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45 lines
1.0 KiB
45 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef LOGMSGHANDLER_H |
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#define LOGMSGHANDLER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "Socket.h" |
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#include "utlvector.h" |
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#include "player.h" |
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#include "rcon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Socket handler for pinging internet servers |
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//----------------------------------------------------------------------------- |
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class CLogMsgHandlerDetails : public CMsgHandler |
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{ |
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public: |
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CLogMsgHandlerDetails(IResponse *baseobject, HANDLERTYPE type, void *typeinfo = NULL); |
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~CLogMsgHandlerDetails(); |
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virtual bool Process(netadr_t *from, CMsgBuffer *msg); |
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// indicates if a new message has arrived |
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bool NewMessage(); |
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// returns the text of the last message recieved |
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const char *GetBuf(); |
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private: |
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IResponse *m_pLogList; |
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bool m_bNewMessage; |
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char message[512]; |
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}; |
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#endif // LOGMSGHANDLER_H
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