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121 lines
3.0 KiB
121 lines
3.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef FAVORITEGAMES_H |
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#define FAVORITEGAMES_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "BaseGamesPage.h" |
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#include "IGameList.h" |
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#include "IServerRefreshResponse.h" |
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#include "server.h" |
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class KeyValues; |
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namespace vgui |
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{ |
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class ListPanel; |
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class MessageBox; |
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}; |
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class CUtlBuffer; |
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//----------------------------------------------------------------------------- |
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// Purpose: Favorite games list |
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//----------------------------------------------------------------------------- |
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class CFavoriteGames : public CBaseGamesPage |
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{ |
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public: |
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CFavoriteGames(vgui::Panel *parent); |
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~CFavoriteGames(); |
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// favorites list, loads/saves into keyvalues |
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void LoadFavoritesList(vgui::KeyValues *favoritesData,bool loadrcon); |
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void SaveFavoritesList(vgui::KeyValues *favoritesData,bool savercon); |
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// property page handlers |
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// virtual void OnPageShow(); |
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// virtual void OnPageHide(); |
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// IGameList handlers |
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// returns true if the game list supports the specified ui elements |
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virtual bool SupportsItem(InterfaceItem_e item); |
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// starts the servers refreshing |
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virtual void StartRefresh(); |
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// gets a new server list |
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virtual void GetNewServerList(); |
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// stops current refresh/GetNewServerList() |
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virtual void StopRefresh(); |
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// returns true if the list is currently refreshing servers |
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virtual bool IsRefreshing(); |
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// gets information about specified server |
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// virtual serveritem_t &GetServer(unsigned int serverID); |
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// adds a new server to list |
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virtual void AddNewServer(serveritem_t &server); |
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// marks that server list has been fully received |
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virtual void ListReceived(bool moreAvailable, int lastUnique); |
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// called when Connect button is pressed |
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virtual void OnBeginConnect(); |
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// called to look at game info |
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virtual void OnViewGameInfo(); |
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// reapplies filters (does nothing with this) |
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virtual void ApplyFilters(); |
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// IServerRefreshResponse handlers |
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// called when the server has successfully responded |
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virtual void ServerResponded(serveritem_t &server); |
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// called when a server response has timed out |
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virtual void ServerFailedToRespond(serveritem_t &server); |
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// called when the current refresh list is complete |
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virtual void RefreshComplete(); |
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virtual void ImportFavorites(); |
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virtual void OnImportFavoritesFile(); |
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// updates the rconPassword field for this server |
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void UpdateServer(serveritem_t &serverIn); |
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private: |
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// context menu message handlers |
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void OnOpenContextMenu(int row); |
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void OnRefreshServer(int serverID); |
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void OnRemoveFromFavorites(); |
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void OnAddServerByName(); |
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void OnCommand(const char *command); |
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bool LoadAFavoriteServer (CUtlBuffer &buf); |
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bool CheckForCorruption(char *data, const char *checkString); |
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int m_iServerRefreshCount; // number of servers refreshed |
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bool m_bSaveRcon; |
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DECLARE_PANELMAP(); |
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typedef CBaseGamesPage BaseClass; |
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// message that favorites are being imported |
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vgui::MessageBox *m_pImportFavoritesdlg; |
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}; |
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#endif // FAVORITEGAMES_H
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