Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "VarListPropertyPage.h"
#include "RemoteServer.h"
#include "VarEditDialog.h"
#include <KeyValues.h>
#include <vgui/KeyCode.h>
#include <vgui_controls/ListPanel.h>
#include <vgui_controls/Button.h>
#include "filesystem.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CVarListPropertyPage::CVarListPropertyPage(vgui::Panel *parent, const char *name) : vgui::PropertyPage(parent, name)
{
m_pRulesList = new ListPanel(this, "RulesList");
m_pRulesList->AddColumnHeader(0, "name", "Variable", 256);
m_pRulesList->AddColumnHeader(1, "value", "Value", 256);
m_pEditButton = new Button(this, "EditButton", "Edit...");
m_pEditButton->SetCommand(new KeyValues("EditVariable"));
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CVarListPropertyPage::~CVarListPropertyPage()
{
// remove from callback list
RemoteServer().RemoveServerDataResponseTarget(this);
}
//-----------------------------------------------------------------------------
// Purpose: loads a list of variables from the file
//-----------------------------------------------------------------------------
bool CVarListPropertyPage::LoadVarList(const char *varfile)
{
bool bSuccess = false;
// clear the current list
m_pRulesList->DeleteAllItems();
// load list from file
KeyValues *dat = new KeyValues("VarList");
if (dat->LoadFromFile( g_pFullFileSystem, varfile, NULL))
{
// enter into list
for (KeyValues *rule = dat->GetFirstSubKey(); rule != NULL; rule = rule->GetNextKey())
{
m_pRulesList->AddItem(rule, 0, false, false);
}
bSuccess = true;
}
dat->deleteThis();
return bSuccess;
}
//-----------------------------------------------------------------------------
// Purpose: configures layout
//-----------------------------------------------------------------------------
void CVarListPropertyPage::PerformLayout()
{
BaseClass::PerformLayout();
OnItemSelected();
}
//-----------------------------------------------------------------------------
// Purpose: Handles edit button press
//-----------------------------------------------------------------------------
void CVarListPropertyPage::EditVariable()
{
// get rule from the list
int itemID = m_pRulesList->GetSelectedItem(0);
KeyValues *rule = m_pRulesList->GetItem(itemID);
if (!rule)
return;
OnEditVariable(rule);
}
//-----------------------------------------------------------------------------
// Purpose: Edits var
//-----------------------------------------------------------------------------
void CVarListPropertyPage::OnEditVariable(KeyValues *rule)
{
// open an edit box appropriate
CVarEditDialog *box = new CVarEditDialog(this, "VarEditDialog");
box->Activate(this, rule);
}
//-----------------------------------------------------------------------------
// Purpose: refreshes all the values of cvars in the list
//-----------------------------------------------------------------------------
void CVarListPropertyPage::RefreshVarList()
{
// iterate the vars
for (int i = 0; i < m_pRulesList->GetItemCount(); i++)
{
KeyValues *row = m_pRulesList->GetItem(i);
if (!row)
continue;
// request the info from the server on each one of them
RemoteServer().RequestValue(this, row->GetName());
}
RemoteServer().ProcessServerResponse();
}
//-----------------------------------------------------------------------------
// Purpose: sets the value of a variable in the list
//-----------------------------------------------------------------------------
void CVarListPropertyPage::SetVarString(const char *varName, const char *value)
{
// find the item by name
int itemID = m_pRulesList->GetItem(varName);
KeyValues *rule = m_pRulesList->GetItem(itemID);
if (!rule)
return;
// parse the rule
const char *type = rule->GetString("type");
if (!stricmp(type, "enumeration"))
{
// look up the value in the enumeration
int iValue = atoi(value);
const char *result = rule->FindKey("list", true)->GetString(value, "");
rule->SetString("value", result);
rule->SetInt("enum", iValue);
}
else
{
// no special type, treat it as a string
rule->SetString("value", value);
}
m_pRulesList->ApplyItemChanges(itemID);
}
//-----------------------------------------------------------------------------
// Purpose: Sets a custom string list
//-----------------------------------------------------------------------------
void CVarListPropertyPage::SetCustomStringList(const char *varName, const char *stringList)
{
// find the item by name
int itemID = m_pRulesList->GetItem(varName);
KeyValues *rule = m_pRulesList->GetItem(itemID);
if (!rule)
return;
rule->SetString("stringlist", stringList);
}
//-----------------------------------------------------------------------------
// Purpose: gets back the value of a variable
//-----------------------------------------------------------------------------
const char *CVarListPropertyPage::GetVarString(const char *varName)
{
int itemID = m_pRulesList->GetItem(varName);
KeyValues *rule = m_pRulesList->GetItem(itemID);
if (!rule)
return "";
return rule->GetString("value");
}
//-----------------------------------------------------------------------------
// Purpose: Causes values to refresh on the user hitting F5
//-----------------------------------------------------------------------------
void CVarListPropertyPage::OnKeyCodeTyped(KeyCode code)
{
if (code == KEY_F5)
{
OnResetData();
}
else
{
BaseClass::OnKeyCodeTyped(code);
}
}
//-----------------------------------------------------------------------------
// Purpose: Enables the edit button if any rows in the list are selected
//-----------------------------------------------------------------------------
void CVarListPropertyPage::OnItemSelected()
{
if (m_pRulesList->GetSelectedItemsCount() > 0)
{
m_pEditButton->SetEnabled(true);
}
else
{
m_pEditButton->SetEnabled(false);
}
}
//-----------------------------------------------------------------------------
// Purpose: Called when a var gets edited
//-----------------------------------------------------------------------------
void CVarListPropertyPage::OnVarChanged(const char *var)
{
// request new value from server
RemoteServer().RequestValue(this, var);
// process the queue immediately, since if we're running a local server there will already be a reply
RemoteServer().ProcessServerResponse();
}
//-----------------------------------------------------------------------------
// Purpose: handles responses from the server
//-----------------------------------------------------------------------------
void CVarListPropertyPage::OnServerDataResponse(const char *value, const char *response)
{
SetVarString(value, response);
}