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84 lines
1.9 KiB
84 lines
1.9 KiB
#! /usr/bin/env python |
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# encoding: utf-8 |
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from waflib import Utils |
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import os |
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import vpc_parser |
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top = '.' |
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PROJECT_NAME = 'server' |
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games = { |
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'hl2': ['server_base.vpc', 'server_hl2.vpc'], |
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'episodic':['server_base.vpc', 'server_episodic.vpc'], |
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'hl2mp': ['server_base.vpc', 'server_hl2mp.vpc'], |
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'portal': ['server_base.vpc', 'server_portal.vpc'], |
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'hl1': ['server_base.vpc', 'server_hl1.vpc'], |
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'hl1mp': ['server_base.vpc', 'server_hl1mp.vpc'], |
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'cstrike': ['server_base.vpc', 'server_cstrike.vpc', 'nav_mesh.vpc'], |
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'dod': ['server_base.vpc', 'server_dod.vpc'], |
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'tf': [ |
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'server_base.vpc', |
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'server_econ_base.vpc', |
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'tf/tf_gcmessages_include.vpc', |
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'nav_mesh.vpc', |
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'server_tf.vpc' |
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] |
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} |
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def options(opt): |
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return |
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def configure(conf): |
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game = conf.options.GAMES |
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conf.env.GAMES = game |
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conf.env.append_unique('DEFINES', ['DISABLE_STEAM=1']) |
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if game not in games.keys(): |
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conf.fatal("Couldn't find game: ", game) |
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def build(bld): |
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game = vpc_parser.parse_vpcs( bld.env, games[bld.env.GAMES], '../..' ) |
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includes = [ |
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'.', |
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'../shared', |
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'../../utils/common', |
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'../shared/econ', |
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'NextBot', |
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'../../common', |
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'../../public/tier0', |
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'../../public/tier1', |
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'../../public' |
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] |
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defines = [] |
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libs = ['tier0','particles','dmxloader','tier1','tier2','tier3','mathlib','vstdlib','choreoobjects','steam_api'] |
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if bld.env.DEST_OS == 'win32': |
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libs += ['USER32'] |
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install_path = bld.env.PREFIX |
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if bld.env.DEST_OS != 'android': |
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install_path += '/'+bld.env.GAMES+'/bin' |
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source = game["sources"] + ['../../public/tier0/memoverride.cpp'] |
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includes += game["includes"] |
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defines = game["defines"] |
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defines.remove('PROTECTED_THINGS_ENABLE') |
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bld.shlib( |
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source = source, |
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target = PROJECT_NAME, |
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name = PROJECT_NAME, |
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features = 'c cxx', |
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includes = includes, |
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defines = defines, |
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install_path = install_path, |
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use = libs, |
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subsystem = bld.env.MSVC_SUBSYSTEM, |
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idx = bld.get_taskgen_count() |
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) |
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