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131 lines
3.6 KiB
131 lines
3.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Represents an entity in a VMF |
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// |
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//============================================================================= |
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#ifndef DMEVMFENTITY_H |
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#define DMEVMFENTITY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "toolutils/dmemdlrenderable.h" |
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#include "datamodel/dmelement.h" |
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#include "toolframework/itoolentity.h" |
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#include "materialsystem/MaterialSystemUtil.h" |
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//----------------------------------------------------------------------------- |
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// Represents an editable entity; draws its helpers |
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//----------------------------------------------------------------------------- |
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class CDmeVMFEntity : public CDmeMdlRenderable<CDmElement> |
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{ |
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DEFINE_ELEMENT( CDmeVMFEntity, CDmeMdlRenderable<CDmElement> ); |
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public: |
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// Inherited from CDmElement |
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virtual void OnAttributeChanged( CDmAttribute *pAttribute ); |
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public: |
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// Inherited from DmeRenderable |
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virtual const Vector &GetRenderOrigin( void ); |
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virtual const QAngle &GetRenderAngles( void ); |
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virtual int DrawModel( int flags ); |
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virtual bool IsTransparent( void ); |
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virtual void GetRenderBounds( Vector& mins, Vector& maxs ); |
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public: |
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int GetEntityId() const; |
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// Returns the next available entity id |
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static int GetNextEntityId(); |
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static void SetNextEntityId( int nEntityId ); |
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const char *GetClassName() const; |
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const char *GetTargetName() const; |
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bool IsPlaceholder() const; |
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// Entity Key iteration |
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CDmAttribute *FirstEntityKey(); |
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CDmAttribute *NextEntityKey( CDmAttribute *pEntityKey ); |
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// Attach/detach from an engine entity with the same editor index |
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void AttachToEngineEntity( HTOOLHANDLE hToolHandle ); |
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void SetRenderOrigin( const Vector &vecOrigin ); |
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void SetRenderAngles( const QAngle &angles ); |
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void MarkDirty( bool bDirty = true ); |
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bool IsDirty( void ) { return m_bIsDirty; }; |
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void MarkDeleted( bool bDeleted = true ); |
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bool IsDeleted( void ) { return m_bIsDeleted; }; |
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bool CopyFromServer( CBaseEntity *pServerEnt ); |
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bool CopyFromServer( CBaseEntity *pServerEnt, const char *szField ); |
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bool CopyFromServer( CBaseEntity *pServerEnt, const char *szSrcField, const char *szDstField ); |
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bool CopyToServer( void ); |
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bool IsSameOnServer( CBaseEntity *pServerEntity ); |
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bool CreateOnServer( void ); |
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private: |
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bool IsEntityKey( CDmAttribute *pEntityKey ); |
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// Draws the helper for the entity |
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void DrawSprite( IMaterial *pMaterial ); |
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void DrawDragHelpers( IMaterial *pMaterial ); |
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void DrawFloorTarget( IMaterial *pMaterial ); |
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CDmaVar<Vector> m_vecLocalOrigin; |
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// CDmAttributeVar<QAngle> m_vecLocalAngles; |
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CDmaVar<Vector> m_vecLocalAngles; // something funky with the vmf importer, it asserts when it's a QAngle |
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CDmaString m_ClassName; |
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CDmaString m_TargetName; |
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CDmaVar<bool> m_bIsPlaceholder; |
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// The entity it's connected to in the engine |
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HTOOLHANDLE m_hEngineEntity; |
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CMaterialReference m_Wireframe; |
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CMaterialReference m_SelectedInfoTarget; |
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CMaterialReference m_InfoTargetSprite; |
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// pretty sure this entity is edited |
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bool m_bIsDirty; |
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// entity needs to be deleted |
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CDmaVar<bool> m_bIsDeleted; |
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// FIXME: This is a hack for info targets |
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bool m_bInfoTarget; |
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// Used to store the next unique entity id; |
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static int s_nNextEntityId; |
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}; |
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//----------------------------------------------------------------------------- |
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// Inline methods |
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//----------------------------------------------------------------------------- |
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inline const char *CDmeVMFEntity::GetClassName() const |
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{ |
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return m_ClassName; |
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} |
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inline const char *CDmeVMFEntity::GetTargetName() const |
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{ |
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return m_TargetName; |
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} |
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inline bool CDmeVMFEntity::IsPlaceholder() const |
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{ |
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return m_bIsPlaceholder; |
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} |
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#endif // DMEVMFENTITY_H
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