Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "BasePanel.h"
#include "OptionsDialog.h"
#include "vgui/ILocalize.h"
#include "vgui/ISurface.h"
#include "vgui/ISystem.h"
#include "vgui/IVGui.h"
#include <vgui_controls/AnalogBar.h>
#ifdef _X360
#include "xbox/xbox_launch.h"
#endif
#include "IGameUIFuncs.h"
#include "GameUI_Interface.h"
#include "inputsystem/iinputsystem.h"
#include "EngineInterface.h"
#include "KeyValues.h"
#include "ModInfo.h"
#include "matchmaking/matchmakingbasepanel.h"
#include "vgui_controls/AnimationController.h"
#include "tier1/utlbuffer.h"
#include "filesystem.h"
using namespace vgui;
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
#define OPTION_STRING_LENGTH 64
ConVar binds_per_command( "binds_per_command", "1", 0 );
ConVar x360_resolution_widescreen_mode( "x360_resolution_widescreen_mode", "0", 0, "This is only used for reference. Changing this value does nothing" );
ConVar x360_resolution_width( "x360_resolution_width", "640", 0, "This is only used for reference. Changing this value does nothing" );
ConVar x360_resolution_height( "x360_resolution_height", "480", 0, "This is only used for reference. Changing this value does nothing" );
ConVar x360_resolution_interlaced( "x360_resolution_interlaced", "0", 0, "This is only used for reference. Changing this value does nothing" );
ConVar x360_audio_english("x360_audio_english", "0", 0, "Keeps track of whether we're forcing english in a localized language." );
enum OptionType_e
{
OPTION_TYPE_BINARY = 0,
OPTION_TYPE_SLIDER,
OPTION_TYPE_CHOICE,
OPTION_TYPE_BIND,
OPTION_TYPE_TOTAL
};
enum SliderHomeType_e
{
SLIDER_HOME_NONE = 0,
SLIDER_HOME_PREV,
SLIDER_HOME_MIN,
SLIDER_HOME_CENTER,
SLIDER_HOME_MAX,
SLIDER_HOME_TYPE_TOTAL
};
struct OptionChoiceData_t
{
char szName[ OPTION_STRING_LENGTH ];
char szValue[ OPTION_STRING_LENGTH ];
};
struct OptionData_t
{
char szName[ OPTION_STRING_LENGTH ];
char szDisplayName[ OPTION_STRING_LENGTH ];
union
{
char szConvar[ OPTION_STRING_LENGTH ]; // Used by all types except binds
char szCommand[ OPTION_STRING_LENGTH ]; // Used exclusively by bind types
};
char szConvar2[ OPTION_STRING_LENGTH ]; // Used for choice types that use 2 convars
char szConvarDef[ OPTION_STRING_LENGTH ];
int iPriority;
OptionType_e eOptionType;
bool bUnchangeable;
bool bVocalsLanguage;
// Slider types exclusively use these
float fMinValue;
float fMaxValue;
float fIncValue;
float fSliderHomeValue;
union
{
SliderHomeType_e eSliderHomeType; // Slider types exclusively use this int
int iCurrentChoice; // Choice types exclusively use this int
int iNumBinds; // Bind types exclusively use this int
};
CUtlVector<OptionChoiceData_t> m_Choices;
};
class OptionsDataContainer
{
public:
~OptionsDataContainer()
{
for ( int iOption = 0; iOption < m_pOptions.Count(); ++iOption )
{
delete (m_pOptions[ iOption ]);
m_pOptions[ iOption ] = 0;
}
for ( int iOption = 0; iOption < m_pControllerOptions.Count(); ++iOption )
{
delete (m_pControllerOptions[ iOption ]);
m_pControllerOptions[ iOption ] = 0;
}
}
public:
CUtlVector<OptionData_t*> m_pOptions;
CUtlVector<OptionData_t*> m_pControllerOptions;
};
static OptionsDataContainer s_OptionsDataContainer;
static CUtlVector<OptionChoiceData_t> s_DisabledOptions;
const char *UTIL_Parse( const char *data, char *token, int sizeofToken );
bool ActionsAreTheSame( const char *pchAction1, const char *pchAction2 )
{
if ( Q_stricmp( pchAction1, pchAction2 ) == 0 )
return true;
if ( ( Q_stricmp( pchAction1, "+duck" ) == 0 || Q_stricmp( pchAction1, "toggle_duck" ) == 0 ) &&
( Q_stricmp( pchAction2, "+duck" ) == 0 || Q_stricmp( pchAction2, "toggle_duck" ) == 0 ) )
{
// +duck and toggle_duck are interchangable
return true;
}
if ( ( Q_stricmp( pchAction1, "+zoom" ) == 0 || Q_stricmp( pchAction1, "toggle_zoom" ) == 0 ) &&
( Q_stricmp( pchAction2, "+zoom" ) == 0 || Q_stricmp( pchAction2, "toggle_zoom" ) == 0 ) )
{
// +zoom and toggle_zoom are interchangable
return true;
}
return false;
}
COptionsDialogXbox::COptionsDialogXbox( vgui::Panel *parent, bool bControllerOptions ) : BaseClass( parent, "OptionsDialog" )
{
#ifdef _X360
// Get out current resolution and stuff it into convars for later reference
XVIDEO_MODE videoMode;
XGetVideoMode( &videoMode );
x360_resolution_widescreen_mode.SetValue( videoMode.fIsWideScreen );
x360_resolution_width.SetValue( static_cast<int>( videoMode.dwDisplayWidth ) );
x360_resolution_height.SetValue( static_cast<int>( videoMode.dwDisplayHeight ) );
x360_resolution_interlaced.SetValue( videoMode.fIsInterlaced );
#endif
//Figure out which way duck is bound, and set the option_duck_method convar the correct way.
const char *pDuckKey = engine->Key_LookupBinding( "+duck" );
ButtonCode_t code = g_pInputSystem->StringToButtonCode( pDuckKey );
const char *pDuckMode = engine->Key_BindingForKey( code );
// NOW. If duck key is bound to +DUCK, set the convar to 0. Else, set it to 1.
