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47 lines
1.0 KiB
47 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Multiplayer pause menu |
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// |
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//=============================================================================// |
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#include "pausedialog.h" |
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#include "GameUI_Interface.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//-------------------------------- |
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// CPauseDialog |
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//-------------------------------- |
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CPauseDialog::CPauseDialog( vgui::Panel *pParent ) : BaseClass( pParent, "PauseDialog" ) |
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{ |
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// do nothing |
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} |
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void CPauseDialog::Activate( void ) |
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{ |
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BaseClass::Activate(); |
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SetDeleteSelfOnClose( false ); |
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m_Menu.SetFocus( 0 ); |
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} |
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//------------------------------------------------------- |
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// Keyboard input |
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//------------------------------------------------------- |
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void CPauseDialog::OnKeyCodePressed( vgui::KeyCode code ) |
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{ |
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switch( code ) |
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{ |
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case KEY_XBUTTON_B: |
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if ( GameUI().IsInLevel() ) |
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{ |
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m_pParent->OnCommand( "ResumeGame" ); |
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} |
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break; |
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default: |
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BaseClass::OnKeyCodePressed( code ); |
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break; |
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} |
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} |