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625 lines
17 KiB
625 lines
17 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "toolutils/basetoolsystem.h" |
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#include "toolutils/recentfilelist.h" |
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#include "toolutils/toolmenubar.h" |
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#include "toolutils/toolswitchmenubutton.h" |
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#include "toolutils/toolfilemenubutton.h" |
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#include "toolutils/toolmenubutton.h" |
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#include "vgui_controls/Menu.h" |
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#include "tier1/KeyValues.h" |
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#include "toolutils/enginetools_int.h" |
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#include "toolframework/ienginetool.h" |
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#include "vgui/IInput.h" |
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#include "vgui/KeyCode.h" |
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#include "vgui_controls/FileOpenDialog.h" |
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#include "filesystem.h" |
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#include "vgui/ilocalize.h" |
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#include "dme_controls/elementpropertiestree.h" |
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#include "tier0/icommandline.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "VGuiMatSurface/IMatSystemSurface.h" |
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#include "tier3/tier3.h" |
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#include "tier2/fileutils.h" |
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#include "gameeventeditdoc.h" |
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#include "gameeventeditpanel.h" |
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#include "toolutils/toolwindowfactory.h" |
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#include "toolutils/savewindowpositions.h" // for windowposmgr |
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#include "toolutils/ConsolePage.h" |
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#include "igameevents.h" |
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IGameEventManager2 *gameeventmanager = NULL; |
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using namespace vgui; |
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const char *GetVGuiControlsModuleName() |
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{ |
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return "GameEvents"; |
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} |
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//----------------------------------------------------------------------------- |
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// Connect, disconnect |
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//----------------------------------------------------------------------------- |
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bool ConnectTools( CreateInterfaceFn factory ) |
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{ |
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gameeventmanager = ( IGameEventManager2 * )factory( INTERFACEVERSION_GAMEEVENTSMANAGER2, NULL ); |
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if ( !gameeventmanager ) |
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{ |
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Warning( "Game Event Tool missing required interface\n" ); |
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return false; |
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} |
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return (materials != NULL) && (g_pMatSystemSurface != NULL); |
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} |
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void DisconnectTools( ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Implementation of the game events tool |
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//----------------------------------------------------------------------------- |
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class CGameEventTool : public CBaseToolSystem, public IFileMenuCallbacks |
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{ |
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DECLARE_CLASS_SIMPLE( CGameEventTool, CBaseToolSystem ); |
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public: |
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CGameEventTool(); |
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// Inherited from IToolSystem |
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virtual const char *GetToolName() { return "Game Events"; } |
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virtual const char *GetBindingsContextFile() { return "cfg/GameEvents.kb"; } |
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virtual bool Init( ); |
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virtual void Shutdown(); |
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// Inherited from IFileMenuCallbacks |
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virtual int GetFileMenuItemsEnabled( ); |
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virtual void AddRecentFilesToMenu( vgui::Menu *menu ); |
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virtual bool GetPerforceFileName( char *pFileName, int nMaxLen ) { return false; } |
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virtual vgui::Panel* GetRootPanel() { return this; } |
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// Inherited from CBaseToolSystem |
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virtual vgui::HScheme GetToolScheme(); |
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virtual vgui::Menu *CreateActionMenu( vgui::Panel *pParent ); |
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virtual void OnCommand( const char *cmd ); |
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virtual const char *GetRegistryName() { return "SampleTool"; } |
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virtual vgui::MenuBar *CreateMenuBar( CBaseToolSystem *pParent ); |
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public: |
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MESSAGE_FUNC( OnNew, "OnNew" ); |
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MESSAGE_FUNC( OnOpen, "OnOpen" ); |
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MESSAGE_FUNC( OnSave, "OnSave" ); |
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MESSAGE_FUNC( OnSaveAs, "OnSaveAs" ); |
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MESSAGE_FUNC( OnClose, "OnClose" ); |
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MESSAGE_FUNC( OnCloseNoSave, "OnCloseNoSave" ); |
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MESSAGE_FUNC( OnMarkNotDirty, "OnMarkNotDirty" ); |
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MESSAGE_FUNC( OnExit, "OnExit" ); |
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void NewDocument(); |
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void OpenFileFromHistory( int slot ); |
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virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues ); |
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virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ); |
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virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ); |
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virtual void OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues ); |
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// Get at the edit panel |
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CGameEventEditPanel *GetGameEventEditPanel(); |
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private: |
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// Loads up a new document |
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bool LoadDocument( const char *pDocName ); |
