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27 lines
884 B
27 lines
884 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#include "replay/replaylib.h" |
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#include "replay/replayutils.h" |
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#include "replay/iclientreplaycontext.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//---------------------------------------------------------------------------------------- |
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IClientReplayContext *g_pClientReplayContext = NULL; |
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//---------------------------------------------------------------------------------------- |
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bool ReplayLib_Init( const char *pGameDir, IClientReplayContext *pClientReplayContext ) |
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{ |
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Replay_SetGameDir( pGameDir ); |
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g_pClientReplayContext = pClientReplayContext; |
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return true; |
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} |
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//----------------------------------------------------------------------------------------
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