Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef GRAPHPANEL_H
#define GRAPHPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <KeyValues.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/PHandle.h>
#include <vgui_controls/ListPanel.h>
#include <vgui_controls/PropertyPage.h>
#include <vgui_controls/Image.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui/IScheme.h>
#include "RemoteServer.h"
//-----------------------------------------------------------------------------
// Purpose: Dialog for displaying information about a game server
//-----------------------------------------------------------------------------
class CGraphPanel : public vgui::PropertyPage, public IServerDataResponse
{
DECLARE_CLASS_SIMPLE( CGraphPanel, vgui::PropertyPage );
public:
CGraphPanel(vgui::Panel *parent, const char *name);
~CGraphPanel();
// property page handlers
virtual void OnPageShow();
virtual void OnPageHide();
void PerformLayout();
protected:
// callback for receiving server data
virtual void OnServerDataResponse(const char *value, const char *response);
// called every frame to update stats page
virtual void OnTick();
private:
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
typedef enum { SECONDS, MINUTES, HOURS } intervals;
struct Points_t
{
float cpu; // the percent CPU usage
float in; // the ingoing bandwidth in kB/sec
float out; // the outgoing bandwidth in kB/sec
float time; // the time this was recorded
float fps; // the FPS of the server
float ping; // the ping of the server
float players; // the number of players currently on the server
};
// internal class for holding the graph picture
class CGraphsImage: public vgui::Image
{
public:
CGraphsImage();
using Image::DrawLine;
using Image::SetPos;
bool AddPoint(Points_t p);
void RemovePoints() { points.RemoveAll(); }
void SaveSize(int x1,int y1) { x=x1;y=y1; SetSize(x1,y1);}
void SetDraw(bool cpu_in,bool fps_in,bool net_in,bool net_out,bool ping_in,bool players_in);
void SetScale(intervals time);
void SetBgColor(Color col) { bgColor=col; }
void SetAxisColor(Color col) { lineColor=col; }
// return the pre-defined colors of each graph type
Color GetCPUColor() { return CPUColor; }
Color GetFPSColor() { return FPSColor; }
Color GetInColor() { return NetInColor; }
Color GetOutColor() { return NetOutColor; }
Color GetPlayersColor() { return PlayersColor; }
Color GetPingColor() { return PingColor; }
// return the limits of various graphs
void GetFPSLimits(float &max, float &min) { min=minFPS; max=maxFPS; }
void GetInLimits(float &max, float &min) { min=minIn; max=maxIn; }
void GetOutLimits(float &max, float &min) { min=minOut; max=maxOut; }
void GetPingLimits(float &max, float &min) { min=minPing; max=maxPing; }
void GetPlayerLimits(float &max, float &min) { min=minPlayers; max=maxPlayers; }
virtual void Paint();
private:
void AvgPoint(Points_t p);
void CheckBounds(Points_t p);
CUtlVector<Points_t> points;
int x,y; // the size
float maxIn,minIn,maxOut,minOut; // max and min bandwidths
float maxFPS,minFPS;
float minPing,maxPing;
float maxPlayers,minPlayers;
bool cpu,fps,net_i,ping,net_o,players;
intervals timeBetween;
Points_t avgPoint;
int numAvgs;
Color bgColor,lineColor;
// colors for the various graphs, set in graphpanel.cpp
static Color CPUColor;
static Color FPSColor;
static Color NetInColor;
static Color NetOutColor;
static Color PlayersColor;
static Color PingColor;
};
friend CGraphsImage; // so it can use the intervals enum
vgui::Label *GetLabel(const char *name);
void SetAxisLabels(Color c,char *max,char *mid,char *min);
// msg handlers
MESSAGE_FUNC( OnCheckButton, "CheckButtonChecked" );
MESSAGE_FUNC_PTR_CHARPTR( OnTextChanged, "TextChanged", panel, text );
MESSAGE_FUNC( OnClearButton, "clear" );
// GUI elements
CGraphsImage *m_pGraphs;
vgui::ImagePanel *m_pGraphsPanel;
vgui::Button *m_pClearButton;
vgui::CheckButton *m_pInButton;
vgui::CheckButton *m_pOutButton;
vgui::CheckButton *m_pFPSButton;
vgui::CheckButton *m_pCPUButton;
vgui::CheckButton *m_pPINGButton;
vgui::CheckButton *m_pPlayerButton;
vgui::ComboBox *m_pTimeCombo;
vgui::ComboBox *m_pVertCombo;
float m_flNextStatsUpdateTime;
};
#endif // GRAPHPANEL_H