You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
136 lines
4.0 KiB
136 lines
4.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $Workfile: $ |
|
// $Date: $ |
|
// |
|
//----------------------------------------------------------------------------- |
|
// $Log: $ |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
#include "cbase.h" |
|
#include "basetempentity.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Dispatches Sprite Spray tempentity |
|
//----------------------------------------------------------------------------- |
|
class CTESpriteSpray : public CBaseTempEntity |
|
{ |
|
public: |
|
DECLARE_CLASS( CTESpriteSpray, CBaseTempEntity ); |
|
|
|
CTESpriteSpray( const char *name ); |
|
virtual ~CTESpriteSpray( void ); |
|
|
|
virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
|
|
|
DECLARE_SERVERCLASS(); |
|
|
|
public: |
|
CNetworkVector( m_vecOrigin ); |
|
CNetworkVector( m_vecDirection ); |
|
CNetworkVar( int, m_nModelIndex ); |
|
CNetworkVar( int, m_nSpeed ); |
|
CNetworkVar( float, m_fNoise ); |
|
CNetworkVar( int, m_nCount ); |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *name - |
|
//----------------------------------------------------------------------------- |
|
CTESpriteSpray::CTESpriteSpray( const char *name ) : |
|
CBaseTempEntity( name ) |
|
{ |
|
m_vecOrigin.Init(); |
|
m_vecDirection.Init(); |
|
m_nModelIndex = 0; |
|
m_fNoise = 0; |
|
m_nSpeed = 0; |
|
m_nCount = 0; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CTESpriteSpray::~CTESpriteSpray( void ) |
|
{ |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *current_origin - |
|
// *current_angles - |
|
//----------------------------------------------------------------------------- |
|
void CTESpriteSpray::Test( const Vector& current_origin, const QAngle& current_angles ) |
|
{ |
|
// Fill in data |
|
m_nModelIndex = g_sModelIndexSmoke; |
|
m_fNoise = 0.8; |
|
m_nCount = 5; |
|
m_nSpeed = 30; |
|
m_vecOrigin = current_origin; |
|
|
|
Vector forward, right; |
|
|
|
m_vecOrigin.GetForModify()[2] += 24; |
|
|
|
AngleVectors( current_angles, &forward, &right, NULL ); |
|
forward[2] = 0.0; |
|
VectorNormalize( forward ); |
|
|
|
VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); |
|
VectorMA( m_vecOrigin, -25.0, right, m_vecOrigin.GetForModify() ); |
|
|
|
m_vecDirection.Init( random->RandomInt( -100, 100 ), random->RandomInt( -100, 100 ), random->RandomInt( 0, 100 ) ); |
|
|
|
CBroadcastRecipientFilter filter; |
|
Create( filter, 0.0 ); |
|
} |
|
|
|
IMPLEMENT_SERVERCLASS_ST(CTESpriteSpray, DT_TESpriteSpray) |
|
SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), |
|
SendPropVector( SENDINFO(m_vecDirection), -1, SPROP_COORD), |
|
SendPropModelIndex(SENDINFO(m_nModelIndex)), |
|
SendPropFloat( SENDINFO(m_fNoise ), 8, SPROP_ROUNDDOWN, 0.0, 2.56 ), |
|
SendPropInt( SENDINFO(m_nSpeed ), 8, SPROP_UNSIGNED ), |
|
SendPropInt( SENDINFO(m_nCount), 8, SPROP_UNSIGNED ), |
|
END_SEND_TABLE() |
|
|
|
|
|
// Singleton to fire TESpriteSpray objects |
|
static CTESpriteSpray g_TESpriteSpray( "Sprite Spray" ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : msg_dest - |
|
// delay - |
|
// *origin - |
|
// *recipient - |
|
// *pos - |
|
// *dir - |
|
// modelindex - |
|
// speed - |
|
// noise - |
|
// count - |
|
//----------------------------------------------------------------------------- |
|
void TE_SpriteSpray( IRecipientFilter& filter, float delay, |
|
const Vector *pos, const Vector *dir, int modelindex, int speed, float noise, int count ) |
|
{ |
|
g_TESpriteSpray.m_vecOrigin = *pos; |
|
g_TESpriteSpray.m_vecDirection = *dir; |
|
g_TESpriteSpray.m_nModelIndex = modelindex; |
|
g_TESpriteSpray.m_nSpeed = speed; |
|
g_TESpriteSpray.m_fNoise = noise; |
|
g_TESpriteSpray.m_nCount = count; |
|
|
|
// Send it over the wire |
|
g_TESpriteSpray.Create( filter, delay ); |
|
} |