Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MAPANIMATOR_H
#define MAPANIMATOR_H
#pragma once
#include "MapClass.h"
#include "MapKeyFrame.h"
class CMapAnimator : public CMapKeyFrame
{
public:
DECLARE_MAPCLASS( CMapAnimator, CMapKeyFrame );
//
// Factories.
//
static CMapClass *CreateMapAnimator(CHelperInfo *pHelperInfo, CMapEntity *pParent);
//
// Construction/destruction.
//
CMapAnimator();
~CMapAnimator();
virtual size_t GetSize( void ) { return sizeof(*this); }
virtual CMapClass *Copy(bool bUpdateDependencies);
virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
virtual void UpdateAnimation( float animTime );
virtual void OnClone( CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList );
virtual bool GetTransformMatrix( VMatrix& matrix );
virtual void OnParentKeyChanged( const char* key, const char* value );
virtual CMapAnimator *GetAnimator(void) { return this; }
void RebuildPath( void );
float GetKeyFramesAtTime( float time, CMapKeyFrame *&pKeyFrame, CMapKeyFrame *&pPrevKeyFrame );
CMapEntity *CreateNewKeyFrame( float time );
void GetAnimationAtTime( float animTime, Vector& newOrigin, Quaternion &newAngles );
static void GetAnimationAtTime( CMapKeyFrame *currentKey, CMapKeyFrame *pPrevKey, float animTime, Vector& newOrigin, Quaternion &newAngles, int posInterpolator, int rotInterpolator );
int GetNumKeysChanged() {return m_nKeysChanged;}
private:
// Used by the keys to detect when changes need to be sent to the position interpolators.
int m_nKeysChanged;
VMatrix m_CoordFrame;
bool m_bCurrentlyAnimating;
CMapKeyFrame *m_pCurrentKeyFrame; // keyframe it's currently at
int m_iTimeModifier;
int m_iPositionInterpolator;
int m_iRotationInterpolator;
friend CMapKeyFrame;
};
#endif // MAPANIMATOR_H