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112 lines
3.2 KiB
112 lines
3.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "te_particlesystem.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Dispatches energy splashes |
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//----------------------------------------------------------------------------- |
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class CTEEnergySplash : public CBaseTempEntity |
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{ |
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DECLARE_CLASS( CTEEnergySplash, CBaseTempEntity ); |
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public: |
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CTEEnergySplash( const char *name ); |
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virtual ~CTEEnergySplash( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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DECLARE_SERVERCLASS(); |
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public: |
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CNetworkVector( m_vecPos ); |
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CNetworkVector( m_vecDir ); |
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CNetworkVar( bool, m_bExplosive ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTEEnergySplash::CTEEnergySplash( const char *name ) : |
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CBaseTempEntity( name ) |
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{ |
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m_vecPos.Init(); |
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m_vecDir.Init(); |
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m_bExplosive = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTEEnergySplash::~CTEEnergySplash( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTEEnergySplash::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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// Fill in data |
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m_vecPos = current_origin; |
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AngleVectors( current_angles, &m_vecDir.GetForModify() ); |
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Vector forward; |
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m_vecPos.GetForModify()[2] += 24; |
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forward = m_vecDir; |
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forward[2] = 0.0; |
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VectorNormalize( forward ); |
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VectorMA( m_vecPos, 100.0, forward, m_vecPos.GetForModify() ); |
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CBroadcastRecipientFilter filter; |
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Create( filter, 0.0 ); |
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} |
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IMPLEMENT_SERVERCLASS_ST_NOBASE( CTEEnergySplash, DT_TEEnergySplash) |
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SendPropVector( SENDINFO(m_vecPos), -1, SPROP_COORD), |
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SendPropVector( SENDINFO(m_vecDir), -1, SPROP_COORD), |
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SendPropInt( SENDINFO(m_bExplosive), 1, SPROP_UNSIGNED), |
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END_SEND_TABLE() |
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// Singleton to fire TEEnergySplash objects |
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static CTEEnergySplash g_TEEnergySplash( "Energy Splash" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : msg_dest - |
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// delay - |
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// *origin - |
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// *recipient - |
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// *pos - |
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// scale - |
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//----------------------------------------------------------------------------- |
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void TE_EnergySplash( IRecipientFilter& filter, float delay, |
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const Vector* pos, const Vector* dir, bool bExplosive ) |
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{ |
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g_TEEnergySplash.m_vecPos = *pos; |
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g_TEEnergySplash.m_vecDir = *dir; |
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g_TEEnergySplash.m_bExplosive = bExplosive; |
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// Send it over the wire |
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g_TEEnergySplash.Create( filter, delay ); |
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}
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