Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

113 lines
3.2 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef COMMENTARYPROPERTIESPANEL_H
#define COMMENTARYPROPERTIESPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/editablepanel.h"
#include "tier1/utlstring.h"
#include "datamodel/dmehandle.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CCommEditDoc;
class CDmeCommentaryNodeEntity;
namespace vgui
{
class ComboBox;
class Button;
class TextEntry;
class ListPanel;
class CheckButton;
class RadioButton;
}
//-----------------------------------------------------------------------------
// Panel that shows all entities in the level
//-----------------------------------------------------------------------------
class CCommentaryPropertiesPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CCommentaryPropertiesPanel, vgui::EditablePanel );
public:
CCommentaryPropertiesPanel( CCommEditDoc *pDoc, vgui::Panel* pParent ); // standard constructor
// Inherited from Panel
virtual void OnCommand( const char *pCommand );
// Sets the object to look at
void SetObject( CDmeCommentaryNodeEntity *pEntity );
private:
// Populates the commentary node fields
void PopulateCommentaryNodeFields();
// Populates the info_target fields
void PopulateInfoTargetFields();
// Text to attribute...
void TextEntryToAttribute( vgui::TextEntry *pEntry, const char *pAttributeName );
void TextEntriesToVector( vgui::TextEntry *pEntry[3], const char *pAttributeName );
// Updates entity state when text fields change
void UpdateCommentaryNode();
void UpdateInfoTarget();
// Called when the audio picker button is selected
void PickSound();
// Called when sound recording is requested
void RecordSound( );
// Called when the audio picker button is selected
void PickInfoTarget( vgui::TextEntry *pControl );
// Messages handled
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
MESSAGE_FUNC_PARAMS( OnSoundSelected, "SoundSelected", kv );
MESSAGE_FUNC_PARAMS( OnPicked, "Picked", kv );
MESSAGE_FUNC_PARAMS( OnFileSelected, "FileSelected", kv );
MESSAGE_FUNC_PARAMS( OnSoundRecorded, "SoundRecorded", kv );
CCommEditDoc *m_pDoc;
vgui::EditablePanel *m_pCommentaryNodeScroll;
vgui::EditablePanel *m_pInfoTargetScroll;
vgui::EditablePanel *m_pCommentaryNode;
vgui::EditablePanel *m_pInfoTarget;
vgui::TextEntry *m_pNodeName;
vgui::Button *m_pSoundFilePicker;
vgui::TextEntry *m_pSoundFileName;
vgui::Button *m_pRecordSound;
vgui::TextEntry *m_pSpeakerName;
vgui::TextEntry *m_pSynopsis;
vgui::TextEntry *m_pViewPosition;
vgui::Button *m_pViewPositionPicker;
vgui::TextEntry *m_pViewTarget;
vgui::Button *m_pViewTargetPicker;
vgui::TextEntry *m_pStartCommands;
vgui::TextEntry *m_pEndCommands;
vgui::CheckButton *m_pPreventMovement;
vgui::TextEntry *m_pPosition[3];
vgui::TextEntry *m_pOrientation[3];
vgui::TextEntry *m_pTargetName;
vgui::TextEntry *m_pTargetPosition[3];
vgui::TextEntry *m_pTargetOrientation[3];
CDmeHandle< CDmeCommentaryNodeEntity > m_hEntity;
};
#endif // COMMENTARYPROPERTIESPANEL_H