *)engineFactory( FILESYSTEM_INTERFACE_VERSION, NULL );
if ( !g_filesystem )
{
AssertMsg( 0, "Failed to create/get IFileSystem" );
return false;
}
}
// Load our bugreporter_text options file
m_OptionsFile = new KeyValues( "OptionsFile" );
if ( !m_OptionsFile->LoadFromFile( g_filesystem, "bugreporter_text.txt", "EXECUTABLE_PATH" ) )
{
AssertMsg( 0, "Failed to load bugreporter_text options file." );
return false;
}
strncpy( m_BugRootDirectory, m_OptionsFile->GetString( "bug_directory", "." ), sizeof(m_BugRootDirectory) );
PopulateLists();
return true;
}
void CBugReporter::Shutdown()
{
}
char const *CBugReporter::GetUserName()
{
return m_BugStrings.String( m_UserName );
}
char const *CBugReporter::GetUserName_Display()
{
return GetDisplayNameForUserName( GetUserName() );
}
int CBugReporter::GetNameCount()
{
return GetDisplayNameCount();
}
char const *CBugReporter::GetName( int index )
{
return GetDisplayName(index);
}
int CBugReporter::GetDisplayNameCount()
{
return m_SortedDisplayNames.Count();
}
char const *CBugReporter::GetDisplayName( int index )
{
if ( index < 0 || index >= (int)m_SortedDisplayNames.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_SortedDisplayNames[ index ] );
}
char const *CBugReporter::GetDisplayNameForUserName( char const *username )
{
return username;
}
char const *CBugReporter::GetUserNameForDisplayName( char const *display )
{
return display;
}
int CBugReporter::GetSeverityCount()
{
return m_Severity.Count() ;
}
char const *CBugReporter::GetSeverity( int index )
{
if ( index < 0 || index >= m_Severity.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_Severity[ index ] );
}
int CBugReporter::GetPriorityCount()
{
return m_Priority.Count();
}
char const *CBugReporter::GetPriority( int index )
{
if ( index < 0 || index >= m_Priority.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_Priority[ index ] );
}
int CBugReporter::GetAreaCount()
{
return m_Area.Count();
}
char const *CBugReporter::GetArea( int index )
{
if ( index < 0 || index >= m_Area.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_Area[ index ] );
}
int CBugReporter::GetAreaMapCount()
{
return m_AreaMap.Count();
}
char const *CBugReporter::GetAreaMap( int index )
{
if ( index < 0 || index >= m_AreaMap.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_AreaMap[ index ] );
}
int CBugReporter::GetMapNumberCount()
{
return m_MapNumber.Count();
}
char const *CBugReporter::GetMapNumber( int index )
{
if ( index < 0 || index >= m_MapNumber.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_MapNumber[ index ] );
}
int CBugReporter::GetReportTypeCount()
{
return m_ReportType.Count();
}
char const *CBugReporter::GetReportType( int index )
{
if ( index < 0 || index >= m_ReportType.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_ReportType[ index ] );
}
char const *CBugReporter::GetRepositoryURL( void )
{
return m_BugRootDirectory;
}
char const *CBugReporter::GetSubmissionURL( void )
{
return m_CurrentBugDirectory;
}
void CBugReporter::StartNewBugReport()
{
if ( !m_pBug )
{
m_pBug = new CBug();
}
else
{
m_pBug->Clear();
}
// Find the first available bug number by looking
// for the next directory that doesn't exist.
