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61 lines
1.7 KiB
61 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Dialog for setting customizable game options |
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// |
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//=============================================================================// |
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#ifndef SESSIONOPTIONSDIALOG_H |
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#define SESSIONOPTIONSDIALOG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "basedialog.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Simple menu to choose a matchmaking session type |
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//----------------------------------------------------------------------------- |
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class CSessionOptionsDialog : public CBaseDialog |
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{ |
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DECLARE_CLASS_SIMPLE( CSessionOptionsDialog, CBaseDialog ); |
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public: |
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CSessionOptionsDialog( vgui::Panel *parent ); |
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~CSessionOptionsDialog(); |
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virtual void OnCommand( const char *pCommand ); |
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virtual void OnKeyCodePressed( vgui::KeyCode code ); |
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virtual void OnThink(); |
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virtual void PerformLayout( void ); |
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virtual void ApplySettings( KeyValues *pResourceData ); |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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virtual void OverrideMenuItem( KeyValues *pKeys ); |
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void SetGameType( const char *pGametype ); |
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void SetDialogKeys( KeyValues *pKeys ); |
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void ApplyCommonProperties( KeyValues *pKeys ); |
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MESSAGE_FUNC_PARAMS( OnMenuItemChanged, "MenuItemChanged", data ); |
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private: |
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void SetupSession( void ); |
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void UpdateScenarioDisplay( void ); |
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int GetMaxPlayersRecommendedOption( void ); |
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char m_szCommand[MAX_COMMAND_LEN]; |
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char m_szGametype[MAX_COMMAND_LEN]; |
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bool m_bModifySession; |
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KeyValues *m_pDialogKeys; |
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CUtlVector< sessionProperty_t > m_SessionProperties; |
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CUtlVector< CScenarioInfoPanel* > m_pScenarioInfos; |
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vgui::Label *m_pRecommendedLabel; |
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}; |
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#endif // SESSIONOPTIONSDIALOG_H
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