Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "OptionsSubTouch.h"
//#include "CommandCheckButton.h"
#include "KeyToggleCheckButton.h"
#include "CvarNegateCheckButton.h"
#include "CvarToggleCheckButton.h"
#include "cvarslider.h"
#include "EngineInterface.h"
#include <KeyValues.h>
#include <vgui/IScheme.h>
#include "tier1/convar.h"
#include <stdio.h>
#include <vgui_controls/TextEntry.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
COptionsSubTouch::COptionsSubTouch(vgui::Panel *parent) : PropertyPage(parent, NULL)
{
m_pTouchEnableCheckBox = new CCvarToggleCheckButton(this,
"EnableTouch",
"Enable touch",
"touch_enable");
m_pTouchDrawCheckBox = new CCvarToggleCheckButton(this,
"DrawTouch",
"Draw touch",
"touch_draw");
m_pReverseTouchCheckBox = new CCvarToggleCheckButton(
this,
"ReverseTouch",
"Reverse touch",
"touch_reverse" );
m_pTouchFilterCheckBox = new CCvarToggleCheckButton(
this,
"TouchFilter",
"Touch filter",
"touch_filter" );
m_pTouchAccelerationCheckBox = new CCvarToggleCheckButton(
this,
"TouchAccelerationCheckbox",
"Touch acceleration",
"touch_enable_accel" );
m_pTouchSensitivitySlider = new CCvarSlider( this, "Slider", "Touch sensitivity",
0.1f, 6.0f, "touch_sensitivity", true );
m_pTouchSensitivityLabel = new TextEntry(this, "SensitivityLabel");
m_pTouchSensitivityLabel->AddActionSignalTarget(this);
m_pTouchAccelExponentSlider = new CCvarSlider( this, "TouchAccelerationSlider", "Touch acceleration",
1.0f, 1.5f, "touch_accel", true );
m_pTouchAccelExponentLabel = new TextEntry(this, "TouchAccelerationLabel");
m_pTouchAccelExponentLabel->AddActionSignalTarget(this);
m_pTouchYawSensitivitySlider = new CCvarSlider( this, "TouchYawSlider", "#GameUI_JoystickYawSensitivity",
50.f, 300.f, "touch_yaw", true );
m_pTouchYawSensitivityPreLabel = new Label(this, "TouchYawSensitivityPreLabel", "#GameUI_JoystickLookSpeedYaw" );
m_pTouchYawSensitivityLabel = new TextEntry(this, "TouchYawSensitivityLabel");
m_pTouchYawSensitivityLabel->AddActionSignalTarget(this);
m_pTouchPitchSensitivitySlider = new CCvarSlider( this, "TouchPitchSlider", "#GameUI_JoystickPitchSensitivity",
50.f, 300.f, "touch_pitch", true );
m_pTouchPitchSensitivityPreLabel = new Label(this, "TouchPitchSensitivityPreLabel", "#GameUI_JoystickLookSpeedPitch" );
m_pTouchPitchSensitivityLabel = new TextEntry(this, "TouchPitchSensitivityLabel");
m_pTouchPitchSensitivityLabel->AddActionSignalTarget(this);
LoadControlSettings("Resource\\OptionsSubTouch.res");
UpdateLabel(m_pTouchSensitivitySlider, m_pTouchSensitivityLabel);
UpdateLabel(m_pTouchAccelExponentSlider, m_pTouchAccelExponentLabel);
UpdateLabel(m_pTouchYawSensitivitySlider, m_pTouchYawSensitivityLabel);
UpdateLabel(m_pTouchPitchSensitivitySlider, m_pTouchPitchSensitivityLabel);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
COptionsSubTouch::~COptionsSubTouch()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubTouch::OnResetData()
{
m_pReverseTouchCheckBox->Reset();
m_pTouchFilterCheckBox->Reset();
m_pTouchSensitivitySlider->Reset();
m_pTouchAccelExponentSlider->Reset();
m_pTouchYawSensitivitySlider->Reset();
m_pTouchPitchSensitivitySlider->Reset();
m_pTouchAccelerationCheckBox->Reset();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubTouch::OnApplyChanges()
{
m_pReverseTouchCheckBox->ApplyChanges();
