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60 lines
1.1 KiB
60 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: defines a RCon class used to send rcon commands to remote servers |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef SERVERINFO_H |
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#define SERVERINFO_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "server.h" |
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#include "netadr.h" |
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class CSocket; |
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class IResponse; |
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class CServerInfo |
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{ |
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public: |
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CServerInfo(IResponse *target,serveritem_t &server); |
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~CServerInfo(); |
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// send an rcon command to a server |
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void Query(); |
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void Refresh(); |
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bool IsRefreshing(); |
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serveritem_t &GetServer(); |
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void RunFrame(); |
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bool Refreshed(); |
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void UpdateServer(netadr_t *adr, bool proxy, const char *serverName, const char *map, |
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const char *gamedir, const char *gameDescription, int players, |
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int maxPlayers, float recvTime, bool password); |
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int serverID; |
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int received; |
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private: |
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serveritem_t m_Server; |
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CSocket *m_pQuery; // Game server query socket |
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IResponse *m_pResponseTarget; |
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bool m_bIsRefreshing; |
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float m_fSendTime; |
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bool m_bRefreshed; |
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}; |
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#endif // SERVERINFO_H
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