ConVarRef varOption( "option_duck_method" );
if( pDuckMode != NULL )
{
if( !Q_stricmp(pDuckMode,"+duck") )
{
varOption.SetValue( 0 );
}
else
{
varOption.SetValue( 1 );
}
}
SetSize( 32, 32 );
SetDeleteSelfOnClose( true );
SetTitleBarVisible( false );
SetCloseButtonVisible( false );
SetSizeable( false );
m_pFooter = new CFooterPanel( parent, "OptionsFooter" );
m_pFooter->SetStandardDialogButtons();
m_bControllerOptions = bControllerOptions;
m_bOptionsChanged = false;
// Store the old vocal language setting
m_bOldForceEnglishAudio = x360_audio_english.GetBool();
// Get the correct options list
if ( !m_bControllerOptions )
m_pOptions = &s_OptionsDataContainer.m_pOptions;
else
m_pOptions = &s_OptionsDataContainer.m_pControllerOptions;
if ( m_pOptions->Count() == 0 )
{
// Populate it if it's hasn't been filled
ReadOptionsFromFile( "scripts/mod_options.360.txt" );
ReadOptionsFromFile( "scripts/options.360.txt" );
SortOptions();
}
m_pSelectedOption = NULL;
m_iSelection = 0;
m_iScroll = 0;
m_iXAxisState = 0;
m_iYAxisState = 0;
m_fNextChangeTime = 0.0f;
m_pOptionsSelectionLeft = SETUP_PANEL( new Panel( this, "OptionsSelectionLeft" ) );
m_pOptionsSelectionLeft2 = SETUP_PANEL( new Panel( this, "OptionsSelectionLeft2" ) );
m_pOptionsUpArrow = new vgui::Label( this, "UpArrow", "" );
m_pOptionsDownArrow = new vgui::Label( this, "DownArrow", "" );
for ( int iLabel = 0; iLabel < OPTIONS_MAX_NUM_ITEMS; ++iLabel )
{
char szLabelName[ 64 ];
Q_snprintf( szLabelName, sizeof( szLabelName), "OptionLabel%i", iLabel );
m_pOptionLabels[ iLabel ] = new vgui::Label( this, szLabelName, "" );
Q_snprintf( szLabelName, sizeof( szLabelName), "ValueLabel%i", iLabel );
m_pValueLabels[ iLabel ] = new vgui::Label( this, szLabelName, "" );
Q_snprintf( szLabelName, sizeof( szLabelName), "ValueBar%i", iLabel );
m_pValueBars[ iLabel ] = new AnalogBar( this, szLabelName );
}
// Faster repeats for sideways
m_KeyRepeat.SetKeyRepeatTime( KEY_XBUTTON_LEFT, 0.08 );
m_KeyRepeat.SetKeyRepeatTime( KEY_XBUTTON_RIGHT, 0.08 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsDialogXbox::InitializeSliderDefaults( void )
{
for ( int iOption = 0; iOption < m_pOptions->Count(); ++iOption )
{
OptionData_t *pOption = (*m_pOptions)[ iOption ];
if ( pOption->eOptionType != OPTION_TYPE_SLIDER )
continue;
if( pOption->eSliderHomeType != SLIDER_HOME_PREV )
continue;
const char *pszConvarName = pOption->szConvar;
if ( pOption->szConvarDef && pOption->szConvarDef[0] )
{
// They've specified a different convar to use as the default
pszConvarName = pOption->szConvarDef;
}
ConVarRef varOption( pszConvarName );
pOption->fSliderHomeValue = varOption.GetFloat();
}
}
COptionsDialogXbox::~COptionsDialogXbox()
{
if ( m_bOldForceEnglishAudio != x360_audio_english.GetBool() )
{
#ifdef _X360
XboxLaunch()->SetForceEnglish( x360_audio_english.GetBool() );
#endif
PostMessage( BasePanel()->GetVPanel(), new KeyValues( "command", "command", "QuitRestartNoConfirm" ), 0.0f );
}
delete m_pFooter;
m_pFooter = NULL;
}
void COptionsDialogXbox::ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
m_nButtonGap = inResourceData->GetInt( "footer_buttongap", -1 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsDialogXbox::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
KeyValues *pControlSettings = BasePanel()->GetConsoleControlSettings()->FindKey( "OptionsDialog.res" );
LoadControlSettings( "null", NULL, pControlSettings );
if ( m_pFooter )
{
KeyValues *pFooterControlSettings = BasePanel()->GetConsoleControlSettings()->FindKey( "OptionsFooter.res" );
m_pFooter->LoadControlSettings( "null", NULL, pFooterControlSettings );
}
m_SelectedColor = pScheme->GetColor( "SectionedListPanel.SelectedBgColor", Color(255, 255, 255, 255) );
m_pOptionsSelectionLeft->SetBgColor( m_SelectedColor );
m_pOptionsSelectionLeft->SetAlpha( 96 );
m_pOptionsSelectionLeft2->SetBgColor( Color(0,0,0,96) );
int iX, iY;
m_pOptionsSelectionLeft->GetPos( iX, m_iSelectorYStart );
m_iOptionSpacing = (m_pOptionLabels[ 0 ])->GetTall();
m_hLabelFont = pScheme->GetFont( "MenuLarge" );
m_hButtonFont = pScheme->GetFont( "GameUIButtons" );
// Decide how many items will fit
int iTall = GetTall();
m_iNumItems = ( iTall - 70 ) / m_iOptionSpacing;
if ( m_iNumItems > m_pOptions->Count() )
{
// There's more space in the dialog than needed, shrink it down
m_iNumItems = m_pOptions->Count();
iTall = m_iNumItems * m_iOptionSpacing + 70;
SetTall( iTall );
}
MoveToCenterOfScreen();
// Adjust sizes for the number of items
vgui::Panel *pPanel = FindChildByName( "OptionsBackgroundLeft" );
pPanel->SetTall( iTall - 70 );
pPanel = FindChildByName( "OptionsBackgroundRight" );
pPanel->SetTall( iTall - 70 );
m_pOptionsUpArrow->GetPos( iX, iY );
m_pOptionsUpArrow->SetPos( iX, iTall - 32 );
m_pOptionsDownArrow->GetPos( iX, iY );
m_pOptionsDownArrow->SetPos( iX, iTall - 32 );
m_pValueBars[ 0 ]->SetFgColor( Color( 255, 255, 255, 200 ) );
m_pValueBars[ 0 ]->SetBgColor( Color( 255, 255, 255, 32 ) );
m_pValueBars[ 0 ]->SetHomeColor( Color( m_SelectedColor[0], m_SelectedColor[1], m_SelectedColor[2], 96 ) );
// Get proper setting for items for orginal in res file
vgui::Panel *(pPanelList[3]) = { m_pOptionLabels[ 0 ], m_pValueLabels[ 0 ], m_pValueBars[ 0 ] };
for ( int iPanelList = 0; iPanelList < 3; ++iPanelList )
{
pPanel = pPanelList[ iPanelList ];
int iZ, iWide;
bool bVisible;
pPanel->GetPos( iX, iY );
iZ = ipanel()->GetZPos( pPanel->GetVPanel() );
iWide = pPanel->GetWide();
iTall = pPanel->GetTall();
bVisible = pPanel->IsVisible();
for ( int iLabel = 1; iLabel < m_iNumItems; ++iLabel )
{
if ( iPanelList == 0 )
{
pPanel = m_pOptionLabels[ iLabel ];
m_pOptionLabels[ iLabel ]->SetFont( m_pOptionLabels[ 0 ]->GetFont() );
}
else if ( iPanelList == 1 )
{
pPanel = m_pValueLabels[ iLabel ];
m_pValueLabels[ iLabel ]->SetFont( m_pValueLabels[ 0 ]->GetFont() );
}
else if ( iPanelList == 2 )
{
pPanel = m_pValueBars[ iLabel ];
m_pValueBars[ iLabel ]->SetFgColor( m_pValueBars[ 0 ]->GetFgColor() );
m_pValueBars[ iLabel ]->SetBgColor( m_pValueBars[ 0 ]->GetBgColor() );
m_pValueBars[ iLabel ]->SetHomeColor( m_pValueBars[ 0 ]->GetHomeColor() );
}
pPanel->SetPos( iX, iY + iLabel * m_iOptionSpacing );
pPanel->SetZPos( iZ );
pPanel->SetWide( iWide );
pPanel->SetTall( iTall );
pPanel->SetVisible( bVisible );
}
}
// Make unused items invisible
for ( int iLabel = m_iNumItems; iLabel < OPTIONS_MAX_NUM_ITEMS; ++iLabel )
{
m_pOptionLabels[ iLabel ]->SetVisible( false );
m_pValueLabels[ iLabel ]->SetVisible( false );
m_pValueBars[ iLabel ]->SetVisible( false );
}
InitializeSliderDefaults();
UpdateScroll();
DeactivateSelection();
UpdateFooter();
// Don't fade the background for options so that brightness can be easily adjusted
if ( !m_bControllerOptions )
vgui::GetAnimationController()->RunAnimationCommand( BasePanel(), "m_flBackgroundFillAlpha", 0.01f, 0.0f, 1.0f, AnimationController::INTERPOLATOR_LINEAR );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsDialogXbox::OnClose( void )
{
CMatchmakingBasePanel *pBase = BasePanel()->GetMatchmakingBasePanel();
if ( pBase )
{
pBase->ShowFooter( true );
}
ConVarRef varOption( "option_duck_method" );
char szCommand[ 256 ];
for ( int iCode = 0; iCode < BUTTON_CODE_LAST; ++iCode )
{
ButtonCode_t code = static_cast<ButtonCode_t>( iCode );
const char *pDuckKeyName = gameuifuncs->GetBindingForButtonCode( code );
// Check if there's a binding for this key
if ( !pDuckKeyName || !pDuckKeyName[0] )
continue;
// If we use this binding, display the key in our list
if ( ActionsAreTheSame( pDuckKeyName, "+duck" ) )
{
if( varOption.GetBool() )
{
// Bind DUCK key to toggle_duck
Q_snprintf( szCommand, sizeof( szCommand ), "bind \"%s\" \"%s\"", g_pInputSystem->ButtonCodeToString( code ), "toggle_duck" );
engine->ClientCmd_Unrestricted( szCommand );
}
else
{
// Bind DUCK key to +DUCK
Q_snprintf( szCommand, sizeof( szCommand ), "bind \"%s\" \"%s\"", g_pInputSystem->ButtonCodeToString( code ), "+DUCK" );
engine->ClientCmd_Unrestricted( szCommand );
}
}
}
// Save these settings!