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// Creates, destroys tools |
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void CreateTools( CGameEventEditDoc *doc ); |
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void InitTools(); |
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void DestroyTools(); |
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void OnDefaultLayout(); |
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// Updates the menu bar based on the current file |
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void UpdateMenuBar( ); |
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// Shows element properties |
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void ShowElementProperties( ); |
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virtual const char *GetLogoTextureName(); |
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CConsolePage *GetConsole(); |
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void OnToggleConsole(); |
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void ShowToolWindow( Panel *tool, char const *toolName, bool visible ); |
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void ToggleToolWindow( Panel *tool, char const *toolName ); |
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CToolWindowFactory< ToolWindow > m_ToolWindowFactory; |
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// The entity report |
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vgui::DHANDLE< CGameEventEditPanel > m_hGameEventEditPanel; |
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// Document |
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CGameEventEditDoc *m_pDoc; |
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// The menu bar |
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CToolFileMenuBar *m_pMenuBar; |
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// console tab in viewport |
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vgui::DHANDLE< CConsolePage > m_hConsole; |
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}; |
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//----------------------------------------------------------------------------- |
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// Singleton |
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//----------------------------------------------------------------------------- |
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CGameEventTool *g_pSampleTool = NULL; |
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void CreateTools() |
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{ |
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g_pSampleTool = new CGameEventTool(); |
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} |
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//----------------------------------------------------------------------------- |
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// Constructor |
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//----------------------------------------------------------------------------- |
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CGameEventTool::CGameEventTool() |
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{ |
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m_pMenuBar = NULL; |
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m_pDoc = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Init, shutdown |
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//----------------------------------------------------------------------------- |
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bool CGameEventTool::Init( ) |
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{ |
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m_RecentFiles.LoadFromRegistry( GetRegistryName() ); |
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// NOTE: This has to happen before BaseClass::Init |
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g_pVGuiLocalize->AddFile( "resource/toolgameevents_%language%.txt" ); |
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if ( !BaseClass::Init( ) ) |
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return false; |
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return true; |
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} |
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void CGameEventTool::Shutdown() |
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{ |
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m_RecentFiles.SaveToRegistry( GetRegistryName() ); |
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BaseClass::Shutdown(); |
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} |
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//----------------------------------------------------------------------------- |
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// Derived classes can implement this to get a new scheme to be applied to this tool |
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//----------------------------------------------------------------------------- |
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vgui::HScheme CGameEventTool::GetToolScheme() |
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{ |
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return vgui::scheme()->LoadSchemeFromFile( "Resource/BoxRocket.res", "SampleTool" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Initializes the menu bar |
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//----------------------------------------------------------------------------- |
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vgui::MenuBar *CGameEventTool::CreateMenuBar( CBaseToolSystem *pParent ) |
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{ |
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m_pMenuBar = new CToolFileMenuBar( pParent, "Main Menu Bar" ); |
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// Sets info in the menu bar |
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char title[ 64 ]; |
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ComputeMenuBarTitle( title, sizeof( title ) ); |
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m_pMenuBar->SetInfo( title ); |
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m_pMenuBar->SetToolName( GetToolName() ); |
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// Add menu buttons |
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CToolMenuButton *pFileButton = CreateToolFileMenuButton( m_pMenuBar, "File", "&File", GetActionTarget(), this ); |
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CToolMenuButton *pSwitchButton = CreateToolSwitchMenuButton( m_pMenuBar, "Switcher", "&Tools", GetActionTarget() ); |
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m_pMenuBar->AddButton( pFileButton ); |
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m_pMenuBar->AddButton( pSwitchButton ); |
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return m_pMenuBar; |
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} |
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//----------------------------------------------------------------------------- |
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// Creates the action menu |
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//----------------------------------------------------------------------------- |
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vgui::Menu *CGameEventTool::CreateActionMenu( vgui::Panel *pParent ) |
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{ |
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vgui::Menu *pActionMenu = new Menu( pParent, "ActionMenu" ); |
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pActionMenu->AddMenuItem( "#ToolHide", new KeyValues( "Command", "command", "HideActionMenu" ), GetActionTarget() ); |
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return pActionMenu; |
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} |
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//----------------------------------------------------------------------------- |
