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61 lines
1.8 KiB
61 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include <stdio.h> |
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#include "ServerConfigPanel.h" |
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#include <vgui/ISystem.h> |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CServerConfigPanel::CServerConfigPanel(vgui::Panel *parent, const char *name, const char *mod) : CVarListPropertyPage(parent, name) |
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{ |
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SetBounds(0, 0, 500, 170); |
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LoadControlSettings("Admin\\ServerConfigPanel.res", "PLATFORM"); |
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// load our rules |
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if (!LoadVarList("scripts/GameServerConfig.vdf")) |
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{ |
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//!! no local mod info, need to load from server |
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//!! always load from server if on a remote connection |
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} |
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m_flUpdateTime = 0.0f; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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CServerConfigPanel::~CServerConfigPanel() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Reset data |
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//----------------------------------------------------------------------------- |
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void CServerConfigPanel::OnResetData() |
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{ |
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RefreshVarList(); |
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// update every minute |
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m_flUpdateTime = (float)system()->GetFrameTime() + (60 * 1.0f); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Checks to see if data needs to be refreshed |
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//----------------------------------------------------------------------------- |
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void CServerConfigPanel::OnThink() |
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{ |
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if (m_flUpdateTime < system()->GetFrameTime()) |
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{ |
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OnResetData(); |
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} |
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}
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