Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Dialog used to edit properties of a particle system definition
//
//===========================================================================//
#ifndef PARTICLESYSTEMPROPERTIESCONTAINER_H
#define PARTICLESYSTEMPROPERTIESCONTAINER_H
#ifdef _WIN32
#pragma once
#endif
#include "dme_controls/particlesystempropertiespanel.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CPetDoc;
//-----------------------------------------------------------------------------
// Panel used to edit a particle system definition
//-----------------------------------------------------------------------------
class CParticleSystemPropertiesContainer : public CParticleSystemPropertiesPanel, public IParticleSystemPropertiesPanelQuery
{
DECLARE_CLASS_SIMPLE( CParticleSystemPropertiesContainer, CParticleSystemPropertiesPanel );
public:
CParticleSystemPropertiesContainer( CPetDoc *pDoc, vgui::Panel* pParent ); // standard constructor
// Inherited from IParticleSystemPropertiesPanelQuery
virtual void GetKnownParticleDefinitions( CUtlVector< CDmeParticleSystemDefinition* > &definitions );
private:
MESSAGE_FUNC_PARAMS( OnParticleFunctionSelChanged, "ParticleFunctionSelChanged", params );
// For inheriting classes to get notified without having to listen to messages
virtual void OnParticleSystemModified();
CPetDoc *m_pDoc;
};
#endif // PARTICLESYSTEMPROPERTIESCONTAINER_H