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// Inherited from IFileMenuCallbacks |
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//----------------------------------------------------------------------------- |
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int CGameEventTool::GetFileMenuItemsEnabled( ) |
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{ |
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int nFlags = FILE_ALL; |
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if ( m_RecentFiles.IsEmpty() ) |
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{ |
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nFlags &= ~(FILE_RECENT | FILE_CLEAR_RECENT); |
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} |
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return nFlags; |
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} |
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void CGameEventTool::AddRecentFilesToMenu( vgui::Menu *pMenu ) |
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{ |
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m_RecentFiles.AddToMenu( pMenu, GetActionTarget(), "OnRecent" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : - |
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//----------------------------------------------------------------------------- |
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void CGameEventTool::OnExit() |
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{ |
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enginetools->Command( "quit\n" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Handle commands from the action menu and other menus |
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//----------------------------------------------------------------------------- |
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void CGameEventTool::OnCommand( const char *cmd ) |
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{ |
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if ( !V_stricmp( cmd, "HideActionMenu" ) ) |
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{ |
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if ( GetActionMenu() ) |
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{ |
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GetActionMenu()->SetVisible( false ); |
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} |
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} |
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else if ( const char *pOnRecentSuffix = StringAfterPrefix( cmd, "OnRecent" ) ) |
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{ |
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int idx = Q_atoi( pOnRecentSuffix ); |
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OpenFileFromHistory( idx ); |
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} |
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else if( const char *pOnToolSuffix = StringAfterPrefix( cmd, "OnTool" ) ) |
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{ |
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int idx = Q_atoi( pOnToolSuffix ); |
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enginetools->SwitchToTool( idx ); |
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} |
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else |
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{ |
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BaseClass::OnCommand( cmd ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Command handlers |
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//----------------------------------------------------------------------------- |
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void CGameEventTool::OnNew() |
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{ |
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if ( m_pDoc ) |
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{ |
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if ( m_pDoc->IsDirty() ) |
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{ |
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SaveFile( m_pDoc->GetTXTFileName(), "xt", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY, |
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new KeyValues( "OnNew" ) ); |
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return; |
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} |
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} |
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NewDocument(); |
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} |
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//----------------------------------------------------------------------------- |
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// Loads up a new document |
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//----------------------------------------------------------------------------- |
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void CGameEventTool::NewDocument( ) |
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{ |
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Assert( !m_pDoc ); |
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m_pDoc = new CGameEventEditDoc(/* this */); |
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CreateTools( m_pDoc ); |
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UpdateMenuBar(); |
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InitTools(); |
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} |
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//----------------------------------------------------------------------------- |
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// Called when the File->Open menu is selected |
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//----------------------------------------------------------------------------- |
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void CGameEventTool::OnOpen( ) |
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{ |
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int nFlags = 0; |
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const char *pSaveFileName = NULL; |
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if ( m_pDoc && m_pDoc->IsDirty() ) |
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{ |
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nFlags = FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY; |
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pSaveFileName = m_pDoc->GetTXTFileName(); |
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} |
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OpenFile( "txt", pSaveFileName, "txt", nFlags ); |
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} |
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bool CGameEventTool::OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ) |
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{ |
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OnCloseNoSave(); |
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if ( !LoadDocument( pFileName ) ) |
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return false; |
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m_RecentFiles.Add( pFileName, pFileFormat ); |
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m_RecentFiles.SaveToRegistry( GetRegistryName() ); |
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UpdateMenuBar(); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Updates the menu bar based on the current file |
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//----------------------------------------------------------------------------- |
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void CGameEventTool::UpdateMenuBar( ) |
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{ |
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if ( !m_pDoc ) |
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{ |
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m_pMenuBar->SetFileName( "#CommEditNoFile" ); |
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return; |
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} |
