Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "gameeventeditpanel.h"
#include "tier1/KeyValues.h"
#include "tier1/utlbuffer.h"
#include "iregistry.h"
#include "vgui/ivgui.h"
#include "vgui_controls/listpanel.h"
#include "vgui_controls/textentry.h"
#include "vgui_controls/checkbutton.h"
#include "vgui_controls/combobox.h"
#include "vgui_controls/radiobutton.h"
#include "vgui_controls/messagebox.h"
#include "vgui_controls/scrollbar.h"
#include "vgui_controls/scrollableeditablepanel.h"
#include "datamodel/dmelement.h"
#include "matsys_controls/picker.h"
#include "vgui_controls/fileopendialog.h"
#include "filesystem.h"
#include "tier2/fileutils.h"
#include "igameevents.h"
#include "toolutils/enginetools_int.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
char *VarArgs( PRINTF_FORMAT_STRING const char *format, ... )
{
va_list argptr;
static char string[1024];
va_start (argptr, format);
Q_vsnprintf (string, sizeof( string ), format,argptr);
va_end (argptr);
return string;
}
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CGameEventEditPanel::CGameEventEditPanel( CGameEventEditDoc *pDoc, vgui::Panel* pParent )
: BaseClass( pParent, "GameEventEditPanel" ), m_pDoc( pDoc )
{
SetPaintBackgroundEnabled( true );
SetKeyBoardInputEnabled( true );
m_pEvents = new KeyValues( "events" );
m_EventFiles.RemoveAll();
m_EventFileNames.RemoveAll();
// load the game events
LoadEventsFromFile( "resource/GameEvents.res" );
LoadEventsFromFile( "resource/ModEvents.res" );
m_pEventCombo = new vgui::ComboBox( this, "EventComboBox", 30, false );
m_pEventCombo->SetNumberOfEditLines( 30 );
KeyValues *subkey = m_pEvents->GetFirstSubKey();
while ( subkey )
{
m_pEventCombo->AddItem( subkey->GetName(), subkey );
subkey = subkey->GetNextKey();
}
if ( m_pEventCombo->GetItemCount() > 0 )
{
m_pEventCombo->ActivateItemByRow( 0 );
}
for ( int i=0;i<MAX_GAME_EVENT_PARAMS;i++ )
{
m_pParamLabels[i] = new vgui::Label( this, VarArgs( "ParamLabel%d", i+1 ), VarArgs( "event param %d:", i+1 ) );
m_pParamLabels[i]->AddActionSignalTarget( this );
m_pParams[i] = new vgui::TextEntry( this, VarArgs( "Param%d", i+1 ) );
m_pParams[i]->AddActionSignalTarget( this );
}
m_pSendEventButton = new vgui::Button( this, "SendEvent", "", this, "SendEvent" );
m_pFilterBox = new vgui::TextEntry( this, "FilterBox" );
LoadControlSettings( "resource/gameeventeditpanel.res" );
}
CGameEventEditPanel::~CGameEventEditPanel()
{
m_pEvents->deleteThis();
}
void CGameEventEditPanel::OnTextChanged( KeyValues *params )
{
Panel *panel = reinterpret_cast<vgui::Panel *>( params->GetPtr("panel") );
if ( panel == m_pFilterBox )
{
// repopulate the list based on the filter substr
char filter[128];
m_pFilterBox->GetText( filter, sizeof(filter) );
int len = Q_strlen(filter);
m_pEventCombo->RemoveAll();
KeyValues *subkey = m_pEvents->GetFirstSubKey();
while ( subkey )
{
if ( len == 0 || Q_strstr( subkey->GetName(), filter ) )
{
m_pEventCombo->AddItem( subkey->GetName(), subkey );
}
subkey = subkey->GetNextKey();
}
if ( m_pEventCombo->GetItemCount() > 0 )
{
m_pEventCombo->ActivateItemByRow( 0 );
}
}
if ( panel == m_pEventCombo )
{
Msg( "%s", params->GetName() );
KeyValues *kv = m_pEventCombo->GetActiveItemUserData();
int i = 0;
if ( kv )
{
KeyValues *subkey = kv->GetFirstSubKey();
while ( subkey && i < MAX_GAME_EVENT_PARAMS )
{
Msg( subkey->GetName() );
char buf[128];
Q_snprintf( buf, sizeof(buf), "%s (%s)", subkey->GetName(), subkey->GetString() );
m_pParamLabels[i]->SetText( buf );
m_pParamLabels[i]->SetVisible( true );
const char *type = subkey->GetString();
if ( !Q_strcmp( type, "string" ) )
{
m_pParams[i]->SetAllowNumericInputOnly( false );
}
else
{
m_pParams[i]->SetAllowNumericInputOnly( true );
}
m_pParams[i]->SetText( "" );
m_pParams[i]->SetVisible( true );
subkey = subkey->GetNextKey();
i++;
}
while( i < MAX_GAME_EVENT_PARAMS )
{
m_pParamLabels[i]->SetVisible( false );
m_pParams[i]->SetVisible( false );
i++;
}
}
}
}
//-----------------------------------------------------------------------------
// Called when buttons are clicked
//-----------------------------------------------------------------------------
void CGameEventEditPanel::OnCommand( const char *pCommand )
{
if ( !Q_stricmp( pCommand, "SendEvent" ) )
{
KeyValues *pData = m_pEventCombo->GetActiveItemUserData();
if ( pData )
{
const char *pEventName = pData->GetName();
IGameEvent *event = gameeventmanager->CreateEvent( pEventName );
if ( event )
{
KeyValues *subkey = pData->GetFirstSubKey();
int i = 0;
while( subkey && i < MAX_GAME_EVENT_PARAMS )
{
char text[128];
m_pParams[i]->GetText( text, sizeof(text) );
event->SetString( subkey->GetName(), text );
subkey = subkey->GetNextKey();
i++;
}
gameeventmanager->FireEvent( event );
}
}
return;
}
BaseClass::OnCommand( pCommand );
}
void CGameEventEditPanel::LoadEventsFromFile( const char *filename )
{
if ( UTL_INVAL_SYMBOL == m_EventFiles.Find( filename ) )
{
CUtlSymbol id = m_EventFiles.AddString( filename );
m_EventFileNames.AddToTail( id );
}
KeyValues * key = new KeyValues(filename);
KeyValues::AutoDelete autodelete_key( key );
if ( !key->LoadFromFile( g_pFileSystem, filename, "GAME" ) )
return;
KeyValues *subkey = key->GetFirstSubKey();
while ( subkey )
{
KeyValues *copy = subkey->MakeCopy();
m_pEvents->AddSubKey( copy );
subkey = subkey->GetNextKey();
}
}