Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "ServerListCompare.h"
#include "server.h"
#include "serverpage.h"
#include <VGUI_ListPanel.h>
#include <VGUI_KeyValues.h>
//-----------------------------------------------------------------------------
// Purpose: List password column sort function
//-----------------------------------------------------------------------------
int __cdecl PasswordCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 )
{
serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData);
serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
if (s1.password < s2.password)
return 1;
else if (s1.password > s2.password)
return -1;
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Ping comparison function
//-----------------------------------------------------------------------------
int __cdecl PingCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 )
{
serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData);
serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
int ping1 = s1.ping;
int ping2 = s2.ping;
if ( ping1 < ping2 )
return -1;
else if ( ping1 > ping2 )
return 1;
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Map comparison function
//-----------------------------------------------------------------------------
int __cdecl MapCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 )
{
serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData);
serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
return stricmp(s1.map, s2.map);
}
//-----------------------------------------------------------------------------
// Purpose: Game dir comparison function
//-----------------------------------------------------------------------------
int __cdecl GameCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 )
{
serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData);
serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
// make sure we haven't added the same server to the list twice
assert(p1->userData != p2->userData);
return stricmp(s1.gameDescription, s2.gameDescription);
}
//-----------------------------------------------------------------------------
// Purpose: Server name comparison function
//-----------------------------------------------------------------------------
int __cdecl ServerNameCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 )
{
serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData);
serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
return stricmp(s1.name, s2.name);
}
//-----------------------------------------------------------------------------
// Purpose: Player number comparison function
//-----------------------------------------------------------------------------
int __cdecl PlayersCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 )
{
serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData);
serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData);
int s1p = s1.players;
int s1m = s1.maxPlayers;
int s2p = s2.players;
int s2m = s2.maxPlayers;
// compare number of players
if (s1p > s2p)
return -1;
if (s1p < s2p)
return 1;
// compare max players if number of current players is equal
if (s1m > s2m)
return -1;
if (s1m < s2m)
return 1;
return 0;
}