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const char *pTXTFile = m_pDoc->GetTXTFileName(); |
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if ( !pTXTFile[0] ) |
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{ |
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m_pMenuBar->SetFileName( "#CommEditNoFile" ); |
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return; |
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} |
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if ( m_pDoc->IsDirty() ) |
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{ |
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char sz[ 512 ]; |
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Q_snprintf( sz, sizeof( sz ), "* %s", pTXTFile ); |
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m_pMenuBar->SetFileName( sz ); |
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} |
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else |
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{ |
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m_pMenuBar->SetFileName( pTXTFile ); |
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} |
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} |
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void CGameEventTool::OnSave() |
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{ |
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// FIXME: Implement |
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} |
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void CGameEventTool::OnSaveAs() |
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{ |
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SaveFile( NULL, NULL, 0 ); |
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} |
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bool CGameEventTool::OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ) |
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{ |
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// FIXME: Implement |
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m_RecentFiles.Add( pFileName, pFileFormat ); |
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return true; |
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} |
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void CGameEventTool::OnClose() |
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{ |
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// FIXME: Implement |
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} |
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void CGameEventTool::OnCloseNoSave() |
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{ |
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// FIXME: Implement |
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} |
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void CGameEventTool::OnMarkNotDirty() |
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{ |
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// FIXME: Implement |
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} |
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//----------------------------------------------------------------------------- |
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// Show the save document query dialog |
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//----------------------------------------------------------------------------- |
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void CGameEventTool::OpenFileFromHistory( int slot ) |
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{ |
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const char *pFileName = m_RecentFiles.GetFile( slot ); |
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OnReadFileFromDisk( pFileName, NULL, 0 ); |
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} |
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//----------------------------------------------------------------------------- |
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// Called when file operations complete |
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//----------------------------------------------------------------------------- |
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void CGameEventTool::OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues ) |
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{ |
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// FIXME: Implement |
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} |
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//----------------------------------------------------------------------------- |
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// Show the File browser dialog |
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//----------------------------------------------------------------------------- |
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void CGameEventTool::SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues ) |
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{ |
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char pStartingDir[ MAX_PATH ]; |
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GetModSubdirectory( NULL, pStartingDir, sizeof(pStartingDir) ); |
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pDialog->SetTitle( "Choose SampleTool .txt file", true ); |
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pDialog->SetStartDirectoryContext( "sample_session", pStartingDir ); |
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pDialog->AddFilter( "*.txt", "SampleTool (*.txt)", true ); |
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} |
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const char *CGameEventTool::GetLogoTextureName() |
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{ |
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return "vgui/tools/sampletool/sampletool_logo"; |
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} |
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CGameEventEditPanel *CGameEventTool::GetGameEventEditPanel() |
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{ |
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return m_hGameEventEditPanel.Get(); |
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} |
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//----------------------------------------------------------------------------- |
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// Creates |
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//----------------------------------------------------------------------------- |
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void CGameEventTool::CreateTools( CGameEventEditDoc *doc ) |
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{ |
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if ( !m_hGameEventEditPanel.Get() ) |
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{ |
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m_hGameEventEditPanel = new CGameEventEditPanel( m_pDoc, this ); |
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} |
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if ( !m_hConsole.Get() ) |
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{ |
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m_hConsole = new CConsolePage( NULL, false ); |
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} |
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RegisterToolWindow( m_hGameEventEditPanel ); |
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RegisterToolWindow( m_hConsole ); |
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} |
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//----------------------------------------------------------------------------- |
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// Initializes the tools |
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//----------------------------------------------------------------------------- |
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void CGameEventTool::InitTools() |
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{ |
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//ShowElementProperties(); |