if ( m_bOptionsChanged )
engine->ClientCmd_Unrestricted( "host_writeconfig" );
BasePanel()->RunCloseAnimation( "CloseOptionsDialog_OpenMainMenu" );
if ( !m_bControllerOptions )
vgui::GetAnimationController()->RunAnimationCommand( BasePanel(), "m_flBackgroundFillAlpha", 120.0f, 0.0f, 1.0f, AnimationController::INTERPOLATOR_LINEAR );
BaseClass::OnClose();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsDialogXbox::OnKeyCodePressed( vgui::KeyCode code )
{
if ( IsX360() )
{
if ( GetAlpha() != 255 )
{
// inhibit key activity during transitions
return;
}
}
if ( !m_bSelectionActive )
HandleInactiveKeyCodePressed( code );
else if ( m_pSelectedOption->eOptionType != OPTION_TYPE_BIND )
HandleActiveKeyCodePressed( code );
else
HandleBindKeyCodePressed( code );
}
void COptionsDialogXbox::OnCommand(const char *command)
{
m_KeyRepeat.Reset();
if ( !Q_stricmp( command, "DefaultControls" ) )
{
vgui::surface()->PlaySound( "UI/buttonclick.wav" );
FillInDefaultBindings();
}
else if ( !Q_stricmp( command, "RefreshOptions" ) )
{
UncacheChoices();
UpdateScroll();
}
else if ( !Q_stricmp( command, "AcceptVocalsLanguageChange" ) )
{
OnClose();
}
else if ( !Q_stricmp( command, "CancelVocalsLanguageChange" ) )
{
vgui::surface()->PlaySound( "UI/buttonclick.wav" );
x360_audio_english.SetValue( m_bOldForceEnglishAudio );
OnCommand( "RefreshOptions" );
OnClose();
}
else if ( !Q_stricmp( command, "ReleaseModalWindow" ) )
{
vgui::surface()->RestrictPaintToSinglePanel(NULL);
}
else
{
BaseClass::OnCommand(command);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsDialogXbox::OnKeyCodeReleased( vgui::KeyCode code )
{
m_KeyRepeat.KeyUp( code );
BaseClass::OnKeyCodeReleased( code );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsDialogXbox::OnThink()
{
vgui::KeyCode code = m_KeyRepeat.KeyRepeated();
if ( code )
{
OnKeyCodePressed( code );
}
BaseClass::OnThink();
}
void COptionsDialogXbox::HandleInactiveKeyCodePressed( vgui::KeyCode code )
{
m_KeyRepeat.KeyDown( code );
OptionType_e eOptionType = (*m_pOptions)[ m_iSelection ]->eOptionType;
switch( code )
{
// Change the selected value
case KEY_XBUTTON_A:
case STEAMCONTROLLER_A:
if ( !(*m_pOptions)[ m_iSelection ]->bUnchangeable )
{
// Don't allow more binds if it's already maxed out
if ( eOptionType == OPTION_TYPE_BIND && ( (*m_pOptions)[ m_iSelection ]->iNumBinds < binds_per_command.GetInt() || binds_per_command.GetInt() == 1 ) )
{
ActivateSelection();
vgui::surface()->PlaySound( "UI/buttonclickrelease.wav" );
}
else if ( eOptionType == OPTION_TYPE_BINARY || eOptionType == OPTION_TYPE_CHOICE )
{
ActivateSelection();
ChangeValue( 1 );
DeactivateSelection();
}
}
else if ( !(*m_pOptions)[ m_iSelection ]->bVocalsLanguage )
{
BasePanel()->ShowMessageDialog( MD_OPTION_CHANGE_FROM_X360_DASHBOARD, this );
}
break;
// To the main menu
case KEY_XBUTTON_B:
case STEAMCONTROLLER_B:
if ( m_bOldForceEnglishAudio != x360_audio_english.GetBool() )
{
// Pop up a dialog to confirm changing the language
vgui::surface()->PlaySound( "UI/buttonclickrelease.wav" );
BasePanel()->ShowMessageDialog( MD_SAVE_BEFORE_LANGUAGE_CHANGE, this );
}
else
{
OnClose();
}
break;
// Move the selection up and down
case KEY_XBUTTON_UP:
case KEY_XSTICK1_UP:
case STEAMCONTROLLER_DPAD_UP:
ChangeSelection( -1 );
break;
case KEY_XBUTTON_DOWN:
case KEY_XSTICK1_DOWN:
case STEAMCONTROLLER_DPAD_DOWN:
ChangeSelection( 1 );
break;
// Quickly change in the negative direction
case KEY_XBUTTON_LEFT:
case KEY_XSTICK1_LEFT:
case STEAMCONTROLLER_DPAD_LEFT:
if ( !(*m_pOptions)[ m_iSelection ]->bUnchangeable )
{
if ( eOptionType != OPTION_TYPE_BIND )
{
ActivateSelection();
ChangeValue( -1 );
DeactivateSelection();
}
}
else if ( !(*m_pOptions)[ m_iSelection ]->bVocalsLanguage )
{
BasePanel()->ShowMessageDialog( MD_OPTION_CHANGE_FROM_X360_DASHBOARD, this );
}
break;
// Quickly change in the positive direction
case KEY_XBUTTON_RIGHT:
case KEY_XSTICK1_RIGHT:
case STEAMCONTROLLER_DPAD_RIGHT:
if ( !(*m_pOptions)[ m_iSelection ]->bUnchangeable )
{
if ( eOptionType != OPTION_TYPE_BIND )
{
ActivateSelection();
ChangeValue( 1 );
DeactivateSelection();
}
}
else if ( !(*m_pOptions)[ m_iSelection ]->bVocalsLanguage )
{
BasePanel()->ShowMessageDialog( MD_OPTION_CHANGE_FROM_X360_DASHBOARD, this );
}
break;
case KEY_XBUTTON_X:
case STEAMCONTROLLER_X:
if ( !(*m_pOptions)[ m_iSelection ]->bUnchangeable )
{
if ( eOptionType == OPTION_TYPE_BIND )
{
if ( (*m_pOptions)[ m_iSelection ]->iNumBinds != 0 )
{
ActivateSelection();
m_bOptionsChanged = true;
vgui::surface()->PlaySound( "UI/buttonclick.wav" );
UnbindOption( m_pSelectedOption, GetSelectionLabel() );
DeactivateSelection();
}
}
}
break;
case KEY_XBUTTON_Y:
case STEAMCONTROLLER_Y:
if ( m_bControllerOptions )
{
m_bOptionsChanged = true;
vgui::surface()->PlaySound( "UI/buttonclickrelease.wav" );
BasePanel()->ShowMessageDialog( MD_DEFAULT_CONTROLS_CONFIRM, this );
}
else
{
BasePanel()->OnChangeStorageDevice();
}
break;
default:
break;
}
}
void COptionsDialogXbox::HandleActiveKeyCodePressed( vgui::KeyCode code )
{
// Only binds types should become active!
