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63 lines
1.7 KiB
63 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef SERVERINFOPANEL_H |
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#define SERVERINFOPANEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "VarListPropertyPage.h" |
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#include "tier1/utlbuffer.h" |
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#include "tier1/utlvector.h" |
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#include "tier1/utlsymbol.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Dialog for displaying information about a game server |
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//----------------------------------------------------------------------------- |
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class CServerInfoPanel : public CVarListPropertyPage |
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{ |
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public: |
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CServerInfoPanel(vgui::Panel *parent, const char *name); |
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~CServerInfoPanel(); |
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// gets the current hostname |
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const char *GetHostname(); |
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// Called when page is loaded. Data should be reloaded from document into controls. |
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virtual void OnResetData(); |
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protected: |
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// vgui overrides |
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virtual void OnThink(); |
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// special editing of map cycle list |
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virtual void OnEditVariable(KeyValues *rule); |
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// handles responses from the server |
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virtual void OnServerDataResponse(const char *value, const char *response); |
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private: |
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void UpdateMapCycleValue(); |
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float m_flUpdateTime; |
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int m_iPlayerCount, m_iMaxPlayers; |
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float m_flLastUptimeReceiveTime; |
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long m_iLastUptimeReceived; |
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long m_iLastUptimeDisplayed; |
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bool m_bMapListRetrieved; |
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// used to store some strings for mapcycle |
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CUtlVector<CUtlSymbol> m_AvailableMaps; |
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CUtlVector<CUtlSymbol> m_MapCycle; |
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void ParseIntoMapList(const char *maplist, CUtlVector<CUtlSymbol> &mapArray); |
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typedef CVarListPropertyPage BaseClass; |
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}; |
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#endif // SERVERINFOPANEL_H
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