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133 lines
4.2 KiB
133 lines
4.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: create clientside physics prop, as breaks model if needed |
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//----------------------------------------------------------------------------- |
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class CTEPhysicsProp : public CBaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( CTEPhysicsProp, CBaseTempEntity ); |
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CTEPhysicsProp( const char *name ); |
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virtual ~CTEPhysicsProp( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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virtual void Precache( void ); |
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DECLARE_SERVERCLASS(); |
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public: |
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CNetworkVector( m_vecOrigin ); |
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CNetworkQAngle( m_angRotation ); |
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CNetworkVector( m_vecVelocity ); |
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CNetworkVar( int, m_nModelIndex ); |
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CNetworkVar( int, m_nSkin ); |
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CNetworkVar( int, m_nFlags ); |
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CNetworkVar( int, m_nEffects ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTEPhysicsProp::CTEPhysicsProp( const char *name ) : |
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CBaseTempEntity( name ) |
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{ |
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m_vecOrigin.Init(); |
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m_angRotation.Init(); |
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m_vecVelocity.Init(); |
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m_nModelIndex = 0; |
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m_nSkin = 0; |
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m_nFlags = 0; |
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m_nEffects = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTEPhysicsProp::~CTEPhysicsProp( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTEPhysicsProp::Precache( void ) |
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{ |
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CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTEPhysicsProp::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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// Fill in data |
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m_nModelIndex = CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" ); |
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m_nSkin = 0; |
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m_vecOrigin = current_origin; |
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m_angRotation = current_angles; |
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m_vecVelocity.Init( random->RandomFloat( -10, 10 ), random->RandomFloat( -10, 10 ), random->RandomFloat( 0, 20 ) ); |
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m_nFlags = 0; |
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m_nEffects = 0; |
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Vector forward, right; |
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m_vecOrigin += Vector( 0, 0, 24 ); |
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AngleVectors( current_angles, &forward, &right, 0 ); |
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forward[2] = 0.0; |
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VectorNormalize( forward ); |
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VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); |
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VectorMA( m_vecOrigin, 25.0, right, m_vecOrigin.GetForModify() ); |
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CBroadcastRecipientFilter filter; |
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Create( filter, 0.0 ); |
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} |
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IMPLEMENT_SERVERCLASS_ST(CTEPhysicsProp, DT_TEPhysicsProp) |
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SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), |
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SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 0), 13 ), |
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SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 1), 13 ), |
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SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 2), 13 ), |
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SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD), |
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SendPropModelIndex( SENDINFO(m_nModelIndex) ), |
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SendPropInt( SENDINFO(m_nSkin), ANIMATION_SKIN_BITS), |
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SendPropInt( SENDINFO(m_nFlags), 2, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_nEffects), EF_MAX_BITS, SPROP_UNSIGNED), |
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END_SEND_TABLE() |
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// Singleton to fire TEBreakModel objects |
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static CTEPhysicsProp s_TEPhysicsProp( "physicsprop" ); |
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void TE_PhysicsProp( IRecipientFilter& filter, float delay, |
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int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects ) |
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{ |
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s_TEPhysicsProp.m_vecOrigin = pos; |
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s_TEPhysicsProp.m_angRotation = angles; |
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s_TEPhysicsProp.m_vecVelocity = vel; |
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s_TEPhysicsProp.m_nModelIndex = modelindex; |
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s_TEPhysicsProp.m_nSkin = skin; |
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s_TEPhysicsProp.m_nFlags = flags; |
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s_TEPhysicsProp.m_nEffects = effects; |
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// Send it over the wire |
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s_TEPhysicsProp.Create( filter, delay ); |
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} |