DeactivateSelection();
}
void COptionsDialogXbox::HandleBindKeyCodePressed( vgui::KeyCode code )
{
// Don't let stick movements be bound
if ( ( code >= KEY_XSTICK1_RIGHT && code <= KEY_XSTICK1_UP ) ||
( code >= KEY_XSTICK2_RIGHT && code <= KEY_XSTICK2_UP ) )
return;
if ( code == KEY_XBUTTON_START )
{
vgui::surface()->PlaySound( "UI/buttonrollover.wav" );
UpdateValue( m_pSelectedOption, GetSelectionLabel() );
}
else
ChangeValue( static_cast<int>( code ) );
DeactivateSelection();
}
void COptionsDialogXbox::ActivateSelection( void )
{
m_bSelectionActive = true;
m_pSelectedOption = (*m_pOptions)[ m_iSelection ];
if ( !m_pSelectedOption || m_pSelectedOption->eOptionType != OPTION_TYPE_BIND )
return;
m_KeyRepeat.Reset();
m_pOptionsSelectionLeft->SetAlpha( 255 );
int iLabel = GetSelectionLabel();
m_pOptionLabels[ iLabel ]->SetFgColor( Color( 0, 0, 0, 255 ) );
m_pValueLabels[ iLabel ]->SetFont( m_hLabelFont );
m_pValueLabels[ iLabel ]->SetText( "#GameUI_SetNewButton" );
UpdateFooter();
}
void COptionsDialogXbox::DeactivateSelection( void )
{
m_bSelectionActive = false;
if ( !m_pSelectedOption || m_pSelectedOption->eOptionType != OPTION_TYPE_BIND )
return;
m_pOptionsSelectionLeft->SetAlpha( 96 );
int iLabel = GetSelectionLabel();
m_pOptionLabels[ iLabel ]->SetFgColor( Color( 255, 255, 255, 255 ) );
m_pValueLabels[ iLabel ]->SetFgColor( Color( 255, 255, 255, 255 ) );
UpdateFooter();
}
void COptionsDialogXbox::ChangeSelection( int iChange )
{
m_iSelection += iChange;
if ( m_iSelection < 0 )
{
m_iSelection = 0;
vgui::surface()->PlaySound( "player/suit_denydevice.wav" );
}
else if ( m_iSelection >= m_pOptions->Count() )
{
m_iSelection = m_pOptions->Count() - 1;
vgui::surface()->PlaySound( "player/suit_denydevice.wav" );
}
else
{
vgui::surface()->PlaySound( "UI/buttonrollover.wav" );
}
// Make sure the selected item in in the window
if ( m_iSelection < m_iScroll )
{
m_iScroll = m_iSelection;
UpdateScroll();
}
else if ( GetSelectionLabel() >= m_iNumItems )
{
m_iScroll = m_iSelection - m_iNumItems + 1;
UpdateScroll();
}
UpdateFooter();
UpdateSelection();
}
void COptionsDialogXbox::UpdateFooter( void )
{
m_pFooter->ClearButtons();
if ( !m_bSelectionActive )
{
if ( !(*m_pOptions)[ m_iSelection ]->bUnchangeable )
{
switch ( (*m_pOptions)[ m_iSelection ]->eOptionType )
{
case OPTION_TYPE_BINARY:
m_pFooter->AddNewButtonLabel( "#GameUI_Modify", "#GameUI_Icons_DPAD" );
break;
case OPTION_TYPE_SLIDER:
m_pFooter->AddNewButtonLabel( "#GameUI_Modify", "#GameUI_Icons_DPAD" );
break;
case OPTION_TYPE_CHOICE:
m_pFooter->AddNewButtonLabel( ( (*m_pOptions)[ m_iSelection ]->m_Choices.Count() == 2 ) ? ( "#GameUI_Toggle" ) : ( "#GameUI_Modify" ), "#GameUI_Icons_DPAD" );
break;
case OPTION_TYPE_BIND:
{
if ( (*m_pOptions)[ m_iSelection ]->iNumBinds < binds_per_command.GetInt() || binds_per_command.GetInt() == 1 )
m_pFooter->AddNewButtonLabel( "#GameUI_Modify", "#GameUI_Icons_A_BUTTON" );
if ( (*m_pOptions)[ m_iSelection ]->iNumBinds != 0 )
m_pFooter->AddNewButtonLabel( "#GameUI_ClearButton", "#GameUI_Icons_X_BUTTON" );
break;
}
}
}
if ( m_bControllerOptions )
m_pFooter->AddNewButtonLabel( "#GameUI_DefaultButtons", "#GameUI_Icons_Y_BUTTON" );
else
m_pFooter->AddNewButtonLabel( "#GameUI_Console_StorageChange", "#GameUI_Icons_Y_BUTTON" );
m_pFooter->AddNewButtonLabel( "#GameUI_Close", "#GameUI_Icons_B_BUTTON" );
}
else if ( m_pSelectedOption )
{
switch ( m_pSelectedOption->eOptionType )
{
case OPTION_TYPE_BIND:
m_pFooter->AddNewButtonLabel( "#GameUI_Cancel", "#GameUI_Icons_START" );
break;
}
}
if ( m_nButtonGap > 0 )
{
m_pFooter->SetButtonGap( m_nButtonGap );
}
else
{
m_pFooter->UseDefaultButtonGap();
}
CMatchmakingBasePanel *pBase = BasePanel()->GetMatchmakingBasePanel();
if ( pBase )
{
pBase->ShowFooter( false );
}
}
void COptionsDialogXbox::UpdateSelection( void )
{
int iYPos = m_iSelectorYStart + m_iOptionSpacing * ( GetSelectionLabel() );
int iX, iY;
m_pOptionsSelectionLeft->GetPos( iX, iY );
m_pOptionsSelectionLeft->SetPos( iX, iYPos );
m_pOptionsSelectionLeft2->GetPos( iX, iY );
m_pOptionsSelectionLeft2->SetPos( iX, iYPos + 2 );
}
void COptionsDialogXbox::UpdateScroll( void )
{
for ( int iLabel = 0; iLabel < m_iNumItems; ++iLabel )
{
int iOption = m_iScroll + iLabel;
if ( iOption >= m_pOptions->Count() )
break;
OptionData_t *pOption = (*m_pOptions)[ iOption ];
m_pOptionLabels[ iLabel ]->SetText( pOption->szDisplayName );
UpdateValue( pOption, iLabel );
if ( pOption->bUnchangeable )
{
m_pOptionLabels[ iLabel ]->SetFgColor( Color( 128, 128, 128, 255 ) );
m_pValueLabels[ iLabel ]->SetFgColor( Color( 128, 128, 128, 255 ) );
}
else
{
m_pOptionLabels[ iLabel ]->SetFgColor( Color( 200, 200, 200, 255 ) );
m_pValueLabels[ iLabel ]->SetFgColor( Color( 200, 200, 200, 255 ) );
}
}
// Draw arrows if there's more items to scroll to
m_pOptionsUpArrow->SetAlpha( ( m_iScroll > 0 ) ? ( 255 ) : ( 64 ) );
m_pOptionsDownArrow->SetAlpha( ( m_iScroll + m_iNumItems < m_pOptions->Count() ) ? ( 255 ) : ( 64 ) );
}
void COptionsDialogXbox::UncacheChoices( void )
{
for ( int iOption = 0; iOption < m_pOptions->Count(); ++iOption )
{
OptionData_t *pOption = (*m_pOptions)[ iOption ];
if ( pOption->eOptionType != OPTION_TYPE_CHOICE )
continue;
pOption->iCurrentChoice = -1;
}
}
void COptionsDialogXbox::GetChoiceFromConvar( OptionData_t *pOption )
{
if ( pOption->iCurrentChoice < 0 )
{
// Don't have a proper choice yet, so see if the convars value matches one of our choices
if ( pOption->szConvar2[ 0 ] == '\0' )
{
ConVarRef varOption( pOption->szConvar );
const char *pchValue = varOption.GetString();
// Only one convar to check
for ( int iChoice = 0; iChoice < pOption->m_Choices.Count(); ++iChoice )
{
if ( Q_stricmp( pOption->m_Choices[ iChoice ].szValue, pchValue ) == 0 )
{
pOption->iCurrentChoice = iChoice;
break;
}
// We need to compare values in case we have "0" & "0.00000".
