You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
31 lines
807 B
31 lines
807 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: Entity that simulates bullets that are underwater. |
|
// |
|
//=============================================================================// |
|
|
|
#ifndef WEAPON_WATERBULLET_H |
|
#define WEAPON_WATERBULLET_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#define WATER_BULLET_BUBBLES_PER_INCH 0.05f |
|
|
|
//========================================================= |
|
//========================================================= |
|
class CWaterBullet : public CBaseAnimating |
|
{ |
|
DECLARE_CLASS( CWaterBullet, CBaseAnimating ); |
|
|
|
public: |
|
void Precache(); |
|
void Spawn( const Vector &vecOrigin, const Vector &vecDir ); |
|
void Touch( CBaseEntity *pOther ); |
|
void BulletThink(); |
|
|
|
DECLARE_DATADESC(); |
|
DECLARE_SERVERCLASS(); |
|
}; |
|
|
|
#endif // WEAPON_WATERBULLET_H
|
|
|