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34 lines
922 B
34 lines
922 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef ISERVERREFRESHRESPONSE_H |
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#define ISERVERREFRESHRESPONSE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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struct serveritem_t; |
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//----------------------------------------------------------------------------- |
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// Purpose: Callback interface for server updates |
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//----------------------------------------------------------------------------- |
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class IServerRefreshResponse |
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{ |
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public: |
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// called when the server has successfully responded |
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virtual void ServerResponded(serveritem_t &server) = 0; |
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// called when a server response has timed out |
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virtual void ServerFailedToRespond(serveritem_t &server) = 0; |
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// called when the current refresh list is complete |
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virtual void RefreshComplete() = 0; |
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}; |
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#endif // ISERVERREFRESHRESPONSE_H
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