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58 lines
1.4 KiB
58 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef DIALOGCVARCHANGE_H |
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#define DIALOGCVARCHANGE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Frame.h> |
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//----------------------------------------------------------------------------- |
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// Purpose: Prompt for user to enter a password to be able to connect to the server |
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//----------------------------------------------------------------------------- |
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class CDialogCvarChange : public vgui::Frame |
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{ |
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public: |
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CDialogCvarChange(vgui::Panel *parent); |
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~CDialogCvarChange(); |
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// initializes the dialog and brings it to the foreground |
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void Activate(const char *cvarName, const char *curValue, const char *type, const char *question); |
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/* message returned: |
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"CvarChangeValue" |
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"player" |
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"value" |
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"type" |
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*/ |
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// make the input stars, ala a password entry dialog |
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void MakePassword(); |
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// set the text in a certain label name |
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void SetLabelText(const char *textEntryName, const char *text); |
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private: |
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virtual void OnCommand(const char *command); |
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virtual void OnClose(); |
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vgui::Label *m_pInfoLabel; |
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vgui::Label *m_pCvarLabel; |
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vgui::TextEntry *m_pCvarEntry; |
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vgui::Button *m_pOkayButton; |
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bool m_bAddCvarText; // if true puts the cvar name into the dialog |
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typedef vgui::Frame BaseClass; |
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const char *m_cType; |
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}; |
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#endif // DIALOGCVARCHANGE_H
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