Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Utility function for creating HalfLife1-style prefab libraries from
// a directory full of RMF and MAP files.
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "hammer.h"
#include "Prefabs.h"
#include "Prefab3d.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose: One function - gets all the .rmf and .map files in the current dir,
// merges them with same-name .txt files, and creates a prefab library
// as specified in pszName.
// Input : pszName -
//-----------------------------------------------------------------------------
void MakePrefabLibrary(LPCTSTR pszName)
{
CPrefabLibrary *pLibrary = new CPrefabLibraryRMF;
int nPrefabs = 0;
printf("Making prefab library %s.ol\n", pszName);
pLibrary->SetName(pszName);
// disable caching of prefabs
CPrefab::EnableCaching(FALSE);
// get files
static BOOL bFirst = TRUE;
Again:
WIN32_FIND_DATA fd;
HANDLE hnd = FindFirstFile(bFirst ? "*.rmf" : "*.map", &fd);
if(hnd != INVALID_HANDLE_VALUE) do
{
// check file type
CPrefab *pPrefab = NULL;
int iLoadResult = -1;
switch (CPrefab::CheckFileType(fd.cFileName))
{
case CPrefab::pftUnknown:
{
continue;
}
case CPrefab::pftRMF:
{
CPrefabRMF *pNew = new CPrefabRMF;
iLoadResult = pNew->Init(fd.cFileName, TRUE, CPrefab::lsRMF);
pPrefab = (CPrefab *)pNew;
break;
}
case CPrefab::pftMAP:
{
CPrefabRMF *pNew = new CPrefabRMF;
iLoadResult = pNew->Init(fd.cFileName, TRUE, CPrefab::lsMAP);
pPrefab = (CPrefab *)pNew;
break;
}
case CPrefab::pftScript:
{
Assert(0); // not supported yet
break;
}
}
if(iLoadResult == -1)
{
// pPrefab might be null but delete doesn't care
delete pPrefab;
pPrefab = NULL;
}
if(!pPrefab)
continue;
printf(" including %s\n", fd.cFileName);
++nPrefabs;
// find text file - set info with it
CString strTextFile = fd.cFileName;
int iPos = strTextFile.Find('.');
strTextFile.GetBuffer(0)[iPos] = 0;
strTextFile.ReleaseBuffer();
strTextFile += ".txt";
if(GetFileAttributes(strTextFile) != 0xFFFFFFFF)
{
std::ifstream tfile(strTextFile);
char szBuffer[1024], szBuffer2[1024];
memset(szBuffer, 0, sizeof szBuffer);
// read file
tfile.read(szBuffer, 1023);
// get rid of \r and \n chars
char *p1 = szBuffer, *p2 = szBuffer2;
while(p1[0])
{
if(p1[0] != '\n' && p1[0] != '\r')
{
p2[0] = p1[0];
++p2;
}
++p1;
}
p2[0] = 0;
// set the prefab's info
pPrefab->SetNotes(szBuffer2);
}
// add to new library
pLibrary->Add(pPrefab);
} while(FindNextFile(hnd, &fd));
if(bFirst)
{
bFirst = FALSE;
goto Again;
}
// now rewrite library
pLibrary->Save();
CPrefab::FreeAllData(); // free memory
// re-enable prefab caching
CPrefab::EnableCaching(TRUE);
printf("%d prefabs in library.\n", nPrefabs);
}