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92 lines
2.2 KiB
92 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef BASEGAMESPAGE_H |
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#define BASEGAMESPAGE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <VGUI_Frame.h> |
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#include "ServerList.h" |
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#include "IServerRefreshResponse.h" |
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#include "server.h" |
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#include "IGameList.h" |
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namespace vgui |
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{ |
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class ListPanel; |
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class ImagePanel; |
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class ComboBox; |
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class ToggleButton; |
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class CheckButton; |
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class TextEntry; |
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class MenuButton; |
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class Menu; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Base property page for all the games lists (internet/favorites/lan/etc.) |
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//----------------------------------------------------------------------------- |
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class CBaseGamesPage : public vgui2::Frame, public IServerRefreshResponse, public IGameList |
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{ |
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public: |
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CBaseGamesPage(vgui::Panel *parent, const char *name); |
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~CBaseGamesPage(); |
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virtual void PerformLayout(); |
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme); |
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// gets information about specified server |
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virtual serveritem_t &GetServer(unsigned int serverID); |
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virtual void SetRefreshing(bool state); |
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protected: |
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virtual void OnTick(); |
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virtual void OnCommand(const char *command); |
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// virtual void OnOnMouseDoublePressed(enum vgui::MouseCode code); |
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// an inner class |
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class OurListPanel: public vgui::ListPanel |
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{ |
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public: |
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OurListPanel(vgui::Panel *parent, const char *panelName): vgui::ListPanel(parent,panelName) { m_pParent=parent;}; |
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virtual void OnMouseDoublePressed( vgui::MouseCode code ); |
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private: |
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vgui::Panel *m_pParent; |
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}; |
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// a list panel we grab the double click event from :) |
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OurListPanel *m_pGameList; |
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CServerList m_Servers; |
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vgui::ImagePanel *m_pPasswordIcon; // password icon |
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private: |
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void OnButtonToggled(vgui::Panel *panel, int state); |
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void OnTextChanged(vgui::Panel *panel, const char *text); |
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void OnManage(); |
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// command buttons |
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vgui::Button *m_pConnect; |
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vgui::Button *m_pRefresh; |
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vgui::Button *m_pManage; |
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vgui::Button *m_pAddIP; |
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vgui::Panel *m_pParent; |
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// vgui::Menu *m_pRefreshMenu; |
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typedef vgui::Frame BaseClass; |
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DECLARE_PANELMAP(); |
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}; |
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#endif // BASEGAMESPAGE_H
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