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37 lines
1.3 KiB
37 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "CompletionEvent.h" |
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#include "winlite.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: creates an event |
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//----------------------------------------------------------------------------- |
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EventHandle_t Event_CreateEvent() |
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{ |
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return (EventHandle_t)::CreateEvent(NULL, false, false, NULL); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: sets the current thread to wait for either the event to be signalled, or the timeout to occur |
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//----------------------------------------------------------------------------- |
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void Event_WaitForEvent(EventHandle_t event, unsigned long timeoutMilliseconds) |
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{ |
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::WaitForSingleObject((HANDLE)event, timeoutMilliseconds); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: signals an event to Activate |
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// Releases one thread waiting on the event. |
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// If the event has no threads waiting on it, the next thread to wait on it will be let right through |
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//----------------------------------------------------------------------------- |
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void Event_SignalEvent(EventHandle_t event) |
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{ |
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::SetEvent((HANDLE)event); |
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} |
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