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56 lines
1.5 KiB
56 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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// SteamDebugHelper.h : main header file for the STEAMDEBUGHELPER application |
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// |
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#if !defined(AFX_STEAMDEBUGHELPER_H__C6F4FF3C_B13B_4294_A881_57BC35FC16AF__INCLUDED_) |
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#define AFX_STEAMDEBUGHELPER_H__C6F4FF3C_B13B_4294_A881_57BC35FC16AF__INCLUDED_ |
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#if _MSC_VER > 1000 |
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#pragma once |
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#endif // _MSC_VER > 1000 |
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#ifndef __AFXWIN_H__ |
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#error include 'stdafx.h' before including this file for PCH |
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#endif |
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#include "resource.h" // main symbols |
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///////////////////////////////////////////////////////////////////////////// |
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// CSteamDebugHelperApp: |
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// See SteamDebugHelper.cpp for the implementation of this class |
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// |
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class CSteamDebugHelperApp : public CWinApp |
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{ |
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public: |
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CSteamDebugHelperApp(); |
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// Overrides |
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// ClassWizard generated virtual function overrides |
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//{{AFX_VIRTUAL(CSteamDebugHelperApp) |
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public: |
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virtual BOOL InitInstance(); |
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//}}AFX_VIRTUAL |
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// Implementation |
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//{{AFX_MSG(CSteamDebugHelperApp) |
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// NOTE - the ClassWizard will add and remove member functions here. |
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// DO NOT EDIT what you see in these blocks of generated code ! |
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//}}AFX_MSG |
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DECLARE_MESSAGE_MAP() |
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}; |
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///////////////////////////////////////////////////////////////////////////// |
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//{{AFX_INSERT_LOCATION}} |
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line. |
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#endif // !defined(AFX_STEAMDEBUGHELPER_H__C6F4FF3C_B13B_4294_A881_57BC35FC16AF__INCLUDED_)
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