if ( (pchValue[0] >= '0' && pchValue[0] <= '9') || pchValue[0] == '-' )
{
float flVal = atof(pchValue);
float flChoiceVal = atof(pOption->m_Choices[ iChoice ].szValue);
if ( flVal == flChoiceVal )
{
pOption->iCurrentChoice = iChoice;
break;
}
}
}
}
else
{
// Two convars to contend with
ConVarRef varOption( pOption->szConvar );
ConVarRef varOption2( pOption->szConvar2 );
const char *pchValue = varOption.GetString();
const char *pchValue2 = varOption2.GetString();
for ( int iChoice = 0; iChoice < pOption->m_Choices.Count(); ++iChoice )
{
char szOptionValue[ OPTION_STRING_LENGTH ];
Q_strncpy( szOptionValue, pOption->m_Choices[ iChoice ].szValue, sizeof( szOptionValue ) );
char *pchOptionValue2 = const_cast<char*>( Q_strnchr( szOptionValue, ';', sizeof( szOptionValue ) ) );
AssertMsg( pchOptionValue2, "Option uses 2 convars but an option doesn't have 2 ; separated values!" );
pchOptionValue2[ 0 ] = '\0'; // Set this as the end of the other value
++pchOptionValue2; // Point at next char
if ( Q_stricmp( szOptionValue, pchValue ) == 0 && Q_stricmp( pchOptionValue2, pchValue2 ) == 0 )
{
pOption->iCurrentChoice = iChoice;
break;
}
}
}
}
}
#if !defined(_X360)
// BUGBUG: This won't compile because it includes windows.h and this interface function is #defined to something else
// see below system()->GetCurrentTime
#undef GetCurrentTime
#endif
void COptionsDialogXbox::ChangeValue( float fChange )
{
switch ( m_pSelectedOption->eOptionType )
{
case OPTION_TYPE_BINARY:
{
ConVarRef varOption( m_pSelectedOption->szConvar );
varOption.SetValue( !varOption.GetBool() );
UpdateValue( m_pSelectedOption, GetSelectionLabel() );
m_bOptionsChanged = true;
vgui::surface()->PlaySound( "UI/buttonclick.wav" );
break;
}
case OPTION_TYPE_SLIDER:
{
if ( system()->GetCurrentTime() > m_fNextChangeTime )
{
ConVarRef varOption( m_pSelectedOption->szConvar );
float fNumSegments = m_pValueBars[ 0 ]->GetTotalSegmentCount();
if ( fNumSegments <= 0.0f )
fNumSegments = 1.0f;
float fIncValue;
if ( m_pSelectedOption->fIncValue == 0.0f )
fIncValue = ( m_pSelectedOption->fMaxValue - m_pSelectedOption->fMinValue ) * ( 1.0f / fNumSegments );
else
fIncValue = m_pSelectedOption->fIncValue * ( m_pSelectedOption->fMaxValue - m_pSelectedOption->fMinValue ) * ( 1.0f / fNumSegments );
fIncValue *= fChange;
float fOldValue = varOption.GetFloat();
float fValue = clamp( fOldValue + fIncValue, m_pSelectedOption->fMinValue, m_pSelectedOption->fMaxValue );
if ( fOldValue != fValue )
{
m_bOptionsChanged = true;
vgui::surface()->PlaySound( "UI/buttonclick.wav" );
varOption.SetValue( fValue );
UpdateValue( m_pSelectedOption, GetSelectionLabel() );
}
else
{
// Play the invalid sound
vgui::surface()->PlaySound( "player/suit_denydevice.wav" );
}
}
break;
}
case OPTION_TYPE_CHOICE:
{
GetChoiceFromConvar( m_pSelectedOption );
if ( m_pSelectedOption->iCurrentChoice >= 0 )
{
m_pSelectedOption->iCurrentChoice += fChange;
while ( m_pSelectedOption->iCurrentChoice >= m_pSelectedOption->m_Choices.Count() )
m_pSelectedOption->iCurrentChoice -= m_pSelectedOption->m_Choices.Count();
while ( m_pSelectedOption->iCurrentChoice < 0 )
m_pSelectedOption->iCurrentChoice += m_pSelectedOption->m_Choices.Count();
if ( m_pSelectedOption->szConvar2[ 0 ] == '\0' )
{
// Only one convar to set
ConVarRef varOption( m_pSelectedOption->szConvar );
varOption.SetValue( m_pSelectedOption->m_Choices[ m_pSelectedOption->iCurrentChoice ].szValue );
}
else
{
// Two convars to deal with
char szOptionValue[ OPTION_STRING_LENGTH ];
Q_strncpy( szOptionValue, m_pSelectedOption->m_Choices[ m_pSelectedOption->iCurrentChoice ].szValue, sizeof( szOptionValue ) );
char *pchOptionValue2 = const_cast<char*>( Q_strnchr( szOptionValue, ';', sizeof( szOptionValue ) ) );
AssertMsg( pchOptionValue2, "Option uses to convars but an option doesn't have 2 ; separated values!" );
pchOptionValue2[ 0 ] = '\0'; // Set this as the end of the other value
++pchOptionValue2; // Point at next char
ConVarRef varOption( m_pSelectedOption->szConvar );
ConVarRef varOption2( m_pSelectedOption->szConvar2 );
varOption.SetValue( szOptionValue );
varOption2.SetValue( pchOptionValue2 );
}
}
else
{
DevWarning( "ConVar \"%s\" set to value that's not a choice used by \"%s\" option.", m_pSelectedOption->szConvar, m_pSelectedOption->szDisplayName );
}
UpdateValue( m_pSelectedOption, GetSelectionLabel() );
m_bOptionsChanged = true;
vgui::surface()->PlaySound( "UI/buttonclick.wav" );
break;
}
case OPTION_TYPE_BIND:
{
// If we only allow one bind replace the previous
if ( binds_per_command.GetInt() == 1 )
UnbindOption( m_pSelectedOption, GetSelectionLabel() );
ButtonCode_t code = static_cast<ButtonCode_t>( static_cast<int>( fChange ) );
char szCommand[ 256 ];
Q_snprintf( szCommand, sizeof( szCommand ), "bind \"%s\" \"%s\"", g_pInputSystem->ButtonCodeToString( code ), m_pSelectedOption->szCommand );
engine->ClientCmd_Unrestricted( szCommand );
// After binding we need to update all bindings so they display the correct keys
UpdateAllBinds( code );
m_bOptionsChanged = true;
vgui::surface()->PlaySound( "UI/buttonclick.wav" );
break;
}
}
}
void COptionsDialogXbox::UnbindOption( OptionData_t *pOption, int iLabel )
{
if ( pOption->eOptionType != OPTION_TYPE_BIND )
return;
for ( int iCode = 0; iCode < BUTTON_CODE_LAST; ++iCode )
{
ButtonCode_t code = static_cast<ButtonCode_t>( iCode );
const char *pBinding = gameuifuncs->GetBindingForButtonCode( code );
// Check if there's a binding for this key
