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45 lines
1.3 KiB
45 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef MAPCYCLEEDITDIALOG_H |
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#define MAPCYCLEEDITDIALOG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Frame.h> |
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#include "utlvector.h" |
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#include "utlsymbol.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Dialog for editing the game server map cycle list |
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//----------------------------------------------------------------------------- |
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class CMapCycleEditDialog : public vgui::Frame |
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{ |
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DECLARE_CLASS_SIMPLE( CMapCycleEditDialog, vgui::Frame ); |
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public: |
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CMapCycleEditDialog(vgui::Panel *parent, const char *name); |
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~CMapCycleEditDialog(); |
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virtual void Activate(vgui::Panel *updateTarget, CUtlVector<CUtlSymbol> &availableMaps, CUtlVector<CUtlSymbol> &mapCycle); |
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protected: |
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virtual void OnCommand(const char *command); |
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virtual void PerformLayout(); |
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private: |
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MESSAGE_FUNC_PTR( OnItemSelected, "ItemSelected", panel ); |
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vgui::ListPanel *m_pAvailableMapList; |
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vgui::ListPanel *m_pMapCycleList; |
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vgui::Button *m_RightArrow; |
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vgui::Button *m_LeftArrow; |
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vgui::Button *m_UpArrow; |
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vgui::Button *m_DownArrow; |
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}; |
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#endif // MAPCYCLEEDITDIALOG_H
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