m_pTouchFilterCheckBox->ApplyChanges();
m_pTouchSensitivitySlider->ApplyChanges();
m_pTouchAccelExponentSlider->ApplyChanges();
m_pTouchYawSensitivitySlider->ApplyChanges();
m_pTouchPitchSensitivitySlider->ApplyChanges();
m_pTouchEnableCheckBox->ApplyChanges();
m_pTouchDrawCheckBox->ApplyChanges();
m_pTouchAccelerationCheckBox->ApplyChanges();
}
//-----------------------------------------------------------------------------
// Purpose: sets background color & border
//-----------------------------------------------------------------------------
void COptionsSubTouch::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubTouch::OnControlModified(Panel *panel)
{
PostActionSignal(new KeyValues("ApplyButtonEnable"));
// the HasBeenModified() check is so that if the value is outside of the range of the
// slider, it won't use the slider to determine the display value but leave the
// real value that we determined in the constructor
if (panel == m_pTouchSensitivitySlider && m_pTouchSensitivitySlider->HasBeenModified())
UpdateLabel( m_pTouchSensitivitySlider, m_pTouchSensitivityLabel );
else if (panel == m_pTouchAccelExponentSlider && m_pTouchAccelExponentSlider->HasBeenModified())
UpdateLabel( m_pTouchAccelExponentSlider, m_pTouchAccelExponentLabel );
else if (panel == m_pTouchYawSensitivitySlider && m_pTouchYawSensitivitySlider->HasBeenModified())
UpdateLabel( m_pTouchYawSensitivitySlider, m_pTouchYawSensitivityLabel );
else if (panel == m_pTouchPitchSensitivitySlider && m_pTouchPitchSensitivitySlider->HasBeenModified())
UpdateLabel( m_pTouchPitchSensitivitySlider, m_pTouchPitchSensitivityLabel );
else if (panel == m_pTouchAccelerationCheckBox)
{
m_pTouchAccelExponentSlider->SetEnabled(m_pTouchAccelerationCheckBox->IsSelected());
m_pTouchAccelExponentLabel->SetEnabled(m_pTouchAccelerationCheckBox->IsSelected());
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubTouch::OnTextChanged(Panel *panel)
{
if ( panel == m_pTouchSensitivityLabel )
{
char buf[64];
m_pTouchSensitivityLabel->GetText(buf, 64);
float fValue;
int numParsed = sscanf(buf, "%f", &fValue);
if ( ( numParsed == 1 ) && ( fValue >= 0.0f ) )
{
m_pTouchSensitivitySlider->SetSliderValue(fValue);
PostActionSignal(new KeyValues("ApplyButtonEnable"));
}
}
else if ( panel == m_pTouchAccelExponentLabel )
{
char buf[64];
m_pTouchAccelExponentLabel->GetText(buf, 64);
float fValue = (float) atof(buf);
if (fValue >= 1.0)
{
m_pTouchAccelExponentSlider->SetSliderValue(fValue);
PostActionSignal(new KeyValues("ApplyButtonEnable"));
}
}
else if( panel == m_pTouchPitchSensitivityLabel )
{
char buf[64];
m_pTouchPitchSensitivityLabel->GetText(buf, 64);
float fValue = (float) atof(buf);
if (fValue >= 1.0)
{
m_pTouchPitchSensitivitySlider->SetSliderValue(fValue);
PostActionSignal(new KeyValues("ApplyButtonEnable"));
}
}
else if( panel == m_pTouchYawSensitivityLabel )
{
char buf[64];
m_pTouchYawSensitivityLabel->GetText(buf, 64);
float fValue = (float) atof(buf);
if (fValue >= 1.0)
{
m_pTouchYawSensitivitySlider->SetSliderValue(fValue);
PostActionSignal(new KeyValues("ApplyButtonEnable"));
}
}
}
void COptionsSubTouch::UpdateLabel(CCvarSlider *slider, vgui::TextEntry *label)
{
char buf[64];
Q_snprintf(buf, sizeof( buf ), " %.2f", slider->GetSliderValue());
label->SetText(buf);
}