if ( !pBinding || !pBinding[0] )
continue;
// If we use this binding, display the key in our list
if ( ActionsAreTheSame( pBinding, pOption->szCommand ) )
{
char szCommand[ 256 ];
Q_snprintf( szCommand, sizeof( szCommand ), "unbind %s", g_pInputSystem->ButtonCodeToString( code ) );
engine->ClientCmd_Unrestricted( szCommand );
}
}
pOption->iNumBinds = 0;
if ( iLabel < 0 || iLabel >= m_iNumItems )
return;
m_pValueLabels[ iLabel ]->SetFont( m_hLabelFont );
m_pValueLabels[ iLabel ]->SetText( "" );
}
void COptionsDialogXbox::UpdateValue( OptionData_t *pOption, int iLabel )
{
if ( pOption->bVocalsLanguage )
{
// Can't change vocal language while in game
pOption->bUnchangeable = GameUI().IsInLevel();
}
switch ( pOption->eOptionType )
{
case OPTION_TYPE_BINARY:
{
ConVarRef varOption( pOption->szConvar );
m_pValueBars[ iLabel ]->SetVisible( false );
m_pValueLabels[ iLabel ]->SetVisible( true );
m_pValueLabels[ iLabel ]->SetFont( m_hLabelFont );
m_pValueLabels[ iLabel ]->SetText( ( varOption.GetBool() ) ? ( "#GameUI_Enable" ) : ( "#GameUI_Disable" ) );
break;
}
case OPTION_TYPE_SLIDER:
{
ConVarRef varOption( pOption->szConvar );
m_pValueLabels[ iLabel ]->SetVisible( false );
m_pValueBars[ iLabel ]->SetVisible( true );
// If it's very close to the home value set it as the home value
float fNumSegments = m_pValueBars[ 0 ]->GetTotalSegmentCount();
if ( fNumSegments <= 0.0f )
fNumSegments = 1.0f;
float fIncValue;
if ( pOption->fIncValue == 0.0f )
fIncValue = ( pOption->fMaxValue - pOption->fMinValue ) * ( 1.0f / fNumSegments );
else
fIncValue = pOption->fIncValue * ( pOption->fMaxValue - pOption->fMinValue ) * ( 1.0f / fNumSegments );
float fNormalizeHome = fabsf( ( pOption->fMinValue - pOption->fSliderHomeValue ) / ( pOption->fMaxValue - pOption->fMinValue ) );
if ( pOption->fIncValue < 0.0f )
fNormalizeHome = 1.0f - fNormalizeHome;
m_pValueBars[ iLabel ]->SetHomeValue( fNormalizeHome );
float fNormalizeValue = fabsf( ( pOption->fMinValue - varOption.GetFloat() ) / ( pOption->fMaxValue - pOption->fMinValue ) );
if ( pOption->fIncValue < 0.0f )
fNormalizeValue = 1.0f - fNormalizeValue;
// atof accuracy for convar isn't so good, so snap to the home value if we're near it.
if ( fabsf( fNormalizeValue - fNormalizeHome ) < fabsf( fIncValue * 0.1f ) )
fNormalizeValue = fNormalizeHome;
m_pValueBars[ iLabel ]->SetAnalogValue( fNormalizeValue );
break;
}
case OPTION_TYPE_CHOICE:
{
GetChoiceFromConvar( pOption );
m_pValueBars[ iLabel ]->SetVisible( false );
m_pValueLabels[ iLabel ]->SetVisible( true );
m_pValueLabels[ iLabel ]->SetFont( m_hLabelFont );
if ( pOption->iCurrentChoice >= 0 )
{
m_pValueLabels[ iLabel ]->SetText( pOption->m_Choices[ pOption->iCurrentChoice ].szName );
}
else
{
if ( pOption->bUnchangeable )
{
if ( pOption->szConvar2[ 0 ] == '\0' )
{
ConVarRef varOption( pOption->szConvar );
m_pValueLabels[ iLabel ]->SetText( varOption.GetString() );
}
else
{
// This is used for displaying the resolution settings
ConVarRef varOption( pOption->szConvar );
ConVarRef varOption2( pOption->szConvar2 );
char szBuff[ 256 ];
Q_snprintf( szBuff, sizeof( szBuff ), "%sx%s%s", varOption.GetString(), varOption2.GetString(), ( x360_resolution_interlaced.GetBool() ) ? ( "i" ) : ( "p" ) );
m_pValueLabels[ iLabel ]->SetText( szBuff );
}
}
else
{
DevWarning( "ConVar \"%s\" set to value that's not a choice used by \"%s\" option.", pOption->szConvar, pOption->szDisplayName );
m_pValueLabels[ iLabel ]->SetText( "#GameUI_NoOptionsYet" );
}
}
break;
}
case OPTION_TYPE_BIND:
{
UpdateBind( pOption, iLabel );
break;
}
}
}
void COptionsDialogXbox::UpdateBind( OptionData_t *pOption, int iLabel, ButtonCode_t codeIgnore, ButtonCode_t codeAdd )
{
int iNumBinds = 0;
char szBinds[ OPTION_STRING_LENGTH ];
char szBuff[ 512 ];
wchar_t szWideBuff[ 64 ];
for ( int iCode = 0; iCode < BUTTON_CODE_LAST; ++iCode )
{
ButtonCode_t code = static_cast<ButtonCode_t>( iCode );
// Don't show this key in our list
if ( code == codeIgnore )
continue;
bool bUseThisKey = ( codeAdd == code );
if ( !bUseThisKey )
{
// If this binding is being replaced only allow the new binding to show
if ( binds_per_command.GetInt() == 1 && codeAdd != BUTTON_CODE_INVALID )
continue;
// Only check against bind name if we haven't already forced this binding to be used
const char *pBinding = gameuifuncs->GetBindingForButtonCode( code );
if ( !pBinding )
continue;
bUseThisKey = ActionsAreTheSame( pBinding, pOption->szCommand );
}
// Don't use this bind in out list
if ( !bUseThisKey )
continue;
// Turn localized string into icon character
Q_snprintf( szBuff, sizeof( szBuff ), "#GameUI_Icons_%s", g_pInputSystem->ButtonCodeToString( static_cast<ButtonCode_t>( iCode ) ) );
g_pVGuiLocalize->ConstructString( szWideBuff, sizeof( szWideBuff ), g_pVGuiLocalize->Find( szBuff ), 0 );
g_pVGuiLocalize->ConvertUnicodeToANSI( szWideBuff, szBuff, sizeof( szBuff ) );
// Add this icon to our list of keys to display
szBinds[ iNumBinds ] = szBuff[ 0 ];
++iNumBinds;
}
if ( iNumBinds == 0 )
{
// No keys for this bind
pOption->iNumBinds = 0;
m_pValueBars[ iLabel ]->SetVisible( false );
m_pValueLabels[ iLabel ]->SetVisible( true );
m_pValueLabels[ iLabel ]->SetFont( m_hLabelFont );
m_pValueLabels[ iLabel ]->SetText( "" );
}
else
{
// Show icons for list of keys
szBinds[ iNumBinds ] = '\0';
pOption->iNumBinds = iNumBinds;
m_pValueBars[ iLabel ]->SetVisible( false );
m_pValueLabels[ iLabel ]->SetVisible( true );
m_pValueLabels[ iLabel ]->SetFont( m_hButtonFont );
