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58 lines
1.2 KiB
58 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef DIALOGSERVERPASSWORD_H |
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#define DIALOGSERVERPASSWORD_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <VGUI_Frame.h> |
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namespace vgui |
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{ |
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class TextEntry; |
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class Label; |
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class Button; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Prompt for user to enter a password to be able to connect to the server |
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//----------------------------------------------------------------------------- |
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class CDialogServerPassword : public vgui::Frame |
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{ |
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public: |
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CDialogServerPassword(); |
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~CDialogServerPassword(); |
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// initializes the dialog and brings it to the foreground |
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void Activate(const char *serverName, unsigned int serverID); |
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/* message returned: |
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"JoinServerWithPassword" |
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"serverID" |
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"password" |
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*/ |
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private: |
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virtual void PerformLayout(); |
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virtual void OnCommand(const char *command); |
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virtual void OnClose(); |
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vgui::Label *m_pInfoLabel; |
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vgui::Label *m_pGameLabel; |
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vgui::TextEntry *m_pPasswordEntry; |
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vgui::Button *m_pConnectButton; |
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typedef vgui::Frame BaseClass; |
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int m_iServerID; |
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}; |
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#endif // DIALOGSERVERPASSWORD_H
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