Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Core Movie Maker UI API
//
//=============================================================================
#include "toolutils/toolswitchmenubutton.h"
#include "vgui_controls/panel.h"
#include "toolutils/toolmenubutton.h"
#include "toolutils/enginetools_int.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/menu.h"
#include "toolframework/ienginetool.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Menu to switch between tools
//-----------------------------------------------------------------------------
class CToolSwitchMenuButton : public CToolMenuButton
{
DECLARE_CLASS_SIMPLE( CToolSwitchMenuButton, CToolMenuButton );
public:
CToolSwitchMenuButton( vgui::Panel *parent, const char *panelName, const char *text, vgui::Panel *pActionTarget );
virtual void OnShowMenu(vgui::Menu *menu);
};
//-----------------------------------------------------------------------------
// Global function to create the switch menu
//-----------------------------------------------------------------------------
CToolMenuButton* CreateToolSwitchMenuButton( vgui::Panel *parent, const char *panelName, const char *text, vgui::Panel *pActionTarget )
{
return new CToolSwitchMenuButton( parent, panelName, text, pActionTarget );
}
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CToolSwitchMenuButton::CToolSwitchMenuButton( vgui::Panel *parent, const char *panelName, const char *text, vgui::Panel *pActionTarget ) :
BaseClass( parent, panelName, text, pActionTarget )
{
SetMenu(m_pMenu);
}
//-----------------------------------------------------------------------------
// Is called when the menu is made visible
//-----------------------------------------------------------------------------
void CToolSwitchMenuButton::OnShowMenu(vgui::Menu *menu)
{
BaseClass::OnShowMenu( menu );
Reset();
int c = enginetools->GetToolCount();
for ( int i = 0 ; i < c; ++i )
{
char const *toolname = enginetools->GetToolName( i );
char toolcmd[ 32 ];
Q_snprintf( toolcmd, sizeof( toolcmd ), "OnTool%i", i );
int id = AddCheckableMenuItem( toolname, toolname, new KeyValues ( "Command", "command", toolcmd ), m_pActionTarget );
m_pMenu->SetItemEnabled( id, true );
m_pMenu->SetMenuItemChecked( id, enginetools->IsTopmostTool( enginetools->GetToolSystem( i ) ) );
}
}