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124 lines
3.8 KiB
124 lines
3.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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#include "te_basebeam.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud |
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//----------------------------------------------------------------------------- |
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// Purpose: Dispatches a beam ring between two entities |
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//----------------------------------------------------------------------------- |
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class CTEBeamRingPoint : public CTEBaseBeam |
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{ |
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public: |
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DECLARE_CLASS( CTEBeamRingPoint, CTEBaseBeam ); |
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DECLARE_SERVERCLASS(); |
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CTEBeamRingPoint( const char *name ); |
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virtual ~CTEBeamRingPoint( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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public: |
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CNetworkVector( m_vecCenter ); |
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CNetworkVar( float, m_flStartRadius ); |
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CNetworkVar( float, m_flEndRadius ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTEBeamRingPoint::CTEBeamRingPoint( const char *name ) : |
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CTEBaseBeam( name ) |
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{ |
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m_vecCenter.Init(); |
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m_flStartRadius = 0.0f; |
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m_flEndRadius = 0.0f; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTEBeamRingPoint::~CTEBeamRingPoint( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTEBeamRingPoint::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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m_vecCenter = current_origin; |
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m_flEndRadius = 256.0f; |
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m_flStartRadius = 16.0f; |
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m_nModelIndex = g_sModelIndexSmoke; |
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m_nStartFrame = 0; |
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m_nFrameRate = 2; |
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m_fLife = 10.0; |
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m_fWidth = 2.0; |
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m_fAmplitude = 1; |
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r = 255; |
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g = 255; |
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b = 0; |
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a = 127; |
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m_nSpeed = 5; |
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CBroadcastRecipientFilter filter; |
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Create( filter, 0.0 ); |
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} |
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IMPLEMENT_SERVERCLASS_ST( CTEBeamRingPoint, DT_TEBeamRingPoint) |
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SendPropVector( SENDINFO(m_vecCenter), -1, SPROP_COORD ), |
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SendPropFloat( SENDINFO(m_flStartRadius), 16, SPROP_ROUNDUP, 0.0f, 4096.0f ), |
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SendPropFloat( SENDINFO(m_flEndRadius), 16, SPROP_ROUNDUP, 0.0f, 4096.0f ), |
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END_SEND_TABLE() |
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// Singleton to fire TEBeamRingPoint objects |
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static CTEBeamRingPoint g_TEBeamRingPoint( "BeamRingPoint" ); |
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void TE_BeamRingPoint( IRecipientFilter& filter, float delay, |
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const Vector& center, float start_radius, float end_radius, int modelindex, int haloindex, int startframe, int framerate, |
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float life, float width, int spread, float amplitude, int r, int g, int b, int a, int speed, int flags ) |
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{ |
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g_TEBeamRingPoint.m_vecCenter = center; |
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g_TEBeamRingPoint.m_flStartRadius = start_radius; |
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g_TEBeamRingPoint.m_flEndRadius = end_radius; |
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g_TEBeamRingPoint.m_nModelIndex = modelindex; |
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g_TEBeamRingPoint.m_nHaloIndex = haloindex; |
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g_TEBeamRingPoint.m_nStartFrame = startframe; |
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g_TEBeamRingPoint.m_nFrameRate = framerate; |
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g_TEBeamRingPoint.m_fLife = life; |
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g_TEBeamRingPoint.m_fWidth = width; |
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g_TEBeamRingPoint.m_fEndWidth = width; |
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g_TEBeamRingPoint.m_nFadeLength = 0; |
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g_TEBeamRingPoint.m_fAmplitude = amplitude; |
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g_TEBeamRingPoint.m_nSpeed = speed; |
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g_TEBeamRingPoint.r = r; |
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g_TEBeamRingPoint.g = g; |
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g_TEBeamRingPoint.b = b; |
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g_TEBeamRingPoint.a = a; |
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g_TEBeamRingPoint.m_nFlags = flags; |
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// Send it over the wire |
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g_TEBeamRingPoint.Create( filter, delay ); |
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} |