Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "tesla.h"
#include "te_effect_dispatch.h"
#include "sendproxy.h"
#include "engine/IEngineSound.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
LINK_ENTITY_TO_CLASS( point_tesla, CTesla );
BEGIN_DATADESC( CTesla )
DEFINE_KEYFIELD( m_SourceEntityName,FIELD_STRING, "m_SourceEntityName" ),
DEFINE_KEYFIELD( m_SoundName, FIELD_STRING, "m_SoundName" ),
DEFINE_KEYFIELD( m_iszSpriteName, FIELD_STRING, "texture" ),
DEFINE_KEYFIELD( m_Color, FIELD_COLOR32, "m_Color" ),
DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "m_flRadius" ),
//DEFINE_ARRAY( m_flThickness, FIELD_FLOAT, 2 ),
DEFINE_KEYFIELD( m_flThickness[0], FIELD_FLOAT, "thick_min" ),
DEFINE_KEYFIELD( m_flThickness[1], FIELD_FLOAT, "thick_max" ),
//DEFINE_ARRAY( m_flTimeVisible, FIELD_FLOAT, 2 ),
DEFINE_KEYFIELD( m_flTimeVisible[0],FIELD_FLOAT, "lifetime_min" ),
DEFINE_KEYFIELD( m_flTimeVisible[1],FIELD_FLOAT, "lifetime_max" ),
//DEFINE_ARRAY( m_flArcInterval, FIELD_FLOAT, 2 ),
DEFINE_KEYFIELD( m_flArcInterval[0],FIELD_FLOAT, "interval_min" ),
DEFINE_KEYFIELD( m_flArcInterval[1],FIELD_FLOAT, "interval_max" ),
//DEFINE_ARRAY( m_NumBeams, FIELD_INTEGER, 2 ),
DEFINE_KEYFIELD( m_NumBeams[0], FIELD_INTEGER, "beamcount_min" ),
DEFINE_KEYFIELD( m_NumBeams[1], FIELD_INTEGER, "beamcount_max" ),
DEFINE_KEYFIELD( m_bOn, FIELD_BOOLEAN, "m_bOn" ),
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
DEFINE_INPUTFUNC( FIELD_VOID, "DoSpark", InputDoSpark ),
DEFINE_FUNCTION( ShootArcThink )
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CTesla, DT_Tesla )
SendPropStringT( SENDINFO( m_SoundName ) ),
SendPropStringT( SENDINFO( m_iszSpriteName ) )
END_SEND_TABLE()
CTesla::CTesla()
{
m_SourceEntityName = NULL_STRING;
m_SoundName = NULL_STRING;
m_iszSpriteName = NULL_STRING;
m_NumBeams[0] = m_NumBeams[1] = 6;
m_flRadius = 200;
m_flThickness[0] = m_flThickness[1] = 5;
m_flTimeVisible[0] = 0.3;
m_flTimeVisible[1] = 0.55;
m_flArcInterval[0] = m_flArcInterval[1] = 0.5;
AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
}
void CTesla::Spawn()
{
if ( m_iszSpriteName.Get() == NULL_STRING )
{
m_iszSpriteName = AllocPooledString("sprites/physbeam.vmt");
}
Precache();
BaseClass::Spawn();
}
void CTesla::Activate()
{
BaseClass::Activate();
SetThink( &CTesla::ShootArcThink );
SetupForNextArc();
}
void CTesla::Precache()
{
PrecacheModel( STRING(m_iszSpriteName.Get()) );
BaseClass::Precache();
PrecacheScriptSound( STRING( m_SoundName.Get() ) );
}
void CTesla::SetupForNextArc()
{
if (m_bOn)
{
float flTimeToNext = RandomFloat( m_flArcInterval[0], m_flArcInterval[1] );
SetNextThink( gpGlobals->curtime + flTimeToNext );
}
else
{
SetNextThink( TICK_NEVER_THINK );
}
}
CBaseEntity* CTesla::GetSourceEntity()
{
if ( m_SourceEntityName != NULL_STRING )
{
CBaseEntity *pRet = gEntList.FindEntityByName( NULL, m_SourceEntityName );
if ( pRet )
return pRet;
}
return this;
}
void CTesla::ShootArcThink()
{
DoSpark();
SetupForNextArc();
}
void CTesla::DoSpark()
{
// Shoot out an arc.
EntityMessageBegin( this );
CBaseEntity *pEnt = GetSourceEntity();
WRITE_VEC3COORD( pEnt->GetAbsOrigin() );
WRITE_SHORT( pEnt->entindex() );
WRITE_FLOAT( m_flRadius );
WRITE_BYTE( m_Color.r );
WRITE_BYTE( m_Color.g );
WRITE_BYTE( m_Color.b );
WRITE_BYTE( m_Color.a );
WRITE_CHAR( RandomInt( m_NumBeams[0], m_NumBeams[1] ) );
WRITE_FLOAT( RandomFloat( m_flThickness[0], m_flThickness[1] ) );
WRITE_FLOAT( RandomFloat( m_flTimeVisible[0], m_flTimeVisible[1] ) );
MessageEnd();
}
void CTesla::InputDoSpark( inputdata_t &inputdata )
{
DoSpark();
}
void CTesla::InputTurnOn( inputdata_t &inputdata )
{
m_bOn = true;
SetupForNextArc();
}
void CTesla::InputTurnOff( inputdata_t &inputdata )
{
m_bOn = false;
SetupForNextArc();
}