Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

25 lines
894 B

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef PLAYERLISTCOMPARE_H
#define PLAYERLISTCOMPARE_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/ListPanel.h>
// these functions are common to most server lists in sorts
int __cdecl PlayerNameCompare(const void *elem1, const void *elem2 );
int __cdecl PlayerAuthCompare(const void *elem1, const void *elem2 );
int __cdecl PlayerPingCompare(const void *elem1, const void *elem2 );
int __cdecl PlayerLossCompare(const void *elem1, const void *elem2 );
int __cdecl PlayerTimeCompare( vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 );
int __cdecl PlayerFragsCompare(const void *elem1, const void *elem2 );
#endif // PLAYERLISTCOMPARE_H