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121 lines
3.4 KiB
121 lines
3.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Dispatches Sprite tempentity |
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//----------------------------------------------------------------------------- |
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class CTESprite : public CBaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( CTESprite, CBaseTempEntity ); |
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CTESprite( const char *name ); |
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virtual ~CTESprite( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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virtual void Precache( void ); |
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DECLARE_SERVERCLASS(); |
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public: |
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CNetworkVector( m_vecOrigin ); |
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CNetworkVar( int, m_nModelIndex ); |
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CNetworkVar( float, m_fScale ); |
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CNetworkVar( int, m_nBrightness ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTESprite::CTESprite( const char *name ) : |
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CBaseTempEntity( name ) |
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{ |
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m_vecOrigin.Init(); |
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m_nModelIndex = 0; |
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m_fScale = 0; |
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m_nBrightness = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTESprite::~CTESprite( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTESprite::Precache( void ) |
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{ |
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CBaseEntity::PrecacheModel("sprites/gunsmoke.vmt"); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTESprite::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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// Fill in data |
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m_nModelIndex = CBaseEntity::PrecacheModel("sprites/gunsmoke.vmt"); |
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m_fScale = 0.8; |
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m_nBrightness = 200; |
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m_vecOrigin = current_origin; |
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Vector forward, right; |
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m_vecOrigin.GetForModify()[2] += 24; |
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AngleVectors( current_angles, &forward, &right, NULL ); |
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forward[2] = 0.0; |
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VectorNormalize( forward ); |
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VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); |
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VectorMA( m_vecOrigin, -25.0, right, m_vecOrigin.GetForModify() ); |
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CBroadcastRecipientFilter filter; |
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Create( filter, 0.0 ); |
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} |
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IMPLEMENT_SERVERCLASS_ST(CTESprite, DT_TESprite) |
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SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), |
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SendPropModelIndex( SENDINFO(m_nModelIndex) ), |
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SendPropFloat( SENDINFO(m_fScale ), 8, SPROP_ROUNDDOWN, 0.0, 25.6 ), |
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SendPropInt( SENDINFO(m_nBrightness), 8, SPROP_UNSIGNED ), |
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END_SEND_TABLE() |
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// Singleton to fire TESprite objects |
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static CTESprite g_TESprite( "Sprite" ); |
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void TE_Sprite( IRecipientFilter& filter, float delay, |
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const Vector *pos, int modelindex, float size, int brightness ) |
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{ |
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g_TESprite.m_vecOrigin = *pos; |
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g_TESprite.m_nModelIndex = modelindex; |
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g_TESprite.m_fScale = size; |
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g_TESprite.m_nBrightness = brightness; |
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// Send it over the wire |
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g_TESprite.Create( filter, delay ); |
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} |