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140 lines
4.0 KiB
140 lines
4.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern short g_sModelIndexBubbles;// holds the index for the bubbles model |
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enum |
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{ |
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BUBBLE_TRAIL_COUNT_BITS = 8, |
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BUBBLE_TRAIL_MAX_COUNT = ( (1 << BUBBLE_TRAIL_COUNT_BITS) - 1 ), |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Dispatches bubble trail |
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//----------------------------------------------------------------------------- |
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class CTEBubbleTrail : public CBaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( CTEBubbleTrail, CBaseTempEntity ); |
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CTEBubbleTrail( const char *name ); |
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virtual ~CTEBubbleTrail( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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DECLARE_SERVERCLASS(); |
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public: |
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CNetworkVector( m_vecMins ); |
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CNetworkVector( m_vecMaxs ); |
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CNetworkVar( float, m_flWaterZ ); |
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CNetworkVar( int, m_nModelIndex ); |
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CNetworkVar( int, m_nCount ); |
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CNetworkVar( float, m_fSpeed ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTEBubbleTrail::CTEBubbleTrail( const char *name ) : |
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CBaseTempEntity( name ) |
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{ |
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m_vecMins.Init(); |
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m_vecMaxs.Init(); |
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m_flWaterZ = 0.0; |
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m_nModelIndex = 0; |
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m_nCount = 0; |
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m_fSpeed = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTEBubbleTrail::~CTEBubbleTrail( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTEBubbleTrail::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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// Fill in data |
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m_vecMins = current_origin; |
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Vector forward; |
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m_vecMins.GetForModify()[2] += 24; |
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AngleVectors( current_angles, &forward ); |
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forward[2] = 0.0; |
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VectorNormalize( forward ); |
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VectorMA( m_vecMins, 100.0, forward, m_vecMins.GetForModify() ); |
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m_vecMaxs = m_vecMins + Vector( 256, 256, 256 ); |
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m_fSpeed = 8; |
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m_nCount = 20; |
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m_flWaterZ = 0; |
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m_nModelIndex = g_sModelIndexBubbles; |
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CBroadcastRecipientFilter filter; |
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Create( filter, 0.0 ); |
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} |
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IMPLEMENT_SERVERCLASS_ST(CTEBubbleTrail, DT_TEBubbleTrail) |
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SendPropVector( SENDINFO(m_vecMins), -1, SPROP_COORD), |
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SendPropVector( SENDINFO(m_vecMaxs), -1, SPROP_COORD), |
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SendPropModelIndex( SENDINFO(m_nModelIndex) ), |
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SendPropFloat( SENDINFO(m_flWaterZ ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ), |
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SendPropInt( SENDINFO(m_nCount), BUBBLE_TRAIL_COUNT_BITS, SPROP_UNSIGNED ), |
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SendPropFloat( SENDINFO(m_fSpeed ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ), |
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END_SEND_TABLE() |
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// Singleton to fire TEBubbleTrail objects |
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static CTEBubbleTrail g_TEBubbleTrail( "Bubble Trail" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : msg_dest - |
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// delay - |
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// *origin - |
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// *recipient - |
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// *mins - |
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// *maxs - |
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// height - |
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// modelindex - |
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// count - |
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// speed - |
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//----------------------------------------------------------------------------- |
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void TE_BubbleTrail( IRecipientFilter& filter, float delay, |
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const Vector* mins, const Vector* maxs, float flWaterZ, int modelindex, int count, float speed ) |
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{ |
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g_TEBubbleTrail.m_vecMins = *mins; |
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g_TEBubbleTrail.m_vecMaxs = *maxs; |
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g_TEBubbleTrail.m_flWaterZ = flWaterZ; |
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g_TEBubbleTrail.m_nModelIndex = modelindex; |
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g_TEBubbleTrail.m_nCount = MIN( count, BUBBLE_TRAIL_MAX_COUNT ); |
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g_TEBubbleTrail.m_fSpeed = speed; |
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// Send it over the wire |
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g_TEBubbleTrail.Create( filter, delay ); |
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} |