m_pValueLabels[ iLabel ]->SetText( szBinds );
}
}
void COptionsDialogXbox::UpdateAllBinds( ButtonCode_t code )
{
// Loop through all the items
for ( int iLabel = 0; iLabel < m_iNumItems; ++iLabel )
{
int iOption = m_iScroll + iLabel;
if ( iOption >= m_pOptions->Count() )
break;
OptionData_t *pOption = (*m_pOptions)[ iOption ];
if ( pOption->eOptionType == OPTION_TYPE_BIND )
{
if ( pOption == m_pSelectedOption )
{
// We just added a key to this binding so add it to the list
UpdateBind( pOption, iLabel, BUTTON_CODE_INVALID, code );
}
else
{
// We just added a key so don't let it show up for any other bindings
UpdateBind( pOption, iLabel, code );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Read in defaults from game's default config file and populate list
// using those defaults
//-----------------------------------------------------------------------------
void COptionsDialogXbox::FillInDefaultBindings( void )
{
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
if ( !g_pFullFileSystem->ReadFile( "cfg/config.360.cfg", NULL, buf ) )
return;
// Clear out all current bindings
for ( int iOption = 0; iOption < m_pOptions->Count(); ++iOption )
UnbindOption( (*m_pOptions)[ iOption ], iOption - m_iScroll );
const char *data = (const char*)buf.Base();
// loop through all the binding
while ( data != NULL )
{
char cmd[64];
data = UTIL_Parse( data, cmd, sizeof(cmd) );
if ( strlen( cmd ) <= 0 )
break;
if ( !stricmp(cmd, "bind") )
{
// Key name
char szKeyName[256];
data = UTIL_Parse( data, szKeyName, sizeof(szKeyName) );
if ( strlen( szKeyName ) <= 0 )
break; // Error
char szBinding[256];
data = UTIL_Parse( data, szBinding, sizeof(szBinding) );
if ( strlen( szKeyName ) <= 0 )
break; // Error
// Bind it
char szCommand[ 256 ];
Q_snprintf( szCommand, sizeof( szCommand ), "bind \"%s\" \"%s\"", szKeyName, szBinding );
engine->ClientCmd_Unrestricted( szCommand );
// Loop through all the items
for ( int iLabel = 0; iLabel < m_iNumItems; ++iLabel )
{
int iOption = m_iScroll + iLabel;
if ( iOption >= m_pOptions->Count() )
break;
OptionData_t *pOption = (*m_pOptions)[ iOption ];
// Check if this bind is for this option
if ( pOption->eOptionType == OPTION_TYPE_BIND && ActionsAreTheSame( pOption->szCommand, szBinding ) )
{
char szBuff[ 512 ];
wchar_t szWideBuff[ 64 ];
char szBinds[ OPTION_STRING_LENGTH ];
if ( pOption->iNumBinds > 0 )
m_pValueLabels[ iLabel ]->GetText( szBinds, sizeof( szBinds ) );
// Turn localized string into icon character
Q_snprintf( szBuff, sizeof( szBuff ), "#GameUI_Icons_%s", szKeyName );
g_pVGuiLocalize->ConstructString( szWideBuff, sizeof( szWideBuff ), g_pVGuiLocalize->Find( szBuff ), 0 );
g_pVGuiLocalize->ConvertUnicodeToANSI( szWideBuff, szBuff, sizeof( szBuff ) );
// Add this icon to our list of keys to display
szBinds[ pOption->iNumBinds ] = szBuff[ 0 ];
++pOption->iNumBinds;
// Show icons for list of keys
szBinds[ pOption->iNumBinds ] = '\0';
m_pValueBars[ iLabel ]->SetVisible( false );
m_pValueLabels[ iLabel ]->SetVisible( true );
m_pValueLabels[ iLabel ]->SetFont( m_hButtonFont );
m_pValueLabels[ iLabel ]->SetText( szBinds );
}
}
}
}
// Reset any options with default convar values
for ( int iLabel = 0; iLabel < m_iNumItems; ++iLabel )
{
int iOption = m_iScroll + iLabel;
if ( iOption >= m_pOptions->Count() )
break;
OptionData_t *pOption = (*m_pOptions)[ iOption ];
if ( pOption->szConvarDef && pOption->szConvarDef[0] )
{
ConVarRef varDefault( pOption->szConvarDef );
ConVarRef varOption( pOption->szConvar );
varOption.SetValue( varDefault.GetFloat() );
pOption->iCurrentChoice = -1;
UpdateValue( pOption, iLabel );
}
}
}
bool COptionsDialogXbox::ShouldSkipOption( KeyValues *pKey )
{
// Skip the option if not in developer mode and this is a developer only option
ConVarRef developer( "developer" );
if ( !developer.GetBool() && ( pKey->GetInt( "dev", 0 ) != 0 ) )
return true;
// Skip the option if it doesn't match the controller/non-controller list
if ( m_bControllerOptions != ( pKey->GetInt( "control", 0 ) != 0 ) )
return true;
// Skip portal options if this mod doesn't have portals (defined in gameinfo.txt)
if ( !ModInfo().HasPortals() && ( pKey->GetInt( "portals", 0 ) != 0 ) )
return true;
// Skip multiplayer only options for single player (or combo) games
if ( ModInfo().IsSinglePlayerOnly() && !ModInfo().IsMultiplayerOnly() && ( pKey->GetInt( "multiplayer", 0 ) != 0 ) )
return true;
// Skip difficulty options for games that don't want them
if ( !( ModInfo().IsSinglePlayerOnly() && !ModInfo().NoDifficulty() ) && ( pKey->GetInt( "difficulty", 0 ) != 0 ) )
return true;
// Skip voice options for single player games
if ( ModInfo().IsSinglePlayerOnly() && !ModInfo().IsMultiplayerOnly() && ( pKey->GetInt( "voice", 0 ) != 0 ) )
return true;
// Skip if it's the vocal language option but we're not in german or french
if ( pKey->GetInt( "vocalslanguage", 0 ) != 0 )
{
if ( !XBX_IsLocalized() )
{
return true;
}
}
// Don't create options if there's already an entry by the same name
char szName[ OPTION_STRING_LENGTH ];
Q_strncpy( szName, pKey->GetName(), sizeof( szName ) );
for ( int iOption = 0; iOption < m_pOptions->Count(); ++iOption )
{
OptionData_t *pOption = (*m_pOptions)[ iOption ];
if ( Q_strcmp( pOption->szName, szName ) == 0 )
return true;
}
for ( int iOption = 0; iOption < s_DisabledOptions.Count(); ++iOption )
{
OptionChoiceData_t *pOption = &(s_DisabledOptions[ iOption ]);
if ( Q_strcmp( pOption->szName, szName ) == 0 )
