Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef CONFIGPANEL_H
#define CONFIGPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
//-----------------------------------------------------------------------------
// Purpose: Dialog for displaying information about a game server
//-----------------------------------------------------------------------------
class CConfigPanel : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CConfigPanel, vgui::Frame );
public:
CConfigPanel(vgui::Panel *parent, bool autorefresh,bool savercon,int refreshtime,bool graphs, int graphsrefreshtime,bool getlogs);
~CConfigPanel();
void Run();
protected:
// message handlers
MESSAGE_FUNC_PTR( OnButtonToggled, "ButtonToggled", panel );
MESSAGE_FUNC_PTR( OnRadioButtonChecked, "RadioButtonChecked", panel )
{
OnButtonToggled( panel );
}
// vgui overrides
virtual void OnClose();
virtual void OnCommand(const char *command);
private:
void SetControlText(const char *textEntryName, const char *text);
vgui::Button *m_pOkayButton;
vgui::Button *m_pCloseButton;
vgui::CheckButton *m_pRconCheckButton;
vgui::CheckButton *m_pRefreshCheckButton;
vgui::TextEntry *m_pRefreshTextEntry;
vgui::CheckButton *m_pGraphsButton;
vgui::TextEntry *m_pGraphsRefreshTimeTextEntry;
vgui::CheckButton *m_pLogsButton;
};
#endif // CONFIGPANEL_H