Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: declares a variety of constants
//
// $NoKeywords: $
//=============================================================================
#ifndef T0CONSTANTS_H
#define T0CONSTANTS_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// numeric constants to avoid typos with wrong number of zeros
//-----------------------------------------------------------------------------
const int64 k_nMillion = 1000000;
const int64 k_nThousand = 1000;
const int64 k_nKiloByte = 1024;
const int64 k_nMegabyte = k_nKiloByte * k_nKiloByte;
//-----------------------------------------------------------------------------
// Timing constants
//-----------------------------------------------------------------------------
const unsigned int k_nSecondsPerHour = 60*60;
const unsigned int k_nSecondsPerDay = k_nSecondsPerHour * 24;
const int k_cSecondsPerMinute = 60;
const int k_cSecondsPerHour = k_cSecondsPerMinute * 60;
const int k_cSecondsPerDay = k_cSecondsPerHour * 24;
const int k_cSecondsPerWeek = k_cSecondsPerDay * 7;
const int k_cSecondsPerYear = k_cSecondsPerDay * 365;
#endif // T0CONSTANTS_H