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133 lines
4.0 KiB
133 lines
4.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//===========================================================================// |
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#ifndef VMTDOC_H |
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#define VMTDOC_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "dme_controls/inotifyui.h" |
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#include "datamodel/dmehandle.h" |
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#include "materialsystem/MaterialSystemUtil.h" |
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#include "tier1/utlstring.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class IVMTDocCallback; |
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class IShader; |
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enum ShaderParamType_t; |
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class IMaterial; |
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class IShader; |
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//----------------------------------------------------------------------------- |
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// Contains all editable state |
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//----------------------------------------------------------------------------- |
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class CVMTDoc : public IDmNotify |
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{ |
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public: |
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CVMTDoc( IVMTDocCallback *pCallback ); |
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~CVMTDoc(); |
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// Inherited from INotifyUI |
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virtual void NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags ); |
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// Sets/Gets the file name |
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const char *GetFileName(); |
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void SetFileName( const char *pFileName ); |
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// Dirty bits (has it changed since the last time it was saved?) |
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void SetDirty( bool bDirty ); |
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bool IsDirty() const; |
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// Creates a new act busy list |
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void CreateNew(); |
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// Saves/loads from file |
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bool LoadFromFile( const char *pFileName ); |
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bool SaveToFile( ); |
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// Returns the root object |
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CDmElement *GetRootObject(); |
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// Called when data changes (see INotifyUI for flags) |
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void OnDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags ); |
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// Sets the shader in the material |
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void SetShader( const char *pShaderName ); |
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// Gets the preview material |
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IMaterial *GetPreviewMaterial(); |
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// Sets shader parameters to the default for that shader |
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void SetParamsToDefault(); |
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private: |
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// Creates the root element |
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bool CreateRootElement(); |
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// Add attribute for shader parameter |
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CDmAttribute* AddAttributeForShaderParameter( CDmElement *pMaterial, const char *pParamName, ShaderParamType_t paramType ); |
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// Add a single shader parameter if it doesn't exist |
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void AddNewShaderParam( CDmElement *pMaterial, const char *pParamName, ShaderParamType_t paramType, const char *pValue ); |
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// Add all shader parameters that don't currently exist |
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void AddNewShaderParams( CDmElement *pMaterial, IShader *pShader ); |
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// Is this attribute a shader parameter? |
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bool IsShaderParam( CDmAttribute* pAttribute ); |
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// Remove all shader parameters that don't exist in the new shader |
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void RemoveUnusedShaderParams( CDmElement *pMaterial, IShader *pShader, IShader *pOldShader ); |
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// Remove all shader parameters |
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void RemoveAllShaderParams( CDmElement *pMaterial ); |
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// Finds a shader |
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IShader *FindShader( const char *pShaderName ); |
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// Updates the preview material |
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void UpdatePreviewMaterial(); |
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// Copies VMT parameters into the root |
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void CopyParamsFromVMT( CDmElement *pVMT ); |
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// A couple methods to set param values from strings (OLD METHOD!) |
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bool SetVMatrixParamValue( CDmAttribute *pAttribute, const char *pValue ); |
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bool SetVector2DParamValue( CDmAttribute *pAttribute, const char *pValue ); |
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bool SetVector3DParamValue( CDmAttribute *pAttribute, const char *pValue ); |
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bool SetVector4DParamValue( CDmAttribute *pAttribute, const char *pValue ); |
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bool SetColorParamValue( CDmAttribute *pAttribute, const char *pValue ); |
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// Sets an attribute value from the shader param default |
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void SetAttributeValueFromDefault( CDmElement *pMaterial, CDmAttribute *pAttribute, const char *pValue ); |
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// Hooks the preview to an existing material, if there is one |
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void SetupPreviewMaterial( ); |
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// Prior to saving to disk, extract all shader parameters which == the default |
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CDmElement* ExtractDefaultParameters( ); |
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IVMTDocCallback *m_pCallback; |
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CMaterialReference m_pScratchMaterial; |
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CMaterialReference m_pPreviewMaterial; |
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CDmeHandle< CDmElement > m_hRoot; |
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CUtlString m_CurrentShader; |
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IShader *m_pCurrentIShader; |
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char m_pFileName[512]; |
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bool m_bDirty; |
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}; |
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#endif // VMTDOC_H
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