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windowposmgr->RegisterPanel( "gameeventedit", m_hGameEventEditPanel, false ); |
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windowposmgr->RegisterPanel( "Console", m_hConsole, false ); // No context menu |
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if ( !windowposmgr->LoadPositions( "cfg/commedit.txt", this, &m_ToolWindowFactory, "CommEdit" ) ) |
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{ |
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OnDefaultLayout(); |
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} |
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} |
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void CGameEventTool::DestroyTools() |
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{ |
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UnregisterAllToolWindows(); |
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if ( m_hGameEventEditPanel.Get() ) |
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{ |
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windowposmgr->UnregisterPanel( m_hGameEventEditPanel.Get() ); |
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delete m_hGameEventEditPanel.Get(); |
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m_hGameEventEditPanel = NULL; |
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} |
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if ( m_hConsole.Get() ) |
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{ |
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windowposmgr->UnregisterPanel( m_hConsole.Get() ); |
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delete m_hConsole.Get(); |
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m_hConsole = NULL; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Loads up a new document |
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//----------------------------------------------------------------------------- |
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bool CGameEventTool::LoadDocument( const char *pDocName ) |
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{ |
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Assert( !m_pDoc ); |
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DestroyTools(); |
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m_pDoc = new CGameEventEditDoc(/* this */); |
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if ( !m_pDoc->LoadFromFile( pDocName ) ) |
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{ |
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delete m_pDoc; |
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m_pDoc = NULL; |
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Warning( "Fatal error loading '%s'\n", pDocName ); |
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return false; |
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} |
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ShowMiniViewport( true ); |
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CreateTools( m_pDoc ); |
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InitTools(); |
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return true; |
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} |
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CConsolePage *CGameEventTool::GetConsole() |
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{ |
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return m_hConsole; |
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} |
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void CGameEventTool::ShowToolWindow( Panel *tool, char const *toolName, bool visible ) |
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{ |
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Assert( tool ); |
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if ( tool->GetParent() == NULL && visible ) |
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{ |
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m_ToolWindowFactory.InstanceToolWindow( this, false, tool, toolName, false ); |
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} |
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else if ( !visible ) |
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{ |
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ToolWindow *tw = dynamic_cast< ToolWindow * >( tool->GetParent()->GetParent() ); |
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Assert( tw ); |
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tw->RemovePage( tool ); |
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} |
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} |
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void CGameEventTool::ToggleToolWindow( Panel *tool, char const *toolName ) |
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{ |
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Assert( tool ); |
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if ( tool->GetParent() == NULL ) |
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{ |
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ShowToolWindow( tool, toolName, true ); |
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} |
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else |
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{ |
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ShowToolWindow( tool, toolName, false ); |
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} |
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} |
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void CGameEventTool::OnToggleConsole() |
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{ |
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if ( m_hConsole.Get() ) |
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{ |
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ToggleToolWindow( m_hConsole.Get(), "#BxConsole" ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Sets up the default layout |
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//----------------------------------------------------------------------------- |
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void CGameEventTool::OnDefaultLayout() |
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{ |
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int y = m_pMenuBar->GetTall(); |
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int usew, useh; |
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GetSize( usew, useh ); |
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int c = ToolWindow::GetToolWindowCount(); |
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for ( int i = c - 1; i >= 0 ; --i ) |
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{ |
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ToolWindow *kill = ToolWindow::GetToolWindow( i ); |
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delete kill; |
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} |
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Assert( ToolWindow::GetToolWindowCount() == 0 ); |
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CGameEventEditPanel *pEditPanel = GetGameEventEditPanel(); |
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CConsolePage *pConsole = GetConsole(); |
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// Need three containers |
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ToolWindow *pEditPanelWindow = m_ToolWindowFactory.InstanceToolWindow( GetClientArea(), false, pEditPanel, "#CommEditProperties", false ); |
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ToolWindow *pMiniViewport = dynamic_cast< ToolWindow* >( GetMiniViewport() ); |
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pMiniViewport->AddPage( pConsole, "#BxConsole", false ); |
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int quarterScreen = usew / 4; |
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SetMiniViewportBounds( quarterScreen, y, 3*quarterScreen, useh - y ); |
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pEditPanelWindow->SetBounds( 0, y, quarterScreen, useh - y ); |
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} |
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