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56 lines
1.4 KiB
56 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Team spawnpoint entity |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_TEAMSPAWNPOINT_H |
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#define TF_TEAMSPAWNPOINT_H |
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#pragma once |
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#include "baseentity.h" |
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#include "entityoutput.h" |
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class CTeam; |
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//----------------------------------------------------------------------------- |
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// Purpose: points at which the player can spawn, restricted by team |
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//----------------------------------------------------------------------------- |
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class CTeamSpawnPoint : public CPointEntity |
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{ |
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public: |
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DECLARE_CLASS( CTeamSpawnPoint, CPointEntity ); |
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void Activate( void ); |
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virtual bool IsValid( CBasePlayer *pPlayer ); |
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COutputEvent m_OnPlayerSpawn; |
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protected: |
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int m_iDisabled; |
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// Input handlers |
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void InputEnable( inputdata_t &inputdata ); |
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void InputDisable( inputdata_t &inputdata ); |
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DECLARE_DATADESC(); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: points at which vehicles can spawn, restricted by team |
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//----------------------------------------------------------------------------- |
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class CTeamVehicleSpawnPoint : public CTeamSpawnPoint |
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{ |
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DECLARE_CLASS( CTeamVehicleSpawnPoint, CTeamSpawnPoint ); |
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public: |
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void Activate( void ); |
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bool IsValid( void ); |
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COutputEvent m_OnVehicleSpawn; |
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DECLARE_DATADESC(); |
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}; |
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#endif // TF_TEAMSPAWNPOINT_H
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