return true;
}
return false;
}
void COptionsDialogXbox::ReadOptionsFromFile( const char *pchFileName )
{
KeyValues *pOptionKeys = new KeyValues( "options_x360" );
pOptionKeys->LoadFromFile( g_pFullFileSystem, pchFileName, NULL );
KeyValues *pKey = NULL;
for ( pKey = pOptionKeys->GetFirstTrueSubKey(); pKey; pKey = pKey->GetNextTrueSubKey() )
{
// Skip disabled options
if ( pKey->GetInt( "disable", 0 ) != 0 )
{
// Remember disabled options so we don't create another with the same name
int iDisabledOption = s_DisabledOptions.AddToTail();
OptionChoiceData_t *pDisabledOption = &(s_DisabledOptions[ iDisabledOption ]);
Q_strncpy( pDisabledOption->szName, pKey->GetName(), sizeof( pDisabledOption->szName ) );
continue;
}
if ( ShouldSkipOption( pKey ) )
continue;
int iOption = m_pOptions->AddToTail();
OptionData_t **pNewOption = &((*m_pOptions)[ iOption ]);
*pNewOption = new OptionData_t;
// Get common values
Q_strncpy( (*pNewOption)->szName, pKey->GetName(), sizeof( (*pNewOption)->szName ) );
Q_strncpy( (*pNewOption)->szDisplayName, pKey->GetString( "name", "" ), sizeof( (*pNewOption)->szDisplayName ) );
Q_strncpy( (*pNewOption)->szConvar, pKey->GetString( "convar", "" ), sizeof( (*pNewOption)->szConvar ) );
if ( (*pNewOption)->szConvar[ 0 ] == '\0' )
Q_strncpy( (*pNewOption)->szCommand, pKey->GetString( "command", "" ), sizeof( (*pNewOption)->szCommand ) );
Q_strncpy( (*pNewOption)->szConvarDef, pKey->GetString( "convar_def", "" ), sizeof( (*pNewOption)->szConvarDef ) );
(*pNewOption)->iPriority = pKey->GetInt( "priority", 0 );
(*pNewOption)->bUnchangeable = ( pKey->GetInt( "unchangeable", 0 ) != 0 );
(*pNewOption)->bVocalsLanguage = ( pKey->GetInt( "vocalslanguage", 0 ) != 0 );
// Determine the type
char szType[ OPTION_STRING_LENGTH ];
Q_strncpy( szType, pKey->GetString( "type", "binary" ), sizeof( szType ) );
if ( Q_stricmp( szType, "binary" ) == 0 )
(*pNewOption)->eOptionType = OPTION_TYPE_BINARY;
else if ( Q_stricmp( szType, "slider" ) == 0 )
(*pNewOption)->eOptionType = OPTION_TYPE_SLIDER;
else if ( Q_stricmp( szType, "choice" ) == 0 )
(*pNewOption)->eOptionType = OPTION_TYPE_CHOICE;
else if ( Q_stricmp( szType, "bind" ) == 0 )
(*pNewOption)->eOptionType = OPTION_TYPE_BIND;
// Get type specific values
switch ( (*pNewOption)->eOptionType )
{
case OPTION_TYPE_SLIDER:
{
(*pNewOption)->fMinValue = pKey->GetFloat( "minvalue", 0.0f );
(*pNewOption)->fMaxValue = pKey->GetFloat( "maxvalue", 1.0f );
(*pNewOption)->fIncValue = pKey->GetFloat( "incvalue", 0.0f );
char szSliderHomeType[ OPTION_STRING_LENGTH ];
Q_strncpy( szSliderHomeType, pKey->GetString( "sliderhome", "none" ), sizeof( szSliderHomeType ) );
if ( Q_stricmp( szSliderHomeType, "prev" ) == 0 )
(*pNewOption)->eSliderHomeType = SLIDER_HOME_PREV;
else if ( Q_stricmp( szSliderHomeType, "min" ) == 0 )
(*pNewOption)->eSliderHomeType = SLIDER_HOME_MIN;
else if ( Q_stricmp( szSliderHomeType, "center" ) == 0 )
(*pNewOption)->eSliderHomeType = SLIDER_HOME_CENTER;
else if ( Q_stricmp( szSliderHomeType, "max" ) == 0 )
(*pNewOption)->eSliderHomeType = SLIDER_HOME_MAX;
else
(*pNewOption)->eSliderHomeType = SLIDER_HOME_NONE;
switch ( (*pNewOption)->eSliderHomeType )
{
case SLIDER_HOME_MIN:
(*pNewOption)->fSliderHomeValue = (*pNewOption)->fMinValue;
break;
case SLIDER_HOME_CENTER:
(*pNewOption)->fSliderHomeValue = ( (*pNewOption)->fMaxValue + (*pNewOption)->fMinValue ) * 0.5f;
break;
case SLIDER_HOME_MAX:
(*pNewOption)->fSliderHomeValue = (*pNewOption)->fMaxValue;
break;
default:
(*pNewOption)->fSliderHomeValue = 0.0f;
}
break;
}
case OPTION_TYPE_CHOICE:
{
Q_strncpy( (*pNewOption)->szConvar2, pKey->GetString( "convar2", "" ), sizeof( (*pNewOption)->szConvar ) );
if ( (*pNewOption)->bVocalsLanguage )
{
(*pNewOption)->iCurrentChoice = -1;
int iChoice = (*pNewOption)->m_Choices.AddToTail();
OptionChoiceData_t *pNewOptionChoice = &((*pNewOption)->m_Choices[ iChoice ]);
Q_strncpy( pNewOptionChoice->szName, "#GameUI_Language_English", sizeof( pNewOptionChoice->szName ) );
Q_strncpy( pNewOptionChoice->szValue, "1", sizeof( pNewOptionChoice->szValue ) );
iChoice = (*pNewOption)->m_Choices.AddToTail();
pNewOptionChoice = &((*pNewOption)->m_Choices[ iChoice ]);
char szLanguage[ 256 ];
Q_snprintf( szLanguage, sizeof( szLanguage ), "#GameUI_Language_%s", XBX_GetLanguageString() );
Q_strncpy( pNewOptionChoice->szName, szLanguage, sizeof( pNewOptionChoice->szName ) );
Q_strncpy( pNewOptionChoice->szValue, "0", sizeof( pNewOptionChoice->szValue ) );
}
else
{
(*pNewOption)->iCurrentChoice = -1;
KeyValues *pChoicesKey = pKey->FindKey( "choices" );
if ( pChoicesKey )
{
KeyValues *pSubKey = NULL;
for ( pSubKey = pChoicesKey->GetFirstSubKey(); pSubKey; pSubKey = pSubKey->GetNextKey() )
{
int iChoice = (*pNewOption)->m_Choices.AddToTail();
OptionChoiceData_t *pNewOptionChoice = &((*pNewOption)->m_Choices[ iChoice ]);
Q_strncpy( pNewOptionChoice->szName, pSubKey->GetName(), sizeof( pNewOptionChoice->szName ) );
Q_strncpy( pNewOptionChoice->szValue, pSubKey->GetString(), sizeof( pNewOptionChoice->szValue ) );
}
if ( (*pNewOption)->m_Choices.Count() < 2 )
{
DevWarning( "Option \"%s\" is type CHOICE but has less than 2 choices!", (*pNewOption)->szDisplayName );
}
}
}
break;
}
}
}
}
int __cdecl SortByPriority( OptionData_t * const *pLeft, OptionData_t * const *pRight )
{
return (*pLeft)->iPriority - (*pRight)->iPriority;
}
void COptionsDialogXbox::SortOptions( void )
{
m_pOptions->Sort( SortByPriority );
}