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197 lines
5.4 KiB
197 lines
5.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#if !defined( VINTERNETDLG_H ) |
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#define VINTERNETDLG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <VGUI_Frame.h> |
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#include <VGUI_ListPanel.h> |
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#include <VGUI_PHandle.h> |
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#include "utlvector.h" |
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#include "netadr.h" |
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#include "Server.h" |
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//#include "serversession.h" |
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//#include "trackerdoc.h" |
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//#include "ITrackerUser.h" |
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#include "../TrackerNET/TrackerNET_Interface.h" |
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#include "../TrackerNET/NetAddress.h" // for CNetAddress |
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#include "../TrackerNET/BinaryBuffer.h" // for IBinaryBuffer |
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#include "IGameList.h" |
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//#include "ClickableTabbedPanel.h" |
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class CServerContextMenu; |
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namespace vgui |
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{ |
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class Label; |
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class Font; |
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class ListPanel; |
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class Button; |
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class ComboBox; |
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class QueryBox; |
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class ToggleButton; |
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class TextEntry; |
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class CheckButton; |
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class PropertySheet; |
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} |
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extern class IRunGameEngine *g_pRunGameEngine; |
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extern void v_strncpy(char *dest, const char *src, int bufsize); |
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class CFavoriteGames; |
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class CGamePanelInfo; |
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class CDialogGameInfo; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class VInternetDlg : public vgui::Frame |
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{ |
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public: |
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// Construction/destruction |
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VInternetDlg( unsigned int userid ); |
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virtual ~VInternetDlg( void ); |
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virtual void Initialize( void ); |
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// displays the dialog, moves it into focus, updates if it has to |
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virtual void Open( void ); |
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// gets server info |
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serveritem_t &VInternetDlg::GetServer(unsigned int serverID); |
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// setup |
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virtual void PerformLayout(); |
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// updates status text at bottom of window |
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virtual void UpdateStatusText(PRINTF_FORMAT_STRING const char *format, ...); |
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// context menu access |
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virtual CServerContextMenu *GetContextMenu(); |
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// returns a pointer to a static instance of this dialog |
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// valid for use only in sort functions |
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static VInternetDlg *GetInstance(); |
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// begins the process of joining a server from a game list |
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// the game info dialog it opens will also update the game list |
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virtual CDialogGameInfo *JoinGame(IGameList *gameList, unsigned int serverIndex); |
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// joins a game by a specified IP, not attached to any game list |
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virtual CDialogGameInfo *JoinGame(int serverIP, int serverPort, const char *titleName); |
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// opens a game info dialog from a game list |
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virtual CDialogGameInfo *OpenGameInfoDialog(IGameList *gameList, unsigned int serverIndex); |
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// opens a game info dialog by a specified IP, not attached to any game list |
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virtual CDialogGameInfo *OpenGameInfoDialog(int serverIP, int serverPort, const char *titleName); |
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virtual vgui::PropertySheet *GetTabPanel(); |
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// called by the config panel to setup some global config values |
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virtual void SetConfig(bool autorefresh,bool savercon,int refreshtime,bool graphs,int graphrefreshtime,bool getlogs); |
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// passes the server info to the favorites panel to update the rconPassword |
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virtual void UpdateServer(serveritem_t &server); |
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// opens up the config dialog with the current config settings |
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virtual void ConfigPanel(); |
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virtual void OnTick(); |
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void SearchForFriend(unsigned int uid, const char *email, const char *username, const char *firstname, const char *lastname); |
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ISendMessage *VInternetDlg::CreateServerMessage(int msgID); |
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CNetAddress GetServerAddress(); |
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void SendInitialLogin(); |
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bool CheckMessageValidity(IReceiveMessage *dataBlock); |
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private: |
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// menu handler for tabs |
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void OnOpenContextMenu(); |
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// current game list change |
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//virtual void OnGameListChanged(); |
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// password entry dialog for new servers |
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void OnPlayerDialog(vgui::KeyValues *data); |
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void OnDeleteServer(int chosenPanel); |
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// load/saves filter settings from disk |
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virtual void LoadFilters(); |
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virtual void SaveFilters(); |
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// Load/saves position and window size of a dialog from disk |
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virtual void LoadDialogState(vgui::Panel *dialog, const char *dialogName); |
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virtual void SaveDialogState(vgui::Panel *dialog, const char *dialogName); |
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// called when dialog is shut down |
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virtual void OnClose(); |
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// catches the "manage server" menu option |
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void OnManageServer(int serverID); |
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// actually creates the new tab |
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void ManageServer(int serverID,const char *pass); |
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// pointer to current game list |
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IGameList *m_pGameList; |
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// Status text |
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vgui::Label *m_pStatusLabel; |
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// property sheet |
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vgui::PropertySheet *m_pTabPanel; |
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CFavoriteGames *m_pFavoriteGames; |
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CGamePanelInfo *m_pGamePanelInfo; |
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vgui::KeyValues *m_pSavedData; |
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bool m_bAutoRefresh; |
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bool m_bSaveRcon; |
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int m_iRefreshTime; |
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bool m_bGraphs; |
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int m_iGraphsRefreshTime; |
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bool m_bDoLogging; // whether to get server log messages |
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ITrackerNET *m_pNet; |
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unsigned int m_iSessionID; // the session ID from tracker |
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unsigned int m_iUserID; |
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int m_iRemoteUID; |
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bool m_bLoggedIn; |
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CNetAddress m_iServerAddr; |
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// context menu |
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CServerContextMenu *m_pContextMenu; |
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typedef vgui::Frame BaseClass; |
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DECLARE_PANELMAP(); |
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}; |
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#endif // VINTERNETDLG_H
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