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41 lines
1.0 KiB
41 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef PLAYERMSGHANDLER_H |
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#define PLAYERMSGHANDLER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "Socket.h" |
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#include "utlvector.h" |
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#include "player.h" |
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#include "rcon.h" |
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class CPlayerList; |
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//----------------------------------------------------------------------------- |
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// Purpose: Socket handler for pinging internet servers |
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//----------------------------------------------------------------------------- |
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class CPlayerMsgHandlerDetails : public CMsgHandler |
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{ |
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public: |
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CPlayerMsgHandlerDetails(CPlayerList *baseobject, CUtlVector<Players_t> *players,HANDLERTYPE type, void *typeinfo = NULL); |
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~CPlayerMsgHandlerDetails(); |
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virtual bool Process(netadr_t *from, CMsgBuffer *msg); |
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private: |
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// the parent class that we push info back to |
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CPlayerList *m_pPlayerList; |
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CUtlVector<Players_t> *m_pPlayerNames; |
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}; |
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#endif // PLAYERMSGHANDLER_H
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