Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
// MOVIEOBJECTS.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;MOVIEOBJECTS_LIB"
}
}
$Project "Movieobjects"
{
$Folder "Header Files"
{
$File "movieobjects_interfaces.h"
}
$Folder "Source Files"
{
$File "dmeanimationlist.cpp"
$File "dmeanimationset.cpp"
$File "dmeattachment.cpp"
$File "dmebalancetostereocalculatoroperator.cpp"
$File "dmebookmark.cpp"
$File "dmecamera.cpp"
$File "dmechannel.cpp"
$File "dmeclip.cpp"
$File "dmecombinationoperator.cpp"
$File "dmedag.cpp"
$File "dmedccmakefile.cpp"
$File "dmeeditortypedictionary.cpp"
$File "dmeexpressionoperator.cpp"
$File "dmefaceset.cpp"
$File "dmegamemodel.cpp"
$File "dmegamemodelinput.cpp"
$File "dmeinput.cpp"
$File "dmejoint.cpp"
$File "dmekeyboardinput.cpp"
$File "dmelight.cpp"
$File "dmelog.cpp"
$File "dmemakefile.cpp"
$File "dmemakefileutils.cpp"
$File "dmematerial.cpp"
$File "dmematerialoverlayfxclip.cpp"
$File "dmemdl.cpp"
$File "dmemdlmakefile.cpp"
$File "dmemesh.cpp"
$File "dmemodel.cpp"
$File "dmemorphoperator.cpp"
$File "dmemouseinput.cpp"
$File "dmeoperator.cpp"
$File "dmepackoperators.cpp"
$File "dmeparticlesystemdefinition.cpp"
$File "dmephonememapping.cpp"
$File "dmeselection.cpp"
$File "dmeshape.cpp"
$File "dmesound.cpp"
$File "dmetimeframe.cpp"
$File "dmetimeselection.cpp"
$File "dmetrack.cpp"
$File "dmetrackgroup.cpp"
$File "dmetransform.cpp"
$File "dmetransforminput.cpp"
$File "dmetransformlist.cpp"
$File "dmetransformoperator.cpp"
$File "dmeunpackoperators.cpp"
$File "dmevertexdata.cpp"
$File "dmobjserializer.cpp"
$File "movieobjects_interfaces.cpp"
$File "$SRCDIR\common\movieobjects\timeutils.cpp"
$File "dmedrawsettings.cpp"
$File "dmmeshutils.cpp"
$File "dmmeshcomp.cpp"
$File "dmeeyeposition.cpp"
$File "dmeeyeball.cpp"
$File "dmmeshutils.cpp"
$File "dmsmdserializer.cpp"
}
$Folder "Interface"
{
$File "$SRCDIR\public\movieobjects\dmeanimationlist.h"
$File "$SRCDIR\public\movieobjects\dmeanimationset.h"
$File "$SRCDIR\public\movieobjects\dmebalancetostereocalculatoroperator.h"
$File "$SRCDIR\public\movieobjects\dmebookmark.h"
$File "$SRCDIR\public\movieobjects\dmecamera.h"
$File "$SRCDIR\public\movieobjects\dmechannel.h"
$File "$SRCDIR\public\movieobjects\dmeclip.h"
$File "$SRCDIR\public\movieobjects\dmecombinationoperator.h"
$File "$SRCDIR\public\movieobjects\dmedag.h"
$File "$SRCDIR\public\movieobjects\dmedccmakefile.h"
$File "$SRCDIR\public\movieobjects\dmeexpressionoperator.h"
$File "$SRCDIR\public\movieobjects\dmefaceset.h"
$File "$SRCDIR\public\movieobjects\dmegamemodel.h"
$File "$SRCDIR\public\movieobjects\dmegamemodelinput.h"
$File "$SRCDIR\public\movieobjects\dmeinput.h"
$File "$SRCDIR\public\movieobjects\dmejoint.h"
$File "$SRCDIR\public\movieobjects\dmekeyboardinput.h"
$File "$SRCDIR\public\movieobjects\dmelight.h"
$File "$SRCDIR\public\movieobjects\dmelog.h"
$File "$SRCDIR\public\movieobjects\dmemakefile.h"
$File "$SRCDIR\public\movieobjects\dmemakefileutils.h"
$File "$SRCDIR\public\movieobjects\dmematerial.h"
$File "$SRCDIR\public\movieobjects\dmemdl.h"
$File "$SRCDIR\public\movieobjects\dmemdlmakefile.h"
$File "$SRCDIR\public\movieobjects\dmemesh.h"
$File "$SRCDIR\public\movieobjects\dmemodel.h"
$File "$SRCDIR\public\movieobjects\dmemorphoperator.h"
$File "$SRCDIR\public\movieobjects\dmemouseinput.h"
$File "$SRCDIR\public\movieobjects\dmeoperator.h"
$File "$SRCDIR\public\movieobjects\dmepackoperators.h"
$File "$SRCDIR\public\movieobjects\dmephonememapping.h"
$File "$SRCDIR\public\movieobjects\dmeselection.h"
$File "$SRCDIR\public\movieobjects\dmeshape.h"
$File "$SRCDIR\public\movieobjects\dmesound.h"
$File "$SRCDIR\public\movieobjects\dmetestmesh.h"
$File "$SRCDIR\public\movieobjects\dmetimeframe.h"
$File "$SRCDIR\public\movieobjects\dmetimeselection.h"
$File "$SRCDIR\public\movieobjects\dmetimeselectiontimes.h"
$File "$SRCDIR\public\movieobjects\dmetrack.h"
$File "$SRCDIR\public\movieobjects\dmetrackgroup.h"
$File "$SRCDIR\public\movieobjects\dmetransform.h"
$File "$SRCDIR\public\movieobjects\dmetransforminput.h"
$File "$SRCDIR\public\movieobjects\dmetransformlist.h"
$File "$SRCDIR\public\movieobjects\dmetransformoperator.h"
$File "$SRCDIR\public\movieobjects\dmeunpackoperators.h"
$File "$SRCDIR\public\movieobjects\dmevertexdata.h"
$File "$SRCDIR\public\movieobjects\dmobjserializer.h"
$File "$SRCDIR\public\movieobjects\idmemakefileutils.h"
$File "$SRCDIR\public\movieobjects\movieobjects.h"
$File "$SRCDIR\public\movieobjects\timeutils.h"
$File "$SRCDIR\public\movieobjects\dmeattachment.h"
$File "$SRCDIR\public\movieobjects\dmeeditortypedictionary.h"
$File "$SRCDIR\public\movieobjects\dmeparticlesystemdefinition.h"
$File "$SRCDIR\public\movieobjects\dmematerialoverlayfxclip.h"
$File "$SRCDIR\public\movieobjects\dmedrawsettings.h"
$File "$SRCDIR\public\movieobjects\dmmeshutils.h"
$File "$SRCDIR\public\movieobjects\dmmeshcomp.h"
$File "$SRCDIR\public\movieobjects\dmeeyeposition.h"
$File "$SRCDIR\public\movieobjects\dmeeyeball.h"
$File "$SRCDIR\public\movieobjects\dmmeshutils.h"
$File "$SRCDIR\public\movieobjects\dmsmdserializer.h"
}
$Folder "external"
{
$File "$SRCDIR\public\bone_setup.cpp"
$File "$SRCDIR\public\collisionutils.cpp"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\phonemeconverter.cpp"
$File "$SRCDIR\public\phonemeconverter.h"
$File "$SRCDIR\public\studio.cpp"
$File "$SRCDIR\public\mathlib\vector.h"
}
}