m_CurrentBugID = 0;
do
{
m_CurrentBugID++;
Q_snprintf(m_CurrentBugDirectory, sizeof(m_CurrentBugDirectory), "%s/%d", m_BugRootDirectory, m_CurrentBugID );
} while ( g_filesystem->FileExists( m_CurrentBugDirectory ) );
g_filesystem->CreateDirHierarchy( m_CurrentBugDirectory );
}
void CBugReporter::CancelNewBugReport()
{
if ( !m_pBug )
return;
m_pBug->Clear();
m_CurrentBugID = 0;
}
void CBugReporter::SubstituteBugId( int bugid, char *out, int outlen, CUtlBuffer& src )
{
out[ 0 ] = 0;
char *dest = out;
src.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
char const *replace = "\\BugId\\";
int replace_len = Q_strlen( replace );
for ( int pos = 0; pos <= src.TellPut() && ( ( dest - out ) < outlen ); )
{
char const *str = ( char const * )src.PeekGet( pos );
if ( !Q_strnicmp( str, replace, replace_len ) )
{
*dest++ = '\\';
char num[ 32 ];
Q_snprintf( num, sizeof( num ), "%i", bugid );
char *pnum = num;
while ( *pnum )
{
*dest++ = *pnum++;
}
*dest++ = '\\';
pos += replace_len;
continue;
}
*dest++ = *str;
++pos;
}
*dest = 0;
}
bool CBugReporter::CommitBugReport( int& bugSubmissionId )
{
bugSubmissionId = m_CurrentBugID;
if ( !m_pBug )
return false;
// Now create the bug descriptor file, and dump all the text keys in it
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
buf.Printf( "%s\n\n", m_pBug->title );
buf.Printf( "Owner: %s\n", m_pBug->owner );
buf.Printf( "Submitter: %s\n", m_pBug->submitter );
buf.Printf( "Severity: %s\n", m_pBug->severity );
buf.Printf( "Type: %s\n", m_pBug->reporttype );
buf.Printf( "Priority: %s\n", m_pBug->priority );
buf.Printf( "Area: %s\n", m_pBug->area );
//buf.Printf( "Map Number: %s\n", m_pBug->mapnumber ); // Ignoring, since the bsp name is in the title
buf.Printf( "\n%s\n\n", m_pBug->desc );
buf.Printf( "level: %s\nbuild: %s\nposition: setpos %s; setang %s\n",
m_pBug->level,
m_pBug->build,
m_pBug->position,
m_pBug->orientation );
if ( m_pBug->screenshot_unc[ 0 ] )
{
buf.Printf( "screenshot: %s\n", m_pBug->screenshot_unc );
}
if ( m_pBug->savegame_unc[ 0 ] )
{
buf.Printf( "savegame: %s\n", m_pBug->savegame_unc );
}
if ( m_pBug->bsp_unc[ 0 ] )
{
buf.Printf( "bsp: %s\n", m_pBug->bsp_unc );
}
if ( m_pBug->vmf_unc[ 0 ] )
{
buf.Printf( "vmf: %s\n", m_pBug->vmf_unc );
}
if ( m_pBug->includedfiles.Count() > 0 )
{
int c = m_pBug->includedfiles.Count();
for ( int i = 0 ; i < c; ++i )
{
buf.Printf( "include: %s\n", m_pBug->includedfiles[ i ].name );
}
}
if ( m_pBug->driverinfo[ 0 ] )
{
buf.Printf( "%s\n", m_pBug->driverinfo );
}
if ( m_pBug->misc[ 0 ] )
{
buf.Printf( "%s\n", m_pBug->misc );
}
buf.PutChar( 0 );
// Replace the "BugId" strings in the buffer with the bug ID
int textbuflen = 2 * buf.TellPut() + 1;
char *textbuf = new char [ textbuflen ];
Q_memset( textbuf, 0, textbuflen );
SubstituteBugId( bugSubmissionId, textbuf, textbuflen, buf );
buf.Clear();
buf.PutString( textbuf );
// Write it out to the file
char szBugFileName[1024];
Q_snprintf(szBugFileName, sizeof(szBugFileName), "%s/bug.txt", m_CurrentBugDirectory );
g_filesystem->WriteFile( szBugFileName, NULL, buf );
// Clear the bug
m_pBug->Clear();
return true;
}
void CBugReporter::SetTitle( char const *title )
{
Assert( m_pBug );
Q_strncpy( m_pBug->title, title, sizeof( m_pBug->title ) );
}
void CBugReporter::SetDescription( char const *description )
{
Assert( m_pBug );
Q_strncpy( m_pBug->desc, description, sizeof( m_pBug->desc ) );
}
void CBugReporter::SetSubmitter( char const *username /*= 0*/ )
{
if ( !username )
{
username = GetUserName();
}
Assert( m_pBug );
Q_strncpy( m_pBug->submitter, username, sizeof( m_pBug->submitter ) );
}
void CBugReporter::SetOwner( char const *username )
{
Assert( m_pBug );
Q_strncpy( m_pBug->owner, username, sizeof( m_pBug->owner ) );
}
void CBugReporter::SetSeverity( char const *severity )
{
Assert( m_pBug );
Q_strncpy( m_pBug->severity, severity, sizeof( m_pBug->severity ) );
}
void CBugReporter::SetPriority( char const *priority )
{
Assert( m_pBug );
Q_strncpy( m_pBug->priority, priority, sizeof( m_pBug->priority ) );
}
void CBugReporter::SetArea( char const *area )
{
Assert( m_pBug );
Q_strncpy( m_pBug->area, area, sizeof( m_pBug->area ) );
}
void CBugReporter::SetMapNumber( char const *mapnumber )
{
Assert( m_pBug);
Q_strncpy( m_pBug->mapnumber, mapnumber, sizeof( m_pBug->mapnumber ) );
}
void CBugReporter::SetReportType( char const *reporttype )
{
Assert( m_pBug );
Q_strncpy( m_pBug->reporttype, reporttype, sizeof( m_pBug->reporttype ) );
}
void CBugReporter::SetLevel( char const *levelnamne )
{
Assert( m_pBug );
Q_strncpy( m_pBug->level, levelnamne, sizeof( m_pBug->level ) );
}
void CBugReporter::SetDriverInfo( char const *info )
{
Assert( m_pBug );
Q_strncpy( m_pBug->driverinfo, info, sizeof( m_pBug->driverinfo ) );
}
void CBugReporter::SetMiscInfo( char const *info )
{
Assert( m_pBug );
Q_strncpy( m_pBug->misc, info, sizeof( m_pBug->misc ) );
}
void CBugReporter::SetPosition( char const *position )
{
Assert( m_pBug );
Q_strncpy( m_pBug->position, position, sizeof( m_pBug->position ) );
}
void CBugReporter::SetOrientation( char const *pitch_yaw_roll )
{
Assert( m_pBug );
Q_strncpy( m_pBug->orientation, pitch_yaw_roll, sizeof( m_pBug->orientation ) );
}
void CBugReporter::SetBuildNumber( char const *build_num )
{
Assert( m_pBug );
Q_strncpy( m_pBug->build, build_num, sizeof( m_pBug->build ) );
}
void CBugReporter::SetScreenShot( char const *screenshot_unc_address )
{
Assert( m_pBug );
Q_strncpy( m_pBug->screenshot_unc, screenshot_unc_address, sizeof( m_pBug->screenshot_unc ) );
}
void CBugReporter::SetSaveGame( char const *savegame_unc_address )
{
Assert( m_pBug );
Q_strncpy( m_pBug->savegame_unc, savegame_unc_address, sizeof( m_pBug->savegame_unc ) );
}
void CBugReporter::SetBSPName( char const *bsp_unc_address )
{
Assert( m_pBug );
Q_strncpy( m_pBug->bsp_unc, bsp_unc_address, sizeof( m_pBug->bsp_unc ) );
}
void CBugReporter::SetVMFName( char const *vmf_unc_address )
{
Assert( m_pBug );
Q_strncpy( m_pBug->vmf_unc, vmf_unc_address, sizeof( m_pBug->vmf_unc ) );
}
void CBugReporter::AddIncludedFile( char const *filename )
{
CBug::incfile includedfile;
Q_strncpy( includedfile.name, filename, sizeof( includedfile.name ) );
m_pBug->includedfiles.AddToTail( includedfile );
}
void CBugReporter::ResetIncludedFiles()
{
m_pBug->includedfiles.Purge();
}
bool CBugReporter::PopulateChoiceList( char const *listname, CUtlVector< CUtlSymbol >& list )
{
// Read choice lists from text file
KeyValues *pKV = m_OptionsFile->FindKey( listname );
pKV = pKV->GetFirstSubKey();
while ( pKV )
{
CUtlSymbol sym = m_BugStrings.AddString( pKV->GetName() );
list.AddToTail( sym );
pKV = pKV->GetNextKey();
}
return true;
}
// owner, not required <<Unassigned>>
// area <<None>>
bool CBugReporter::PopulateLists()
{
CUtlSymbol unassigned = m_BugStrings.AddString( "<<Unassigned>>" );
CUtlSymbol none = m_BugStrings.AddString( "<<None>>" );
m_Area.AddToTail( none );
m_MapNumber.AddToTail( none );
m_SortedDisplayNames.AddToTail( unassigned );
PopulateChoiceList( "Severity", m_Severity );
PopulateChoiceList( "Report Type", m_ReportType );
PopulateChoiceList( "Area", m_Area );
PopulateChoiceList( "Area@Dir%Map", m_AreaMap );
PopulateChoiceList( "Map Number", m_MapNumber );
PopulateChoiceList( "Priority", m_Priority );
// Get developer names from text file
KeyValues *pKV = m_OptionsFile->FindKey( "Names" );
pKV = pKV->GetFirstSubKey();
while ( pKV )
{
// Fill in lookup table
CUtlSymbol display_name_sym = m_BugStrings.AddString( pKV->GetName() );
m_SortedDisplayNames.AddToTail( display_name_sym );
pKV = pKV->GetNextKey();
}
/*
// Now sort display names
int c = m_SortedDisplayNames.Count();
for ( int i = 1 ; i < c; i++ )
{
for ( int j = i + 1; j < c; j++ )
{
char const *p1 = m_BugStrings.String( m_SortedDisplayNames[ i ] );
char const *p2 = m_BugStrings.String( m_SortedDisplayNames[ j ] );
int cmp = Q_stricmp( p1, p2 );
if ( cmp > 0 )
{
CUtlSymbol t = m_SortedDisplayNames[ i ];
m_SortedDisplayNames[ i ] = m_SortedDisplayNames[ j ];
m_SortedDisplayNames[ j ] = t;
}
}
}
*/
return true;
}
EXPOSE_SINGLE_INTERFACE( CBugReporter, IBugReporter, INTERFACEVERSION_BUGREPORTER );